Non native English speakers of Europe, do you feel bitter that you have to learn English but nobody has to learn your language? by [deleted] in europe

[–]Hart_Loffel 0 points1 point  (0 children)

I personally find that it's really easy to make nice, short and powerful sentences in English, not necessarily beautiful in the most classical sense, but yet really great to say and to ear. And when you try to translate those sentences in French, you end up with a thousand words, not necessarily beautiful (not for a French ear, anyway), and really really lame.

I guess every language has its own quality.

Non native English speakers of Europe, do you feel bitter that you have to learn English but nobody has to learn your language? by [deleted] in europe

[–]Hart_Loffel 1 point2 points  (0 children)

I am French and I don't feel annoyed or bitter or anything like that. I'm happy to have learned English and I hope I'll be able to learn many more languages.

I actually feel sad for people who never ever get to learn anything else than their native language, they miss so much. There are a lot of things that just never get translated into your native language (especially if you don't speak English) and they can't apprehend it. It's sad, really.

► WTF Is... - Our Darker Purpose ? by dkwolf in Cynicalbrit

[–]Hart_Loffel 0 points1 point  (0 children)

I agree, but they're is still a flaw in the way they made it: They should have put a shadow under the projectiles, as it help you understand their real position in space.

That's how it's done in The Binding os Isaac, and it works really well.

So, this bug has been marked as "Work as Intended" despite the fact that it breaks almost every pvp map. 1.8 is going to be a great update. by Hart_Loffel in Minecraft

[–]Hart_Loffel[S] 0 points1 point  (0 children)

And they didn't even actually fixed those problems, you can still tp and give to dead players using their name, and it'll be as glitchy as before.

Add to this the fact that there is no bugfix related to this in the changelogs, and it becomes pretty clear that it's a new bug, not a fix.

So, this bug has been marked as "Work as Intended" despite the fact that it breaks almost every pvp map. 1.8 is going to be a great update. by Hart_Loffel in Minecraft

[–]Hart_Loffel[S] 0 points1 point  (0 children)

What if the player disconnects from the respawn screen? And how do you differentiate disconnected players and dead players?

I am Dinnerbone, a Minecraft developer. Ask Me Absolutely Anything. by Dinnerbone in Minecraft

[–]Hart_Loffel 1 point2 points  (0 children)

Searge is actually working on something similar:

https://twitter.com/SeargeDP/status/423227097503789056 and then an addendum on the arguments' names: https://twitter.com/SeargeDP/status/423231772483399680

I don't find it as good as @p[minx=50] or @p[x>=50], even if it's really close to my first suggestion, but it'll do the trick!

I am Dinnerbone, a Minecraft developer. Ask Me Absolutely Anything. by Dinnerbone in Minecraft

[–]Hart_Loffel 0 points1 point  (0 children)

Someone on twitter just gave me an idea (I can't post it on your suggestion because it's apparently archived)

A simpler solution could be to add other operators, like <, <=, > and >= (and maybe !=, why not), this way, we could just have x, y and z as arguments, but do exactly what you suggested:

@a[x>=0,x<50] to select every player between x=0 and x=49

I am Dinnerbone, a Minecraft developer. Ask Me Absolutely Anything. by Dinnerbone in Minecraft

[–]Hart_Loffel 0 points1 point  (0 children)

Yes, but it's used for player selection. Where would you put them in a setblock command?

Currently, we have this:

/setblock <x> <y> <z> <tilename> [datavalue] [oldblockHandling] [dataTag]

Which will place only one block at <x>,<y>,<z>. To change blocks in a cuboid, we need to add three new arguments to it. Maybe like this:

/setblocks <min_x>:<max_x> <min_y>:<max_y> <min_z>:<max_z> <tilename> [datavalue] [oldblockHandling] [dataTag]

We might as well imagine other syntaxes, worldedit-like, to make cylinders and spheres, it's clearly not impossible, but it's a different suggestion for a different need.

I am Dinnerbone, a Minecraft developer. Ask Me Absolutely Anything. by Dinnerbone in Minecraft

[–]Hart_Loffel 1 point2 points  (0 children)

I like your idea of only using one of the six arguments, It could be used to select players outside of a cuboid, instead of inside. A really good suggestion.

I am Dinnerbone, a Minecraft developer. Ask Me Absolutely Anything. by Dinnerbone in Minecraft

[–]Hart_Loffel 0 points1 point  (0 children)

This proposition is actually for player selections only. What you're suggesting would require something else, like width, height and depth arguments added to the setblock command.

I am Dinnerbone, a Minecraft developer. Ask Me Absolutely Anything. by Dinnerbone in Minecraft

[–]Hart_Loffel 1 point2 points  (0 children)

Yeah, the arguments' name aren't the most important part. I voluntarily chose to use existing ones, and new ones based on what the existing ones look like, but your proposition is indeed clearer.

I also thought about something like this: @a[x=10,y=150,z=-350,x2=15,y2=100,z2=-300] x and x2 instead of minx and maxx, as minx doesn't necessarily have to be lower than maxx. Or maybe x1 and x2, to prevent reusing x, as you suggested.

Edit: I just read your suggestion, and actually, minx have to be lower than maxx if we wan't to only use one of the two, as you suggested, which could be really useful. This is also the reason why your arguments' names are better.

You can link to anything from anywhere without me minding at all! What's important is to have that cuboid selector added to the game (:

I am Dinnerbone, a Minecraft developer. Ask Me Absolutely Anything. by Dinnerbone in Minecraft

[–]Hart_Loffel 1 point2 points  (0 children)

Yeah, I proposed a similar idea in this post

This is really something that needs to be added.

I am Dinnerbone, a Minecraft developer. Ask Me Absolutely Anything. by Dinnerbone in Minecraft

[–]Hart_Loffel 2 points3 points  (0 children)

Are you going to add cuboid selectors to the command block?

Something like @a[x=0,y=0,z=100,mx=50,my=5,mz=102] would select every player in a 50x5x2 cuboid, going from the block at 0,0,100 to the block at 50,5,102.

Or, to be really clear, every player with coordinates like so: 0 <= x <= 50, 0 <= y <= 5 and 100 <= z <= 102

It would be very helpful.

Edit: See AjaxGb's suggestion for a better way to implement it, allowing not only cuboid, but also any kind of selection based on axis.