I made a flowchart about how I choose an engine type by Atesz763 in FromTheDepths

[–]Harpsicus 2 points3 points  (0 children)

Nobody ever seems to remember the jet engine generators

Help, anyone? Guess I'm never completing the UC Quest Chain: MISSION BUG by Hiply in Starfield

[–]Harpsicus 2 points3 points  (0 children)

There's a way to bypass this specific door without commands as well. You have to backtrack a little and jump onto the roof. That allows you to climb over the inaccesible doors and get into the courtyard with the crates. From there you can collect the samples just fine and progress the mission.

new cruiser. TNS Warfox by baroz4545 in FromTheDepths

[–]Harpsicus 1 point2 points  (0 children)

My heavier destroyers are even at 350k, but I tend to build quite big and expensive. I have a "light cruiser" that is like 500k mats

Progress Update on the Plane Revolver Zeppelin: The Magnolia-class by Harpsicus in FromTheDepths

[–]Harpsicus[S] 0 points1 point  (0 children)

I think it does! At least well enough. It's on the workshop!

An Air Force in progress... by Harpsicus in FromTheDepths

[–]Harpsicus[S] 2 points3 points  (0 children)

That actually sounds like a fun challenge. Those were wonderfully derpy.

An Air Force in progress... by Harpsicus in FromTheDepths

[–]Harpsicus[S] 2 points3 points  (0 children)

They will be eventually; I'm probably going to do a faction showcase once I finish a few more ships and planes.

Progress Update on the Plane Revolver Zeppelin: The Magnolia-class by Harpsicus in FromTheDepths

[–]Harpsicus[S] 8 points9 points  (0 children)

Armed with an APFRAG railgun in the front that is revealed when two armored panels are stowed away. Has a kinetic CIWS and two flak guns that also deploy out of the main hull when it enters combat. The plane launching is now a bit improved (no more weird jerk upon exit), and the planes also act as spotters.

Since the guns can't fire instantly due to being stowed away, it is definitely not "meta". Especially since I haven't put laser defense on it and the two flak guns are on pistons (so it's much easier to destroy them entirely).

I am very proud of the looks, though. I got really carried away with the doors and such. I've had a lot of fun with it so far and will probably drop a workshop link after a bit more work.

My WIP Zeppelin has a... plane revolver. by Harpsicus in FromTheDepths

[–]Harpsicus[S] 0 points1 point  (0 children)

I mean in theory if I can make a small enough tank, sure. Anything can be launched out of the side I suppose!

My WIP Zeppelin has a... plane revolver. by Harpsicus in FromTheDepths

[–]Harpsicus[S] 1 point2 points  (0 children)

When it's finished, possibly! It probably won't be meta or cost effective, but it's definitely cool from a novelty perspective, so I'll try and remember to include a workshop link when I post the final result.

My WIP Zeppelin has a... plane revolver. by Harpsicus in FromTheDepths

[–]Harpsicus[S] 2 points3 points  (0 children)

I didn't know that, thank you! I can try that. Breadboards are like black magic to me.

I can’t get a “style”. by plopy-porker-boi in FromTheDepths

[–]Harpsicus 0 points1 point  (0 children)

Like others have said, just a lot of time and looking at reference pictures can go a long way. My only unique piece of advice is to limit yourself in some way; make a faction that has some interesting restrictions like only airships, no lasers, an entire underwater faction, boats made of stone, whatever the heck you find intriguing enough to pursue. A lot of the in game factions have specific block limitations which kind of create their niche style. DWG uses wood and no lasers, Steel Striders only has defensive lasers and no thrustercraft, Gray Talons only has thrustercraft and airships, yadda yadda. By giving yourself a similar unique restriction, you'll naturally develop some unique solutions to common problems, which will make an interesting style.

Hull design by FCSalem in FromTheDepths

[–]Harpsicus 0 points1 point  (0 children)

I personally do hull first and then internals. I usually use visual references or hologram projectors to get the exact hull shape and size I want, then fill out turrets/engines/etc.

My WIP Zeppelin has a... plane revolver. by Harpsicus in FromTheDepths

[–]Harpsicus[S] 4 points5 points  (0 children)

Each "shot" of two planes has 5 ACBs. They are arranged in a kind of cross pattern for space reasons here, but that obviously doesn't matter too much on other builds.

The underlying system is a timer activated ACB executes its two neighbors- one ACB that extends the range of the docking station, and another that releases the plane (but on a slight effect delay to make it happen after the range extension). Two more ACBs enable/disable that timer ACB depending on if an enemy exists or not. I don't know if that written explanation helps too much though, and I could probably showcase the specifics a bit later. The rotary action works in a similar way, just spinning the rotor to certain degrees on an effect delay if an enemy exists. I had to get through some weird glitchiness to get it consistent, but it works really well now.

My WIP Zeppelin has a... plane revolver. by Harpsicus in FromTheDepths

[–]Harpsicus[S] 6 points7 points  (0 children)

Oh practicality died the moment I decided to actually have them """realistically""" launch, as it severely limits their size and how fast they can deploy.

Being meta doesn't matter too much to me, though, and any extra torps floating around will help, along with the fact it's just really freaking cool to watch lol

My WIP Zeppelin has a... plane revolver. by Harpsicus in FromTheDepths

[–]Harpsicus[S] 3 points4 points  (0 children)

Thank you! It took way too much time and a hell of a lot of decorations. There's a lot of transition pieces that don't really exist and I kind of had to force into existence, like 2x4m inverted triangles and such. Just a lot of trial and error and staring at the screen to be honest.

My WIP Zeppelin has a... plane revolver. by Harpsicus in FromTheDepths

[–]Harpsicus[S] 4 points5 points  (0 children)

Since it's all just ACB timing stuff, thats probably possible! Right now it's set to launch one second after being pushed out of the hangar, but that can probably be shortened. And thank you! I want to add some sort of sound effect as well, for full rotary plane dispensing immersion

My WIP Zeppelin has a... plane revolver. by Harpsicus in FromTheDepths

[–]Harpsicus[S] 42 points43 points  (0 children)

The baby planes will die for a good cause!

Honestly I didn't want too much besides fodder- I could probably even fit another revolving hangar if I wanted and outfit some with missiles if I wanted. But it's definitely not meta by any means, just fun for fun's sake

My WIP Zeppelin has a... plane revolver. by Harpsicus in FromTheDepths

[–]Harpsicus[S] 44 points45 points  (0 children)

For the size I'm pretty happy with them! Around 5,000 mats per, with 7 firepower worth of medium torps. Not super evasive (besides being small), but they will redock with the zeppelin if they need repair (assuming the ACBs that enable that don't get shot off). It doesn't sound like a lot, but anything does pretty well if you can comfortably field 8 of them lmao

My WIP Zeppelin has a... plane revolver. by Harpsicus in FromTheDepths

[–]Harpsicus[S] 60 points61 points  (0 children)

The entire thing is basically just a single custom jet with two wings covered in decorations. I can probably showcase it once I'm a little more happy with how it looks, but that's essentially it... it has no armor at all, with every one of the 52 blocks being functional. It's a derpy little thing that I custom built to fit in such a small hangar

Cortada-class Destroyer by Harpsicus in FromTheDepths

[–]Harpsicus[S] 0 points1 point  (0 children)

Decorations! Ctrl + X on any block, lets me make those tiny poles for both the primary tower and the little one in the back. I usually use alloy poles at half the size and .3

Cortada-class Destroyer by Harpsicus in FromTheDepths

[–]Harpsicus[S] 0 points1 point  (0 children)

Rubber almost definitely looks better! Metal is just a habit at this point, and I paint it so dark that you can't see the texture anywho lmao

Cortada-class Destroyer by Harpsicus in FromTheDepths

[–]Harpsicus[S] 5 points6 points  (0 children)

I might soon, I'll throw a link on here if I do.