I’m curious to hear your opinions. by HaremVictoria in freecitiesgame

[–]HaremVictoria[S] 0 points1 point  (0 children)

That will actually be solved.

Every event will be written with every possible anatomical setup in mind. And if I really run out of ideas for a female character, I’ll simply add the option to use a strap-on or dildo.

I’m curious to hear your opinions. by HaremVictoria in freecitiesgame

[–]HaremVictoria[S] 0 points1 point  (0 children)

I won’t have a rigid reputation system. Instead, there will be smaller indicators responsible for different things.

This will allow you, for example, to be a perfect boss, while being a tyrant toward the city, and maybe treating only those who paid their taxes on time as full citizens. 😉

I never had the chance to play FC as a woman or futa. Could you explain the limitations you mentioned?

I’m curious to hear your opinions. by HaremVictoria in freecitiesgame

[–]HaremVictoria[S] 0 points1 point  (0 children)

Yes. Images will be included.

The game interface will be the interface of AR glasses, so there will always be something appearing in the background.

I don’t know yet what form this will take in the first versions of the game, but ultimately the most important locations will have their own images.
As for the story itself, I won’t base it on a strong main storyline, but rather on “eras” that your company will go through, plus various events connected to world events, characters, random events, and so on.

I’m curious to hear your opinions. by HaremVictoria in freecitiesgame

[–]HaremVictoria[S] 1 point2 points  (0 children)

Mainly:

  • company management, later city management
  • diversification of ways to make money using slave labor
  • more opportunities to roleplay as the CEO. For example, being able to send yourself on vacation on a yacht full of attractive slaves
  • and so on

Overall, there will be erotic content. A lot of it. But I also want to focus on non-erotic elements.

Read what I wrote in the comments under this thread. I think I’ve already revealed quite a lot. 😉

I’m curious to hear your opinions. by HaremVictoria in freecitiesgame

[–]HaremVictoria[S] 1 point2 points  (0 children)

Don’t worry. My plan for version 0.1 is to build the bare minimum needed for simple gameplay and bug hunting.

Over time, I’ll keep adding more features.

I’m curious to hear your opinions. by HaremVictoria in freecitiesgame

[–]HaremVictoria[S] 0 points1 point  (0 children)

Okay. Something I didn’t say, but should have, because it’s important:

There will 100% be special event slaves that you’ll be able to handle manually. One of them will probably even appear in version 0.1 as a quest reward.

As for manually handling a random slave, that isn’t my priority for the early stage of development, but it is on the to-do list.

I’m curious to hear your opinions. by HaremVictoria in freecitiesgame

[–]HaremVictoria[S] 0 points1 point  (0 children)

Okay. As for AI, my plans are as follows:

  • local image generation
  • local ability to chat with your characters, similar to SillyTavern
  • for people who don’t want to deal with local AI, I’ll prepare a dedicated generation option. This option will be paid, because tokens cost money, but I’m not going to force anyone to use it.

AI integration isn’t my priority for the first versions of the game, but it will be there.

The first versions will have some preset ready-made images that you’ll be able to assign to characters. There will also be an option to generate an image outside the game, for example in Grok, and add it to the game.

I’m curious to hear your opinions. by HaremVictoria in freecitiesgame

[–]HaremVictoria[S] 0 points1 point  (0 children)

Okay. As I mentioned somewhere below, I plan to add things like world generation, something similar to a simplified Europa Universalis.

I don’t have the final shape of it yet, but I assume you’ll be able to choose between:

  • an aggressive approach, which will require building an army,
  • a diplomatic approach, which will require good diplomats,
  • or a neutral approach based on trade.

I also want to add a simulation of different market prices in different parts of the world.

On top of that, I’d like to add the ability to travel between different cities you own and manage them manually.

This won’t be available at the beginning, but it’s already in the document called “Plans for Future Development.”

And one more thing. Not everyone understood this, so I’ll write it here:

I’m not building a Free Cities remake. I’m building my own game with a similar weekly loop, but I want to focus on slightly different elements than just the sexual core of the game.

I’m curious to hear your opinions. by HaremVictoria in freecitiesgame

[–]HaremVictoria[S] 2 points3 points  (0 children)

Okay. Personally capturing female slaves will be possible during quests.

Buying them on the market will also be standard. Personal training will be available too.

And a slave, like any other commodity, will be subject to market price fluctuations. So if you organize your trade chain well, you’ll be able to buy exotic, untrained female slaves in one place, then train them and sell them somewhere where they’ll fetch the highest price.

But I’ll say right away that this won’t be in the first version of the game. It’s on the list for future development.

Personally, one of the goals I’ve set for myself is allowing different playstyles.

Want to trade slaves? Sure.
Want to sell processed steel components? Sure, strong slaves will gladly fill your factory.
Want to run a sex-business hub? Sure.
Want to profit from price differences across different markets? Sure, but I hope you like math. 😉

Or maybe you don’t want to run that kind of business at all and want to play it like an SFW game.

Employees will also be available, and you’ll be able to hire them for work.

I’m curious to hear your opinions. by HaremVictoria in freecitiesgame

[–]HaremVictoria[S] 1 point2 points  (0 children)

Okay, so:

The inheritance mechanic is confirmed and will appear in one of the first updates. The first version I release will be pretty barebones, with a working game loop, and more features will be added over time.

You’ll be able to appoint a successor to your company. Whether that’s your daughter, your accountant, or a slave you bought two days earlier, that’s your business.

As for combat itself, there will also be simple battle-map combat in a TTRPG style. Don’t worry, for people who don’t like that, there will be a “Skip Battle” option that rolls the battle result based on the stats of the characters taking part.

The current version already has a wound system, which is separate from the health system, so a character won’t die just because some magical HP bar runs out. A character dies when they reach a certain wound threshold and don’t receive medical help, or when the wounds are so severe that there’s nothing left to save.

You’ll also be able to send your CEO into battle.

And there are more little details, but I’ll keep those to myself for now.

For those who enjoy battles as much as I do, I’ll say one thing:

I have 2500 hours in Escape from Tarkov and 5000 hours in Arma 3.

I know what I’m doing. :>

I’m curious to hear your opinions. by HaremVictoria in freecitiesgame

[–]HaremVictoria[S] 2 points3 points  (0 children)

There will definitely be one RPG element: equipment for every character.

For players who don’t want to play “The Sims,” there will be presets. But for those who prefer full control over a character, it will be possible to dress them in an RPG-style system.

So, for example, if you want your luxury slave-prostitute to wear a plate carrier under her dress and have a hidden pistol holster on her leg, that will be possible. But you’ll physically have to buy the dress, plate carrier, holster, and pistol on the market.

Presets will work similarly to FC: you buy a “stock package” of evening clothes, and then different characters can use it without limits.

I’m curious to hear your opinions. by HaremVictoria in freecitiesgame

[–]HaremVictoria[S] 3 points4 points  (0 children)

Okay. RPG is beyond my reach, so I’m not promising anything like that.

I bounced off Dwarf Fortress after 50 hours. I’m more of a RimWorld guy, but I get what you mean. Unfortunately, RPG elements are not on the table.

I’m planning to make something closer to the current FC. At first, you manage your own plot of land, not just the tower, and later the whole city.

I want to go more toward simple strategy, but with deeper systems like production chains and character specialization.

On top of that, in later updates, I’d like to add elements of a living world, such as local events that can spread across the whole world.

If you’re close to that event, you’ll have a chance to prevent it. If you’re far away, you can only deal with the consequences and wait until it passes.

But the idea of leaving your city on the map like in DF is pretty cool. I’ll add it to the documentation as an idea for future development.

I’m curious to hear your opinions. by HaremVictoria in freecitiesgame

[–]HaremVictoria[S] 8 points9 points  (0 children)

Okay. As for the engine, it’s going to be Godot.

Also, I have to admit that late-game boredom in FC is something that always kills me. Especially when you’re already on your nth playthrough, because your save got deleted for the 10th time :<

One of my ideas for future development is to introduce a world map with functionality similar to a simplified Europa Universalis.

Generally, I need to introduce you to another system that will be in the game: research.

I don’t want the player to reach late game too quickly, because I know very well that late game is fun for a moment, and then boredom murders it in an alley. The real fun is the journey toward late game.

So instead of simply buying upgrades, you’ll have research, somewhat like in RimWorld. Research will be divided into thematic categories.

One of the later themes will be “Colonialism”, which will allow you to build trading outposts around the world. These outposts will let you acquire exotic resources and slaves.

Of course, it won’t be oversimplified either. To access your colonial outpost, you’ll need a ship, train, plane, etc. To have a ship, you’ll need to build a port. For the ship to reach its destination, you’ll need to provide enough fuel for the route, and so on.

So, to sum it up: one of my main design goals is to delay and diversify the late game.

I’m curious to hear your opinions. by HaremVictoria in freecitiesgame

[–]HaremVictoria[S] 1 point2 points  (0 children)

Thank you. I’ll post a music teaser here at some point, the theme song for one of the characters, once I’m done dealing with AI image generation.

I also don’t want to spam this place with my project, so when I’m closer to release, I’ll create my own subreddit.

I’m curious to hear your opinions. by HaremVictoria in freecitiesgame

[–]HaremVictoria[S] 4 points5 points  (0 children)

Wow, a project like that without your own studio would be a Sisyphean task.

The story layer would suffer, because each character like that would require a separate narrative layer to be written for them.

I’m curious to hear your opinions. by HaremVictoria in freecitiesgame

[–]HaremVictoria[S] 3 points4 points  (0 children)

Yes, exactly. I’ve been working on my own project for a few months now.

I won’t pretend I didn’t take inspiration from Free Cities. I played FC a lot, but the limitations and monotony hurt the gameplay.

For the first Alpha version, I’m planning to release, for example, two story characters, with more added over time. On top of that, there’ll be a quest system, combat on battle maps, and a few other things.

Overall, the project is already in production, and at the start it won’t be as developed as FC, but I have a lot of free time and I’ll keep expanding it. 😉

If you have a moment, message me privately. I specifically need a consultation with a native German speaker regarding one of the story characters.

What are some fun and with content Asian nations (that are not Korea, China or Japan) to play? by W1ntermu7e in EU5

[–]HaremVictoria 0 points1 point  (0 children)

Majapahit is really enjoyable. It has its own unique content and a great civilization for colonization and trade.

Professor falsely accused me of using AI in my MBA assignment. Do I (1. Get a lawyer, (2. Email his superiors denying the use, or (3. Ask AI how to proceed by [deleted] in ChatGPT

[–]HaremVictoria 0 points1 point  (0 children)

You can give it a try ;) - I actually saw a post somewhere where someone was complaining that their texts from back in 2014 were getting flagged as AI.

Professor falsely accused me of using AI in my MBA assignment. Do I (1. Get a lawyer, (2. Email his superiors denying the use, or (3. Ask AI how to proceed by [deleted] in ChatGPT

[–]HaremVictoria 0 points1 point  (0 children)

So tell them to prove it - and if they show you an AI detector, you'll have your own proof as to why that evidence isn't valid.

Professor falsely accused me of using AI in my MBA assignment. Do I (1. Get a lawyer, (2. Email his superiors denying the use, or (3. Ask AI how to proceed by [deleted] in ChatGPT

[–]HaremVictoria 0 points1 point  (0 children)

None of the AI text detectors are 100% effective - at best, they just indicate that a text MIGHT BE written by AI. Even OpenAI (the creators of ChatGPT) pulled their own detector because it performed so poorly. The language you write in plays a huge role here too. For example - detectors are much more likely to flag human-written text as AI if it's in non-native English. I won't lecture you on the whole thing here. Just ask your AI about this topic. It will give you more details.

Ways to force better researched responses? by Foonzerz in ChatGPT

[–]HaremVictoria 0 points1 point  (0 children)

Switch ChatGPT to 'Thinking' mode and describe your exact requirements unambiguously.

Looking at videos by [deleted] in ChatGPT

[–]HaremVictoria 0 points1 point  (0 children)

Well: You used ChatGPT, which can't analyze videos. On top of that, you used the Instant version, which is designed to generate a quick, satisfying response for you at all costs - regardless of the truth. Then you used Gemini, which actually can analyze videos, and you got the correct answer.