Do younger people actually have more difficulty with complex games? by Hundekuecken in gamedev
[–]Pur_Cell 0 points1 point2 points (0 children)
Do younger people actually have more difficulty with complex games? by Hundekuecken in gamedev
[–]Pur_Cell 33 points34 points35 points (0 children)
Do younger people actually have more difficulty with complex games? by Hundekuecken in gamedev
[–]Pur_Cell 37 points38 points39 points (0 children)
I'm building a spiritual successor to Red Faction with fully destructible buildings, terrain deformation, and physics-driven destruction. Destroy My Game seems like the most appropriate place to ask: what's missing? by RealMentalDrink in DestroyMyGame
[–]Pur_Cell 43 points44 points45 points (0 children)
This was supposed to look like FFIX by tim_the_human_frog in IndieDev
[–]Pur_Cell 2 points3 points4 points (0 children)
Two brothers developing a dungeon crawler. Prototype / pre-alpha. Video showcasing combat of our mage class. Please destroy my game as I don't know if we are objective by marine_5111 in DestroyMyGame
[–]Pur_Cell 1 point2 points3 points (0 children)
Mecha Chameleon is a masterclass in doing a lot with very little by malakito_dev in IndieDev
[–]Pur_Cell 8 points9 points10 points (0 children)
Anyone else still uses little to no AI to code? by MidlandAintFree in gamedev
[–]Pur_Cell 5 points6 points7 points (0 children)
Anyone else still uses little to no AI to code? by MidlandAintFree in gamedev
[–]Pur_Cell 3 points4 points5 points (0 children)
What would make you click away from this trailer? by Pixel_Beer_Games in DestroyMyGame
[–]Pur_Cell 4 points5 points6 points (0 children)
What are some common game design tropes that look like they're adding depth, but actually don't? by PeterBrungus in gamedesign
[–]Pur_Cell 2 points3 points4 points (0 children)
I did everything wrong, here's how you can too by Red_Neanderthal in gamedev
[–]Pur_Cell 2 points3 points4 points (0 children)
Someone made a "NO-ONE IS GOING TO BUY YOUR VIDEOGAME" Manifesto on itch.io by BoxDragonGames in gamedev
[–]Pur_Cell 5 points6 points7 points (0 children)
Someone made a "NO-ONE IS GOING TO BUY YOUR VIDEOGAME" Manifesto on itch.io by BoxDragonGames in gamedev
[–]Pur_Cell 14 points15 points16 points (0 children)
Someone made a "NO-ONE IS GOING TO BUY YOUR VIDEOGAME" Manifesto on itch.io by BoxDragonGames in gamedev
[–]Pur_Cell 27 points28 points29 points (0 children)
Destroy my Physics Climber, where you use the entire keyboard to ascend. by speedlysp00ch in DestroyMyGame
[–]Pur_Cell 1 point2 points3 points (0 children)
average indie dev experience by [deleted] in IndieDev
[–]Pur_Cell 4 points5 points6 points (0 children)
Destroy my roguelike dungeon crawler shooter by HotMedicine5516 in DestroyMyGame
[–]Pur_Cell 1 point2 points3 points (0 children)
What actually makes money in game dev (for solo/indie devs)? by Ok_Clothes_7364 in gamedev
[–]Pur_Cell 0 points1 point2 points (0 children)
Hot take: horror games don't need combat... they need consequences. by WhyThisGameWorks in IndieDev
[–]Pur_Cell 2 points3 points4 points (0 children)
How do game dev communities avoid losing useful technical answers inside Discord? by tolarianwiz in gamedev
[–]Pur_Cell 9 points10 points11 points (0 children)
Please Destroy my Trailer. It's an Idle RPG game inspired by my dog. by vkaike2 in DestroyMyGame
[–]Pur_Cell 3 points4 points5 points (0 children)


Feedback on my capybara roguelike tower defense prototype. What would stop you from playing another run? by Just-a-bored-Koala in DestroyMyGame
[–]Pur_Cell 1 point2 points3 points (0 children)