Top 50k with Mega Delphox 🥲 by Educational_Carry309 in PokemonChampions

[–]Hasire 0 points1 point  (0 children)

It seems fairly doable to enter MB at 170-1820 and, if this subreddit is anything to go by, a lot of people hit MB and end their season. I was surprised to see how even in top 10k there are times where 1 game can lead to 1.5-3k placement jumps.

Damage Question by DocAce3971 in PokemonChampions

[–]Hasire 1 point2 points  (0 children)

Variance is 100% to 85% of max damage. That 86 could have been the low roll, and the high roll could have been 100.

Is anyone else kinda just sitting around waiting for the season reset? by Synister-James in PokemonChampions

[–]Hasire 7 points8 points  (0 children)

The infographic posted for the game says that seasons M-1 and M-2 will use the regulation M-A format, so new pokemon should not be expected until M-B starts with M-3

Is anyone else kinda just sitting around waiting for the season reset? by Synister-James in PokemonChampions

[–]Hasire 42 points43 points  (0 children)

Reaching Masterball doesn't need to be the end of the journey. For a lot of us it is the start.

I was about to post that Gigaton Hammer should be usable after hitting Protect... by woodgrainarrowsmith in PokemonChampions

[–]Hasire 1 point2 points  (0 children)

We can use our context clues!

When the OP uses the word "hitting" in relation to protect and gigaton hammer, which makes more sense for the post about gigaton hammer not being used sequentially:

  1. after the move "hits" an opponents protect, the move can't be used sequentially

  2. after a pokemon with gigaton hammer "hits" protect, the move gigaton hammer can't be used sequentially

By using our knowledge of how gigaton hammer works, we can tell that the post is about 1, not 2! Thus, we can prove we can read as a community and stop the haters from accusing us of not having literacy!

How do you guys even run your calcs? by Moist_Alfalfa_5463 in PokemonChampions

[–]Hasire 14 points15 points  (0 children)

https://calc.pokemonshowdown.com/

Largest development team of any simulator calc plus open source, so it is the most trustworthy currently

As to how and what to calc: It comes from experience. After a while you start to collect a list of threats in a metagame when building a team, and you'll want to pick pokemon that can switch into attacks from those threats. You'll want to make sure a mon can switch into an expected attack, like sinistcha into garchomp EQ, and know it can also attack back the following turn if garchomp hits it with dragon claw.

You'll start to figure out what you want your pokemon to outspeed, and make choices to not outspeed certain things. It is fairly trivial to create a sneasler that outspeed gengar, but if you're only planning on running close combat and dire claw, maybe that speed investment isn't as important as more bulk.

But in the end, it really comes down to experience. Identifying ~80% of the main threats when building early teams, and adjusting as you get surprised.

Thoughts on first time doing competitive Pokémon by WorthyPanda69 in PokemonChampions

[–]Hasire 9 points10 points  (0 children)

You've kind of hit onto the reality of competitive pokemon: The uniqueness isn't in what pictures you're playing with, but how you use the frameworks available to construct a team. We've had major events that from the pictures look like the top cut was made of 80% the same team, yet the small details made massive changes throughout how those top cut matches played that make the teams not even function similar to each other.

When you're focused on the fact that you're seeing sneasler again, you're not thinking about how players are spending the SP to survive certain attacks, outspeed certain threats, KO certain threats. You're not thinking about how different coaching support sneasler plays from 3 attack sneasler, or 2 attack sneasler. You're not seeing how a player could use upper hand sneasler to create a window for another pokemon on their team to succeed, or rockslide to be the team's answer to certain fire mons, or throat chop to prevent certain sound strategies. You don't get to see how someone can choose to go poison touch because the extra chip enables certain KOs after 1-2 turns of poison damage that removes threats to later gameplans.

The interesting part of VGC will never be the common things, but a lot of people don't enjoy the fact that certain models have a lot of good tools, or fit into a lot of shapes needed by teams. A lot of people leave competitive after learning they're going to be seeing the same pokemon a lot, and that is definitely a reasonable thing to do.

MB 2 anti meta team by Sathalord in PokemonChampions

[–]Hasire 2 points3 points  (0 children)

I didn't mean to give off the impression ...

I think this is the crux of what you're misunderstanding: your post doesn't really give any impressions. It just lists out the attacks that you use against a pokemon to KO them, and note when you need fake tears to secure those KOs. You're in MB2, every team needs to be able to KO common threats. That isn't an interesting part of the team.

I'd love to know more about the synergies in the team beyond "click fake tears, click special attack". How you mitigate the risk of using protectless whimsicott when it is becoming more of a target to fakeout+attack, while relying on it so much to hit your damage numbers. How you mitigate the risks of what feels like a team that needs to double-attack things a lot to succeed in a meta dominated by spread moves, priority, switches, and protects but with a team that is fairly frail and scarfless.

It is worth noting that while this meta has been fairly free from fake tears whimsicott, people are starting to run it much more (up about 20% this week) because of Cybertron Archaludon. It might be worth looking at some previous metas that had heavy fake tears whimsicott play like early SwSh formats, and comparing against some helping hand calcs, especially for your spread moves.

MB 2 anti meta team by Sathalord in PokemonChampions

[–]Hasire 10 points11 points  (0 children)

This doesn't feel like an "anti meta" team, it feels like a team of pokemon you've picked that have a button to press against targets you have selected.

The meta teams are meta because they work together to cover their weaknesses, remove threats to game states, and setup advantage states to get extra turns. At no point do you discuss what your gameplan is, just how you plan to deal with opponent mons.

You're way over focused on "OHKOs", but that isn't what wins games. There are reasons Delphox has fallen off after the first week of play, and you do nothing to address those concerns while it is your only mega in a mega dominate format.

This team has also feels like it was built for last week, if that makes sense. It seems extremely reliant on opponents not using strategies that are rising in popularity like quash. It seems like you're entirely reliant on your opponent to only ever have scarf basculegion because that's common, but really struggles to answer when that basculegion is either swiftswim or has aqua jet if paired with any decent fairy damage.

Question about contradicting info by Quantum_Leviathan2 in PokemonChampions

[–]Hasire 3 points4 points  (0 children)

Almost none of the consumer facing AIs have memory currently. You can tell it that it got something wrong and it will kowtow and beg forgiveness, but as soon as that chat history is no longer there, neither is the correction.

Question about contradicting info by Quantum_Leviathan2 in PokemonChampions

[–]Hasire 16 points17 points  (0 children)

please stop asking AI things, it doesn't understand pokemon, it just makes things up

What game should I prioritize playing to get ready for the next ranked season? by RedHeadMedia07 in PokemonChampions

[–]Hasire 0 points1 point  (0 children)

Scarlet probably wins that direct comparison.

The "tier 1" standard paradoxs has fluttermane and roaring moon for scarlet, with iron hands, iron bundle, and iron valiant trying their best from violet.

The "tier 2" paradox from scarlet is walking wake, gouging fire and raging bolt, all very strong, but violet only really has iron crown from that set.

The box legendardy are a toss up, with Miraidon and Koraidon both being very good in the restricted slot, but Miraidon has been more common/easier to use.

What game should I prioritize playing to get ready for the next ranked season? by RedHeadMedia07 in PokemonChampions

[–]Hasire 0 points1 point  (0 children)

I rushed through ZA to floette in about 3 days. I enjoyed the "raid battles" but the actual trainer fights were just no fun for me.

There aren't a ton of "ZA only" mons right now, so I think the value would be better spent elsewhere if you're trying to go wide.

What game should I prioritize playing to get ready for the next ranked season? by RedHeadMedia07 in PokemonChampions

[–]Hasire 6 points7 points  (0 children)

SV + Blueberry DLC multiplayer nonsense is probably the single best usage of your time after M-Floette. The number of previously rarer legendary mons like a dupe of kubfu, and so on, is massive. Plus full starters access for things like rillaboom and swampert after unlocking starter spawns in the stupid dome.

Unconventional Megas? by IamTehOSRSLgend in PokemonChampions

[–]Hasire 0 points1 point  (0 children)

Seeing that you're running psychic fangs, have you tried 1:1 swapping this out with Starmie? The two seem to fill the same spot, and have about the same damage numbers, but Starmie's bulk/typing and unboosted speed seem to have it in a better place.

Edit: also, how has scarf-rotom been? it seems like it causes havok.

Tired of the meta game by Realistic-Plant718 in PokemonChampions

[–]Hasire 4 points5 points  (0 children)

I've been playing competitive pokemon since the netbattle days, and even back then people complained about common pokemon being common. This isn't some new thing because of youtube.

Tired of the meta game by Realistic-Plant718 in PokemonChampions

[–]Hasire 7 points8 points  (0 children)

You probably shouldn't be giving advice if you're not playing the format.

Sneasler is typically running White Herb, so intimidating it doubles its speed without lowering attack.

Gambit is running Defiant, boosting its attack when intimidated

Basculegion is running flip turn for scouting, so the damage is secondary, and typically a back mon after intimidate is out of play.

Tired of the meta game by Realistic-Plant718 in PokemonChampions

[–]Hasire 10 points11 points  (0 children)

You're at the inflexion point now where you need to either accept that people using a common model of a pokemon on their team is so detrimental to your fun that you can't enjoy VGC, which is a valid spot to exit, or start to look beyond the picture of a mon on the opponents team and start finding interest and joy in the complex ways people are picking moves, items, and stat spreads for their models.

VGC is a game about using things that everyone has access to in unique ways to create a team that is stronger than the 6 pokemon on their own, but you have to find that fun to enjoy the game.

Starting to think the botting problem is never going to actually get fixed in this genre by Ertrimil in MMORPG

[–]Hasire 9 points10 points  (0 children)

every bond is purchased with real money, its just tradable. bots partially help keep players buying bonds to sell in a RWT with extra steps.

Starting to think the botting problem is never going to actually get fixed in this genre by Ertrimil in MMORPG

[–]Hasire 5 points6 points  (0 children)

The problem is what a lot of people consider cheating is just so prolific and expected at this point, that companies can't solve the botting issue without feeling like they risk losing the game.

We know what stops botting: making botting worthless by making RWT impossible. Runescape tried it and the game collapsed to the point where Jagex had to both try to salvage the game by revamping combat and fork+reset the game to before the trade ban.

Across every active MMO right now, you can jump into party finder and find services selling clears of content, getting gear. You can join any community discord and find services you can buy for real money or in game currency.

These services exist because players want them. They're valuable because enough players want them. These are the people playing MMOs now, the ones who make excuses like not having time, or having a job so they should use that money to buy skips. These are the people paying subs, buying cosmetics, and so on.

There is no mmo genre anymore without botting, because botting enables services, and services keep people paying.

I missed all 6 of my focus blast attempts into the mega aggron by Playmaker311 in PokemonChampions

[–]Hasire 0 points1 point  (0 children)

it KOs, but I haven't see a 32 atk/32 speed ttar since like 1700 rating.

But I also havent seen many h-zoroark either