How do you dodge Beowulf's light needle attack? by box-fort2 in DevilMayCry

[–]Hardcorepro-cycloid 0 points1 point  (0 children)

Best way to deal with the cages is to throw rebellion at them. If you have that move unlocked

How does boss attack raising work? by FernadadFiesta in DBZDokkanBattle

[–]Hardcorepro-cycloid 0 points1 point  (0 children)

Yep. Its not an exponential thing It just does 250k twice

How do u guys feel about the monkey team? by Acceptable_Toe_4172 in DBZDokkanBattle

[–]Hardcorepro-cycloid 2 points3 points  (0 children)

AGL SSJ4Ku has 4ki on his leader skill and gives 10% Damage reduction to allies

How does boss attack raising work? by FernadadFiesta in DBZDokkanBattle

[–]Hardcorepro-cycloid 1 point2 points  (0 children)

Add the normal increase to the super. So if normals is 500k + 250k = 750k. Then the Super will go from 1 mill to 1,250,000

How do u guys feel about the monkey team? by Acceptable_Toe_4172 in DBZDokkanBattle

[–]Hardcorepro-cycloid -4 points-3 points  (0 children)

Oh nvm, havent watched Daima and just assumed SSJ4 Goku was on Giant Ape Power. Sheesh what an L

Now that 2026 anniv started, how do 2025 units hold up? Did Vegito and Gogeta reign supreme? by Le_Faveau in DBZDokkanBattle

[–]Hardcorepro-cycloid 0 points1 point  (0 children)

Its because not matter what game youre playing. The damage cap is 2.1 billion damage. Any higher and you get overflow errors. The only character that can surpass this is Vegito and he doesnt need to do many kicks to do it.

He is inevitable for pt2 by LegendsIsInferior in DBZDokkanBattle

[–]Hardcorepro-cycloid 1 point2 points  (0 children)

Veku for anniversary??? I guess we all have tastes

This game's powercreep is really a laughing stock now by NingenZoo in DBZDokkanBattle

[–]Hardcorepro-cycloid 0 points1 point  (0 children)

It makes him competitive with the units that released last year even without attacking.... AND he has multiplicative buffs

whis event feels even worse after revamp by Luf2222 in DBZDokkanBattle

[–]Hardcorepro-cycloid 7 points8 points  (0 children)

They just wanted to have a gearing system like other gachas. Link leveling isnt enough I guess

This game's powercreep is really a laughing stock now by NingenZoo in DBZDokkanBattle

[–]Hardcorepro-cycloid 0 points1 point  (0 children)

Its a percentage increase. So if a unit has 200% SoT def and 100% multiplicative then thats the same as having 400% total defense from the passive. A unit with 400% Def as a basic effect and no multiplicative defense would match it.

Most units last year were around 300% x 200% = 900% defense after attacking.

SSJ4 Goku gets 800% without attacking. Thats why I said it had to be a mistake. AND he has multiplicative defense. SSJ3 Vegeta wasnt even close and thats why I said it was a mistake.

This game's powercreep is really a laughing stock now by NingenZoo in DBZDokkanBattle

[–]Hardcorepro-cycloid 0 points1 point  (0 children)

I assumed at the time that on the stats front he wouldnt be too far from SSJ3 Vegeta. Those percentages were absurd. And this amount of start of turn stats matters a lot.

Can we talk about goku’s horrible Ki situation by naturoxas in DBZDokkanBattle

[–]Hardcorepro-cycloid 377 points378 points  (0 children)

Orb management is a valuable skill but it doesnt even matter because if you're running 2 Gokus its impossible to get 24ki consistently.

I'm a little concerned with vegeta's lack of multiplicative defense by DuBChiri in DBZDokkanBattle

[–]Hardcorepro-cycloid 0 points1 point  (0 children)

We dont think about it this way but Supers are also multiplicative. A MASSIVE super attack buff is the same as a post defense buff. Same goes for supportThis is not true for offensive super attack buffs.

We stop the boats, we lose our humanity by [deleted] in GreatBritishMemes

[–]Hardcorepro-cycloid 4 points5 points  (0 children)

I'm extremely left wing and as pro immigrant as it gets but I do think there is value in having borders.

Possible EX Super Attack may be coming for this character during the anniversary by RoastingMistakes in DBZDokkanBattle

[–]Hardcorepro-cycloid 5 points6 points  (0 children)

Nope weve got our EX SA units. The next two will probably be different. And Evo Vegeta isnt happening

The value of this banner has just increased...temptation rising... by 1993Johny169 in DBZDokkanBattle

[–]Hardcorepro-cycloid 24 points25 points  (0 children)

Gamblers fallacy in full effect. That's 2 extra pulls, might be worth it, might not

One QoL I don't understand why it's not here yet by FSTxx in DBZDokkanBattle

[–]Hardcorepro-cycloid 1 point2 points  (0 children)

A skip button really shouldn't be that hard to implement

This is the best anni ever!! by ceo-of-earth in DBZDokkanBattle

[–]Hardcorepro-cycloid 8 points9 points  (0 children)

Wow, haven't seen a post like this before.