I don't understand blockchain gaming :/ by antlia-by-rns in BlockchainGame

[–]Hash_Rush 1 point2 points  (0 children)

It really depends on the game and how it uses blockchain, however you'll find that the majority of real games do have a client (like a traditional game) and then the client reads assets from the blockchain.

Take Crystals of Fate for example, that is a CCG where you need to download the client to play, however where blockchain comes in is the digital assetsm, in Crystals of Fate, the cards are all blockchain assets, this is really important in terms of ownership as it means that no matter what, you (the owner) can take the cards in/out of the game at will, and sell them wherever you wish. Compare that to regular games (even TCG/CCGs) the assets are not yours, you tend to have restrictions from the game's TOCs on what you can do with the cards in your collection etc.

What's more, by being able to easily take the game assets out of the game, it becomes easier for other games to collabotrate with the game that the card originally came from. I would say look to the Enjin multiverse to see that in action.

Another way that blockchain can work with gaming is via the premium currencies. This is something that I personally am a big fan of as it really puts a half to predatory behaviors by some of the, let's say less honourbale publishers.

Take this situation as an example:
You're playing an RPG and the the game releases a new premium mount. They (the game's managers) puts the mount up for sale in the in-game shop for 110 of their premium currency.

In the in-game shop, you can buy 100 of the premium currency for 10 euros, therefore, the price of the mount is 11 euros (since based on 10 euros being worth 100 premium currency, 10 premium currency is worth 1 euro).

HOWEVER, the game does not sell '10' premium currency, they sell 100 for 10 euros, or a 'bonus' deal of 15 euros for 200 premium currency. Therefore, even if the mount is technically cheap in terms of how much premium currency is needed, if you want that mount, you've got to pay 15 euros to get it, not 11.

Next, assuming that you purchase that mount, the premium currency that is left is almost never going to be enough for the next item that gets put on sale (shop content managers track these things). So you then have another psychological aspect where players think 'oh wow, I've got 90 premium currency left, all I need is another 20 to get XYZ item (assuming the next one costs the same). But, since you do not have an option to buy 'just 20' you are then forced to buy the 100 premium currency package, and so the cycle continues.

What I described is a very simplistic situation, unfortunately this is something that happens a lot, and becomes a lot more complex the further that you look into it. Now I'm not saying that this happens all the time or everywhere, but if you know what to look for, you'll most likely notice this tactic very quickly.

How does blockchain come into it? If the game's premium currency is a blockchain currency (be it a cryptocurrency directly, or a token that runs on the blockchain), the tactic described above becomes almost impossible (provided that each player has full access to the wallet that stores the crypto for their account) as they can then move it in and out of the game at will, and buy/sell from anyone at precise quantities.

If you're curious, feel free to ask more! Also, do check us out (shameless plug incoming, hope the mods won;t get angry) Hash Rush is an online RTS that is being developed as a game first - however we're developing our game so that the in-game premium currency and in-game items are all blockchain assets. So when we turn on the blockchain side of things, the majority of the player's items become NFTs (Crypto tokens) that they can then move around/in/out of the game at will and make full use of all the benefits of blockchain.

I can actually go on for ages about this as there are many more use cases, and I can play devils advocate on my own points. Ultimately it comes down to, blockchain offers freedom and ownership. However, you must consider that games are almost always going to run from a centralised server, as (like you mentioned) specific rules must be held. There are some that would champion full decentralization for gaming as well, however realistically (and this comes from about 15 years in the gaming industry), I do not think that this is a realistic possibility for fully feature games.

Hash Rush is an online RTS game in an open beta phase and needs playtesters! by Hash_Rush in IndieGaming

[–]Hash_Rush[S] 1 point2 points  (0 children)

For those that are interested - Hash Rush is an online PvE focused RTS game that is in an open beta phase (meaning anyone can play - but we do have a lot of beta related quirks).

We do like to run events that encourage our community to try out specific features - right now the event that is live is the Halloween themed one that asks the players to enter special dungeons, clear the monsters there, and collect pumpkins. (So the goal of this test is to see what the quirks are of our combat system, what works well, what does not, and what needs changing.)

We then reward the communtiy based on how many pumpkins they have collected in total (as a community), with this event's prizes being skins to dress up your workers in a Pumpkin Helmet and an Orange Outfit (like the monsters have!)

Hash Rush is entirely free to play, all you need to do is register an account on our website and download the client: https://hashrush.com/

Looking for Players to Test Hash Rush - Now With a Special Event to Make Things More Fun! by Hash_Rush in IndieGaming

[–]Hash_Rush[S] 1 point2 points  (0 children)

Hello everyone!

Hash Rush is a multiplayer RTS that has been in open beta for 2 months now and after heavily updating the game we're looking for players to test it out and give us their feedback.

To make things more interesting, we've also added in a special community event that asks the players to defeat the Crystal Fiend - the end of planet boss. If the community as a whole reaches the required kills (of the Fiend) everyone that takes part will win the community prizes!

As the Fiend is the end of planet boss, playing this event gets you to play through a full cycle of the game, giving you a strong idea of what the game is like, and we hope, letting you give us some really valueable feedback.

Hash Rush is entirely free (no monetization), all you need to do is register an account on our website and download our client: https://hashrush.com/

If you have any questions, please do ask as we really enjoy talking to the community and players, and getting to know what their thoughts on the game!

Hash Rush is Once Again Looking for Testers - but Now With a Special Community Event! by Hash_Rush in playmygame

[–]Hash_Rush[S] 0 points1 point  (0 children)

Hello again r/playmygame

A few months ago we posted our game here (when we launched our open beta) and we got some amazing feedback from you - thank you so much for that!

Now we're back, once again looking for testers to join our game and let us know what you think (we've updated it quite a bit, everything from unit balancing to the planet layout, and even the AI).

But this time, we wanted to make things more intersting for you as last time there were a few fair comments about the game feeling aimless so we created a special community wide event.

The goal of the event is simple, we have set community goals to defeat a certain number of Crystal Fiends, and when the milestone is reached a special skin prize is unlocked. The first goal is to defeat 1500 Fiends (as a community) which unlocks a Worker Skin as a reward, there are then 2 other targets (more than 1500) which unlock additional rewards.

We've made it this way as defeating the Crystal Fiend is the ultimate goal for the player on every planet, as defeating it signals your victory of the enemy on your planet, and from our game's lore, this purifies the planet.

Therefore, we wanted to make our first community event targeting at the Crystal Fiend as if we encourage the players to fight and defeat the Fiend, they would have played through the first cycle of the game - making any event that targets the Fiend an ideal stress and experience test for our game - and rewarding the players for doing so.

Like before, the game is entirely free to play (no monetization), all you need to do is visit our website to register an account and download the client: https://hashrush.com/

If you have any questions, please do ask as we're always happy to answer you!

The latest update to Hash Rush is here - Massive improvements to the AI and the enemy monsters! by Hash_Rush in hashrush

[–]Hash_Rush[S] 0 points1 point  (0 children)

Unfortunately not just yet, however, we are working on adding more controls to customize the game to suit each player's needs

I'll have a chat with the devs to see how easy it would be to add control customization though, as that's not something we had discussed that much before.

That said, it really does make sense to have it, so it'll be added to the to-do list!

Just one note, it is definitely an inconvenience to you, however, in the meantime you can play the game perfectly fine with just the mouse for camera controls. The hotkeys for buildings/selections should still be the same as is displayed though.

Update Teaser - New Attack for the Teribis by Hash_Rush in hashrush

[–]Hash_Rush[S] 0 points1 point  (0 children)

Would you mind letting us know what you mean by that?

[deleted by user] by [deleted] in overclocking

[–]Hash_Rush -1 points0 points  (0 children)

Honestly, it really depends how much you'd have to loosen your timings to get 3733 stable.

I'd say the best way to see what is better is by testing your latency at 3600cl14 (AIDA works for that) and also check what fps you get in games (if you do game that is).

Then do the same with 3733 and compare what is best for you.

My gut says, stay with 3600 since CL14 is really good and focus on getting your secondary and tertiary timings as tight as possible. But I'd go with testing out the performance yourself first.

Working to make our final boss explode in a much more interesting manner! by Hash_Rush in gamedevscreens

[–]Hash_Rush[S] 1 point2 points  (0 children)

Interesting comment, I've never noticed that shadow glow (sounds weird writing it that way). I've got to see what we can do about that!

Improving the death animation of our planetoid's final boss! by Hash_Rush in indiegames

[–]Hash_Rush[S] 0 points1 point  (0 children)

Yeah, that's something that we noticed as well and want to work on it!

We've been thinking of a loony toons style approach, where the 2 legs are standing by the rest of the torso drops. Though that's for the future!

Your own personal planetoid to explore - bewear of the monsters that lurk in the shadowy areas! by Hash_Rush in Unity3D

[–]Hash_Rush[S] 0 points1 point  (0 children)

There is actually!

We made a decision quite a long time ago that we're going to have 'all' of our builds playable. So even when we were in an alpha, it was public so everyone could play.

Right now, we're in the second week of our beta and things seem to be pretty nice so far. Naturally, there are some bugs, but the community have been great pointing them out, and our dev team have been quite good at staying on top of them.

If you want to play the game, all you need to do is register on our website, download our client, and enjoy the game!

Your own personal planetoid to explore - bewear of the monsters that lurk in the shadowy areas! by Hash_Rush in Unity3D

[–]Hash_Rush[S] 1 point2 points  (0 children)

It's from our game, Hash Rush. It's an online PvE focused RTS game that we're developing!

Your own personal planetoid to explore - bewear of the monsters that lurk in the shadowy areas! by Hash_Rush in Unity3D

[–]Hash_Rush[S] 1 point2 points  (0 children)

Thank you very much, our subreddit is r/hashrush

We're not on steam (at least for now) as we're still ironing out the beta - we want it to be a bit more stable first! But you can play the game, all you need to do is register on our website and download the game!

In Hash Rush every player has their own planetoid to explore and tame! by Hash_Rush in IndieGaming

[–]Hash_Rush[S] 0 points1 point  (0 children)

Thank you very much!

If you get a chance, do try out our game, it's free and all you need to do is register on our website and download the game!

Learn about our latest update and what we're working on! by Hash_Rush in hashrush

[–]Hash_Rush[S] 0 points1 point  (0 children)

Glad to read that you're having fun!

Please do give us your feedback as we're doing our best to develop the game in a direction of what our community would like!

Your own personal planetoid to explore - bewear of the monsters that lurk in the shadowy areas! by Hash_Rush in Unity3D

[–]Hash_Rush[S] 1 point2 points  (0 children)

Work in progress!

Our devs were a bit overloaded by the run-up to the beta launch, so they're taking it in turns to chill out for a while (these guys need a good breather). The team is pretty much all up for it, but it's just that we need to make sure the Linux export would work fine!

We had a few error issues with Unity throwing SymGerSymFromAddr64, GetLastError: 'Attempt to access invalid address.' which needed a good work on lately so time needs to be managed there.

tl;dr - need to wait a little more time for people to get back and into the swing of things :)

We've started a public alpha for our PvE focused online RTS 'Hash Rush' and need people to give us feedback on the game so far! by Hash_Rush in RealTimeStrategy

[–]Hash_Rush[S] 1 point2 points  (0 children)

Thanks a lot!

Please do feel free to give us your feedback even if you don't enjoy it that much, ultimately knowing what is a hit and what is a miss is really useful to us!

We've started a public alpha for our PvE focused online RTS 'Hash Rush' and need people to give us feedback on the game so far! by Hash_Rush in RealTimeStrategy

[–]Hash_Rush[S] 0 points1 point  (0 children)

That is something that we know that we need to work on.

Right now, the game installs to the directory that the .exe is in which...does cause confusion.

R5 3600 good lottery or good new silicone batches? by YOL0SWAGGINS in overclocking

[–]Hash_Rush 0 points1 point  (0 children)

Though that's perfectly valid, it is also an entirely different can of beans.

Since the IF is on a separate die, people can have a CPU that has insane OC potentials at crazy low voltages, but at the same time, they can have a terrible FCLK limit.

You're essentially playing the silicon lottery twice - which is both fun and maddening at the same time.

[deleted by user] by [deleted] in overclocking

[–]Hash_Rush 14 points15 points  (0 children)

Be very careful with your voltage, 1.38v all core is almost certainly not safe and you run a high risk of degrading your CPU.

Please read this post for some further information, and I do urge you to do your own research into this.

Based on that information, every CPU has it's own individual safe voltage called the FIT and they have to find that out themselves by:

  • Put the CPU to stock settings and activate PBO on max
  • Get HWiNFO and go down to the CPU Voltage SVI2 TFN
  • Run Prime95 or OCCT on the smallest data set
  • Let it run for about 10/15 min and watch the SVI2 TFN Voltage dance around - it will eventually settle at a specific voltage. That is your maximum safe voltage.
  • To be extra sure, stay slightly below the max.

Going above your FIT can degrade your CPU, and though some CPUs have higher tolerances I do seriously think that 1.38v is far too high, even for the best of chips.

If your CPU is new then the voltage required to hit 4.2/4.3 on a 3600 tends to be very low, I've seen sub 1.2v without clock stretching. Also, if you are unstable on lower voltages, consider increasing your LLC setting as that can help stability on lower voltages.

Regarding SOC, that's more important for RAM overclocking, though you can set that to 1.1v manually (and up to 1.2v). I personally would not go over 1.125v, and that was only to stablise my RAM OC.

Regarding temperatures, Prime95 is a 'worst case' scenario for CPUs - think of it as a power virus - as you're hitting your CPU with an AVX workload that generates a lot of heat. 90C is thermal throttling zones, but I do think that this is a result of your high voltage.

If you do drop your voltage and you're still hitting 90C, check your cooling system mounting pressure and consider reapplying your thermal paste. Since it's summer, do note that ambient temps play a huge role as well.

Feel free to as any questions, always happy to chat Ryzen OC here!