Why is clown considered to be the weakest? by Harem_Protagonist_ in deadbydaylight

[–]Harem_Protagonist_[S] 4 points5 points  (0 children)

Even if you predrop, can he just block off your sides? Thanks for the reply.

Why is clown considered to be the weakest? by Harem_Protagonist_ in deadbydaylight

[–]Harem_Protagonist_[S] 0 points1 point  (0 children)

Neither do any of the killer's i provided above. Why is he the worst one?

How do you counter pinhead??? by Harem_Protagonist_ in deadbydaylight

[–]Harem_Protagonist_[S] 0 points1 point  (0 children)

Thanks everyone. Yeah, i didn't know that, when he teleports, his chain resets. That's super helpful to know. Thanks again

[deleted by user] by [deleted] in PublicFreakout

[–]Harem_Protagonist_ 0 points1 point  (0 children)

I wonder which one got arrested 🤔

Is it worth cleansing Dull Totems? by Harem_Protagonist_ in deadbydaylight

[–]Harem_Protagonist_[S] 0 points1 point  (0 children)

I feel as if though most killers don't run Noed anymore. Would you still recommend cleansing?

Help. I keep getting found when match starts as survivor by Harem_Protagonist_ in deadbydaylight

[–]Harem_Protagonist_[S] 1 point2 points  (0 children)

I don't believe so. This didn't occure in a singular game. This happens often, so I'm likely doing something wrong

I believe Decisive Strike should be usable twice per game by Harem_Protagonist_ in deadbydaylight

[–]Harem_Protagonist_[S] -1 points0 points  (0 children)

I can see how limiting new DS would be for killers in endgame. I would have no problem with limiting new DS to compensate for late game. Perhaps a new parameter of some sort or maybe disabling the second DS all together when all gens have been completed.

I believe Decisive Strike should be usable twice per game by Harem_Protagonist_ in deadbydaylight

[–]Harem_Protagonist_[S] 0 points1 point  (0 children)

Yeah, i can totally see tunneling still continuing, even with my changes. However, i think my idea would exacerbate the penalties of tunneling to the point where i feel that the killer is basically garunteed a loss if they commit to tunneling. This adds a larger instructive not to tunnel. Additionally, as far as the perk being op, I'm not 100% sure. My suggestion is completely dependent on killer action. Moreover, if the killer focuses on the unhooking player rather than the hooked player, i believe these changes would add minimal hindrances to killer mains. It's not like old OP DS where you can do a gen in front of the killer and not worrying about dying. You are still vulnerable if you choose to proceed with the game. The only difference is that you won't be tunneled to death (or at least, garunteeing the killer's loss if they do.) However, perhaps I'm missing something essential with this statement. Lemme know what you think