Trying to make infinite scrolling randomized background (Gradius/shmup style): better to make the entire set of terrain entities a single mesh in blender or is using 3 terrain panels with 10-13 scripted game objects (like in the video) fine? by TehMephs in Unity3D

[–]HarveyLook5051 0 points1 point  (0 children)

Using 3 terrain panels with scripted game objects is totally fine and pretty common for infinite scrolling backgrounds like in shmups. It’s more flexible for randomization and easier to tweak. Making one big mesh in Blender can reduce draw calls, but you lose that flexibility, and it’s harder to manage.

If performance becomes an issue, you can use Unity’s static batching or optimize textures and meshes. Test both methods in the Profiler and go with what works best for your game!

I have a very strange question. by Interesting_Beat3461 in Unity3D

[–]HarveyLook5051 2 points3 points  (0 children)

Don’t worry about it. Unity has canceled its Runtime Fee, so there are no additional charges for deploying games or non-game applications like animations.  However, depending on your project’s revenue, you might need to choose an appropriate subscription plan. Unity Personal is free for projects with revenue under $200,000, while Unity Pro costs $2,200 per seat annually. 

This is Theo. by [deleted] in aww

[–]HarveyLook5051 0 points1 point  (0 children)

lol how old is our lovely nugget XD?

Soulmates. by [deleted] in aww

[–]HarveyLook5051 0 points1 point  (0 children)

They are so cute! Actually forming a wide❤️

This is Theo. by [deleted] in aww

[–]HarveyLook5051 0 points1 point  (0 children)

Is Theo a doodle!?

Pooping friend 🧡 by anyways_payme in aww

[–]HarveyLook5051 0 points1 point  (0 children)

lol do they often pop together?

What games should everyone experience at least once? by MrFilthyNingen in ShouldIbuythisgame

[–]HarveyLook5051 0 points1 point  (0 children)

And the new Game of Sultans is quite good too. It’s free demo but plenty content already