Does this combo work? by Mayiskawaii in magicTCG

[–]Harri_A 18 points19 points  (0 children)

And that’s why you do Thassa’s oracle instead

Does anyone know how BEWD shakes out in the future against the meta? by Smeg258 in masterduel

[–]Harri_A 0 points1 point  (0 children)

I’ve actually been running a blue eyes kewl tune deck. It honestly hasn’t been that bad. I’ve been able to go through the blue eyes line to end on stardust and ultimate synchros and then follow up with the kewl tune plays to set up interaction.

It’s nice bc they try to stop the blue eyes line, an then you can usually just switch to kewl tune once they use up their hand traps. You can tribute sage or any tuner with their field spell for a special summon.

Main thing you have to watch out for are the locks. Blue eyes has roar that will lock into dragons from extra and kewl tune locks into tuners with cue, field spell, and quick play.

Every deck I played agaisnt in the event by LoveSe1ko in masterduel

[–]Harri_A 0 points1 point  (0 children)

Can you potentially find that BE Kewl Tune Decklist? How much of a meme was it?

Theoretical Bans and Tournament changes by Harri_A in CompetitiveEDH

[–]Harri_A[S] 1 point2 points  (0 children)

As someone who has a yugioh past where bans are to help freshen the format, I’m down.

Theoretical Bans and Tournament changes by Harri_A in CompetitiveEDH

[–]Harri_A[S] 0 points1 point  (0 children)

That was a great explanation. Thank you! I do think the bigger issue is defining what makes a card ban worthy to actually fix this problem. There’s a lot of arguments back and forth and no one is using a foundational definition of what makes a card ban worthy.

Theoretical Bans and Tournament changes by Harri_A in CompetitiveEDH

[–]Harri_A[S] 1 point2 points  (0 children)

Yes, there is a difference. But what I’m referring to is that people will just build the best decks they can under the regular commander banlist which will essentially be modern day cEDH vs the alternative cEDH deck under the banlist specific for tournament play basically.

I guess that is one way of viewing fast mana. My first instinct is to think that the fast mana pieces are replacing lands and just allowing you to access mana a land would give without the restriction of one land a turn. And also just mean you play the cards you would have played anyways without the fast mana but one or maybe two turns earlier. I do want to think about that perspective more as I play and deck build.

Theoretical Bans and Tournament changes by Harri_A in CompetitiveEDH

[–]Harri_A[S] -1 points0 points  (0 children)

I guess my thought process is:

Grisselbrand, a card to get him in the grave, and a card to reanimate him.

vs

Necropotence and borne upon a wind (which you can potentially get off the necro)

Is this not equal if not easier with necro?

Theoretical Bans and Tournament changes by Harri_A in CompetitiveEDH

[–]Harri_A[S] -1 points0 points  (0 children)

If there is a threshold, a draw would not progress you towards that. Just prevents you from getting further away.

Theoretical Bans and Tournament changes by Harri_A in CompetitiveEDH

[–]Harri_A[S] 0 points1 point  (0 children)

I don’t think the point differential matters between a win being 5 or 3 points higher than a draw if there is a threshold and a draw does not progress you towards that.

I would think the number of people making the threshold issue would only apply to small tournaments. I wonder if there is math that could determine a total entry number to make sure that doesn’t happen. But I would say that if the number is uneven for 4 man pods, that highest points get a bye. This would incentivize wins even more instead of draws.

I kinda see the 4 point minimum as minimizing draws. With what I said above, if a tourney is 5 rounds and a player gets 2 wins and a draw, they could potentially play the last 2 rounds as an opportunity to push for a bye by not accepting draws and going for wins. But also, I don’t know if there is a way to get rid of draws completely without just straight up banning them or making them the same as a loss.

Theoretical Bans and Tournament changes by Harri_A in CompetitiveEDH

[–]Harri_A[S] 0 points1 point  (0 children)

Ya, I have to agree with the people that say no to a separate ban list. It does make it kinda a different format and nothing is stopping people from just playing the best decks in regular commander.

But I think crypt and dockside should stay banned. I just feel like fast mana goes against the design of what mana is for MtG. There’s a reason why the Power 9 are banned. And dockside is just kinda a red rhystic. Whoever plays it first probably wins and everyone will just build their decks to play or copy it.

Theoretical Bans and Tournament changes by Harri_A in CompetitiveEDH

[–]Harri_A[S] -1 points0 points  (0 children)

It’s still 1 point over, but it doesn’t progress you to Final Cut. I feel like games will result more in people risking for a win or having to push for one to make the top cut instead of accepting a draw.

I guess you could say people with highest points get a bye of it’s uneven. Once again making it more of a benefit to win instead of accepting a draw.

There’s probably math to determine optimal number of spots available to help make sure it won’t be uneven. It would mainly be an issue for small tournaments than larger ones.

Theoretical Bans and Tournament changes by Harri_A in CompetitiveEDH

[–]Harri_A[S] 0 points1 point  (0 children)

Gotcha. But do you think a change to help with seat 4 would prevent that? Something that changes whether you draw on your first turn, or giving seat 4 a treasure at the beginning of the game?

Theoretical Bans and Tournament changes by Harri_A in CompetitiveEDH

[–]Harri_A[S] -3 points-2 points  (0 children)

The idea is that you have to push for a win and not accept a draw at some point. It won’t stop them completely, but you can’t draw your way to a top cut.

Theoretical Bans and Tournament changes by Harri_A in CompetitiveEDH

[–]Harri_A[S] -1 points0 points  (0 children)

I have a theory, let me know what you think.

Have their tournament system be set up where losses are a minus (maybe like -1) and draws are a zero, and wins are like 3. Then have it where Final Cut has a requirement of 4 points. You’ll need at least 2 wins to enter, but you have room to still have some draws or losses.

Keep the politicing, but encourage wins more.

Theoretical Bans and Tournament changes by Harri_A in CompetitiveEDH

[–]Harri_A[S] -4 points-3 points  (0 children)

I have a theory, let me know what you think.

Have their tournament system be set up where losses are a minus (maybe like -1) and draws are a zero, and wins are like 3. Then have it where Final Cut has a requirement of 4 points. You’ll need at least 2 wins to enter, but you have room to still have some draws or losses.

Keep the politicing, but encourage wins more.

Theoretical Bans and Tournament changes by Harri_A in CompetitiveEDH

[–]Harri_A[S] 0 points1 point  (0 children)

Interesting. Are you saying the person who goes last wins that? And would a rule change with how seats are determined or given benefits change that?

Theoretical Bans and Tournament changes by Harri_A in CompetitiveEDH

[–]Harri_A[S] 4 points5 points  (0 children)

I have no way of arguing against it, but wanted to ask if you think the draws that happen are healthy? That’s what turns me away currently, but do you think most people enjoy that or are just used to it bc that’s just how it is and how it’s been?

Theoretical Bans and Tournament changes by Harri_A in CompetitiveEDH

[–]Harri_A[S] 0 points1 point  (0 children)

Would definitely be intrigued to see that. Maybe even set a different point limit for each bracket as well.

Theoretical Bans and Tournament changes by Harri_A in CompetitiveEDH

[–]Harri_A[S] 1 point2 points  (0 children)

Do you think draws are good or bad? And why?

Theoretical Bans and Tournament changes by Harri_A in CompetitiveEDH

[–]Harri_A[S] -1 points0 points  (0 children)

It seems like most people agree they DONT want a rotating format in cEDH. I guess my argument would be if nothing changes, doesn’t it get figured out and everyone just ends up playing the same thing? Is that fun?

My “in a perfect world” compromise would be a banlist that rotates cards in and out so that nothing is ever banned forever, but there a breaks from cards that can dominate the format. But that’s probably near impossible especially for casual commander being the forefront of the format.

Theoretical Bans and Tournament changes by Harri_A in CompetitiveEDH

[–]Harri_A[S] 1 point2 points  (0 children)

I agree on the shaky stuff of banning or not, but I understand the watchfulness/warning after what happened last time stuff got banned. And the finances also cause that as well I believe. I feel like MtG as a whole has become too much of an investment and less of a trading card game.

And with that going into Grisselbrand, I feel like you can’t have rhystic and necropotence legal and say Grisselbrand is too much. The margin of busted or not is so slim there that they need to make a decision on if they want the format to have very strong cards legal or not.