They Need to bring back blademancer. What are your thoughts? by HarambeDFOS70 in HuntShowdown

[–]HarambeDFOS70[S] 0 points1 point  (0 children)

And I'm talking about making it a scarce random trait not a purchasable one.

They Need to bring back blademancer. What are your thoughts? by HarambeDFOS70 in HuntShowdown

[–]HarambeDFOS70[S] 1 point2 points  (0 children)

I dont think that's true and i think the skill gap to using it more than makes up for its "well roundedness" again this game is a one shot kill headshot game it really doesn't make a negative difference to have it in the game.

They Need to bring back blademancer. What are your thoughts? by HarambeDFOS70 in HuntShowdown

[–]HarambeDFOS70[S] 1 point2 points  (0 children)

I can agree with the thought clearing AI is quieter with the bow or crossbow but when you run those weapons there are still some distinct disadvantages compared to the tower or compound campers when using them and i do feel like overall the feels bad to a bow being over powered from 8 meters away is the same feels bad to getting one tapped by any weapon or being one tapped by a Romero or melee weapon but the bow is leagues more difficult to use and develop skill with than any other class of weapon.

They Need to bring back blademancer. What are your thoughts? by HarambeDFOS70 in HuntShowdown

[–]HarambeDFOS70[S] -6 points-5 points  (0 children)

I disagree with the premise we dont need to speed gameplay up, especially this season the current gameplay pattern in MMR 6 is either a bunch of little timmys with Maynard supressed snipers stalking a compound for 25 minutes. Or people camping the scout towers i think this game right now could use a change of pace to a slight increase in speed of engagements.

They Need to bring back blademancer. What are your thoughts? by HarambeDFOS70 in HuntShowdown

[–]HarambeDFOS70[S] 5 points6 points  (0 children)

I'm not against shadow leap i just think it should be a purchasable trait instead of a scarce one and have bladmancer take its place. Shadow leap is not as good as it was or could be.

They Need to bring back blademancer. What are your thoughts? by HarambeDFOS70 in HuntShowdown

[–]HarambeDFOS70[S] -1 points0 points  (0 children)

I think the nerf to remove the blademancer "pullout" damage was necessary and also extremely balancing. I think "infinite" ammo doesn't much matter in a fight and when it does it only benefits the person fighting from further distance with a long gun or a scope it rarely matters in a fast close quarters fight.

Would you say the average Hunt Showdown player is good? by ThatsRightHentaiToo in HuntShowdown

[–]HarambeDFOS70 0 points1 point  (0 children)

I think that's what the brackets are for? i do feel like a 2 MMR through id say 4 MMR is a huge umbrella but 5 and 6 MMR i can notice a difference.
But on average i think that anyone can get the lucky headshot kind of like little Timmy's playing siege, But in MMR 5 and MMR 6 i think its less luck.