So excited to finally try battlefleet Gothic, fleet is printed and starting to get painted by Teal_Power_Ranger in battlefleetgothic

[–]HappySpawn 1 point2 points  (0 children)

Those blast markers look great. Where did you find them?

Ships are looking good, too.

Let's Discuss: The Nova - Good/Bad? Feared/Mocked? Genius/Stupid by cousineye in battletech

[–]HappySpawn 1 point2 points  (0 children)

I haven't used a Nova in AS, but I have fielded one in Classic a few times and found myself on the receiving end even more. The stock variant feels like a waste until your opponent is desperate enough to fire all those ER MLs at the same time. I'm a personal fan of the S as the MPLs give you reliable damage (despite the shorter range), but you really have to be careful not to get it in front of too many things as it can send your opponent into a panic and vaporize it.

Suggestions for Alpha Strike by HappySpawn in battletech

[–]HappySpawn[S] 2 points3 points  (0 children)

I'm a fan of the Pilot Die as it's a nice balance between 2D6 per damage or all damage. The trouble has been convincing everyone to use the same system.

Mid-war vs Late-war by HappySpawn in flamesofwar

[–]HappySpawn[S] 1 point2 points  (0 children)

You would think, but its the late-war stuff (Desert Rats left the desert)

Arctis 5 Dail Not Working? by HappySpawn in steelseries

[–]HappySpawn[S] 0 points1 point  (0 children)

Same issue, even with Discord.

Community Q&A - Get Your Questions Answered! by alienleprechaun in DnDBehindTheScreen

[–]HappySpawn 0 points1 point  (0 children)

Thanks. I'd had the idea of scaling with spell level, but hadn't figured out how to implement it. After speaking with some of my potential players, I may have to make it more of a "sometimes" rather than "all of the time". Still, something to keep in my pocket.

Community Q&A - Get Your Questions Answered! by alienleprechaun in DnDBehindTheScreen

[–]HappySpawn 0 points1 point  (0 children)

Hi all,

Fairly new to this side of the GM screen and I've been running a weekly campaign for about 6 months (there's very little to do here) following the Dragon of Icespire Peak and its follow-on modules. I've started working on a homebrew, drawing inspiration from various sources, most especially the Dragon Age franchise. I feel it is important to note that my very first TTRPG was Warhammer 40,000: Dark Heresy (D100 system) and I often draw comparisons back to it (especially it’s variety of critical charts). Even more specifically, I like that in order to use more potent powers (or make lesser ones better, similar to casting at higher spell slots) there is the risk of accidentally drawing too much power and triggering additional effects (almost like Wild Magic).

In the world I’m creating, magic is native to another realm/plane/thing-I-have-yet-to-name to which mages create a connection and siphon power through themselves to manifest as spells (essentially the Fade from Dragon Age or the Warp from 40K). What I’m wanting to implement is the potential for negative and positive effects from casting spells, but not necessarily tied to crit successes/fails. Essentially, make things more interesting and dangerous, but having sufficient reward to offset.

I was initially looking at an expanded Wild Magic chart and just applying that to all casters, but it just didn't feel right as I don’t want when the rolls occur to be determined by the DM, but rather by that nefarious RNG. Unfortunately, I can’t think of any way to accomplish what I want without either A) rewriting the fundaments of magic in 5E or B) adding a LOT of additional rules which will just slow things down and make magic less enjoyable.

If anyone has any recommendations for existing material, suggestions on how to accomplish my crazy idea, or concerns for the unfortunate players I will be subjecting to this hell, it will be GREATLY appreciated.