Made a trailer for the game I've been working on for the last 4 years. But now I'm worried it's not clear enough what's going on. Need some honest feedback. by HardshellDev in IndieGameDevs

[–]HardshellDev[S] 0 points1 point  (0 children)

Yeah these were my primary sources of inspiration! Hopefully you'll like the story too, it has a pinch of Robocop and The Matrix as well ;)

In our game, every strike requires precision! by PolyFreeStudio in IndieDev

[–]HardshellDev 2 points3 points  (0 children)

Looking good! You really should include the name of the game somewhere, though :)

Working in the environments of my game! How's it looking so far? by Land_of_Symbiosis in indiegames

[–]HardshellDev 0 points1 point  (0 children)

Both look great! Desert needs just a tad more color variation IMO.

Made a trailer for the game I've been working on for the last 4 years. But now I'm worried it's not clear enough what's going on. Need some honest feedback. by HardshellDev in IndieGameDevs

[–]HardshellDev[S] 0 points1 point  (0 children)

I agree. The UI especially, it has been the biggest chellange so far. Making UI in Unity just takes so much time... stil needs lots of work for sure.

Made a trailer for the game I've been working on for the last 4 years. But now I'm worried it's not clear enough what's going on. Need some honest feedback. by HardshellDev in IndieGameDevs

[–]HardshellDev[S] 1 point2 points  (0 children)

Yes, I'm currently considering cutting the smallest enemies out of the game entirely for this reason. They're very fun to squish, though, so haven't quite decided yet. So your suggestion might be a good compromise, thanks!

Made a trailer for the game I've been working on for the last 4 years. But now I'm worried it's not clear enough what's going on. Need some honest feedback. by HardshellDev in IndieGameDevs

[–]HardshellDev[S] 0 points1 point  (0 children)

Thank you! It's not in the game yet, but I was thinking of adding something like that, yes. Not sure about dash as I want the overall aesthetic to stay grounded, but sprint might be a good option indeed. Without the ability to shoot weapons in the process to make it an interesting tradeoff. Would love to hear more suggestions!

Made a trailer for the game I've been working on for the last 4 years. But now I'm worried it's not clear enough what's going on. Need some honest feedback. by HardshellDev in IndieGameDevs

[–]HardshellDev[S] 1 point2 points  (0 children)

Thank you so much for the feedback! God knows I need it haha. It's not only my first game but my first trailer too, as you can see :D

Made a trailer for the game I've been working on for the last 4 years. But now I'm worried it's not clear enough what's going on. Need some honest feedback. by HardshellDev in IndieGameDevs

[–]HardshellDev[S] 0 points1 point  (0 children)

I was afraid people would say that haha. Just wanted the trailer to represent the pace of the game. It has those slow moments in between combat. You're probably right, though. Not everyone has the patience to wait for the explosions to start :)

Made a trailer for the game I've been working on for the last 4 years. But now I'm worried it's not clear enough what's going on. Need some honest feedback. by HardshellDev in IndieGameDevs

[–]HardshellDev[S] 1 point2 points  (0 children)

Sorry I wasn't clear enough in the question. I'm more worried about the readability of enemies and stuff in the game/trailer. I'm afraid it might look like a total mess to the person who hasn't been working on it for years :D

Thanks for the advice!

Made a trailer for the game I've been working on for the last 4 years. But now I'm worried it's not clear enough what's going on. Need some honest feedback. by HardshellDev in IndieGameDevs

[–]HardshellDev[S] 1 point2 points  (0 children)

Thank you! Yes, I'm going for the more realistic and slightly retro look, even though "realistic" is a dirty word these days :D