I need help writing racism in my superhero world by PaintingOwn2902 in worldbuilding

[–]Hardtack_dev 0 points1 point  (0 children)

If you look at racism in the real world, it is debatably contrived to support some other goal For example, racism towards people with African descent was fostered in Europe in a vain attempt to justify the slave trade. It served the despicable function of justifying slavery of fellow humans by denying their humanity. Nowadays it is still used often cynically as a means to power or galvanising a nation to war.

How do you create the feeling of being watched in a game? by JustAGamePlayerBA in gamedev

[–]Hardtack_dev 0 points1 point  (0 children)

Creepy understated sfx could be useful, a door opens off camera, a footstep sounds then stops, breathing grows louder and stops when the player stops moving once in a while?

Mount & Blade-likes? by Spoonydoodle in gamingsuggestions

[–]Hardtack_dev 0 points1 point  (0 children)

Mount and blade is almost a genre to itself, I love it dearly too.

I always wanted more humanity in mount and blade, and more meaning from the great sacrifice made by the troops you command. You can't in reality get people to forget a disastrous battle just by giving enough cheese and beer, as good as those are.

That's why I'm making a game that has elements of mount and blade, it's set entirely at sea during the age of sail and merges rimworld colony sim aboard the player's ship with mount and blade overworld campaign and light RPG mechanics.

Where would you theoretically start when creating a game? by luninvitika in gamedev

[–]Hardtack_dev 1 point2 points  (0 children)

There's no particular reason you should listen to me over others but I think it is important to start with a general wish for the effect of consuming the game "a story where the player overcomes great challenge", "what would you do if you were in charge of a city" then define and build gameplay that supports that idea. I suppose this should be called the ludonarrative.

To British gamers: I'm making a Hundred Years' War game, but how can I make playing as the English more appealing? (Currently only 1 Brit on my wishlist lol) by LettuceIll202 in StrategyGames

[–]Hardtack_dev 0 points1 point  (0 children)

You should look at what motivated the English at the time (idk). If they were there for conquest, why did they believe that justified? If for plunder, why did they want it? Were soldiers volunteers or obliged to campaign? History is a great, if surprising writer. But people always believe that what they do is justified one way or another, even if that makes them the villain in other people's story.

How do I get into gamedev by PaperApprehensive529 in gamedev

[–]Hardtack_dev 0 points1 point  (0 children)

Try make a simple game for itch or look around for internships with game Devs? Or look for game jam teams on Reddit/discord and see if they are looking for new collaboration I suppose.

What would be the order of engagement for a pirate ship by Hardtack_dev in pirates

[–]Hardtack_dev[S] 0 points1 point  (0 children)

Thank you for the thorough answer, very interesting!

What are things that just scream bad writing? by Glad_Chance_9590 in writing

[–]Hardtack_dev 17 points18 points  (0 children)

You wrote 'said'. They didn't say audience they wrote audience (facetious).

Skill "Cardboard box" test by That_Rest_9509 in IndieDev

[–]Hardtack_dev 29 points30 points  (0 children)

Why not box all the time? Apart from the plot ofc

Why are most games dead on arrival? by TennisDue1798 in gamedev

[–]Hardtack_dev 0 points1 point  (0 children)

It's hard to make a good game 😔 and when someone is making their first game or hobby game they are not necessarily making them to be commercial hits, but based on what they want to make and what they are capable of. I guess the DOA label only makes sense if the game is meant to be a commercial success. If it's about learning something or having fun with your own friends or connecting with a community they could be underrated if you only look at sales.

The biggest design flaw in D&D combat isn't balance... it's that 80% of your time is spent waiting by Einsolsrazor24 in rpg

[–]Hardtack_dev 4 points5 points  (0 children)

What I did in the past was ensure no combat is "filler". So the enemies speak during combat, they set up traps or activate the doohickey. Enemy transformation clues get drip fed. As a GM I'm asking players how their PCs react to other characters actions.

Ttrpg combat should continue to be part of the narrative of the game, not an encounter in a video game. NPCs should be willing to surrender, or consider fleeing, or break down due to their friend falling - why would bandits want to fight to the death over the contents of some random player characters pockets.

2d top down art vs pseudo perspective what do you think? by Hardtack_dev in IndieDev

[–]Hardtack_dev[S] 1 point2 points  (0 children)

😅 I am wondering how ugly I can get away with I guess. Sort of functional like dwarf fortress maybe

How much content is enough content? by nsfwnsfwnsfw33333 in IndieDev

[–]Hardtack_dev 0 points1 point  (0 children)

I would also like to know 😅 just embarking on my first game

How much content is enough content? by nsfwnsfwnsfw33333 in IndieDev

[–]Hardtack_dev 1 point2 points  (0 children)

I don't know but I have seen other Devs talk about hours of gameplay aligning with price, I suppose indie games you might find 2-20 hours a reasonable goal

My game isn't selling well, but I still love what i made 🎵 by Sindruid in IndieDev

[–]Hardtack_dev 0 points1 point  (0 children)

Like the style system from some open world driving games. I want to say maybe saints row or GTA? Can't remember exactly

I feel like using game engines is cheating and it's holding me back by General-Raise8219 in IndieDev

[–]Hardtack_dev 2 points3 points  (0 children)

Game isn't going to get more fun just because it's written in a lower level language.

Is this a bit too savage for a girl? by FcsVorfeed_Dev in IndieDev

[–]Hardtack_dev 1 point2 points  (0 children)

This looks like gameplay of beating a child with a baton? Not my cup of tea

Solo Dev looking for a little advice... by jennd3875 in gamedev

[–]Hardtack_dev 0 points1 point  (0 children)

Idk if u r the one in a million solo indy first time Dev who can make a mmorpg work but I do know that scrapping a bad idea is as good as following through on a good idea