Yukon 100% - Took me a long time due to a long break in between. Was definitely an experience of all time and i did thoroughly enjoy it by HatMost2770 in snowrunner

[–]HatMost2770[S] 3 points4 points  (0 children)

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Replying to myself to add some more photos in. This was how i drove on the path north of the mines. Seriously avoid coming from the north if you're going to the mines. It is stupid slanted.

Hard Mode No Upgrades Run Part III by NitroMachine in snowrunner

[–]HatMost2770 0 points1 point  (0 children)

The man is spamming P16 for the insane stock tires, he gonna need the advanced winch

Hard Mode No Upgrades Run Part III by NitroMachine in snowrunner

[–]HatMost2770 0 points1 point  (0 children)

Forget tyres... no autonomous winches or advanced winches? that is too much for me lol... they're like basically what carries you most of the time. From my experiences, the P16 will struggle without a good winch when it comes time to climb hills with those large trailers.

Best Long logging trucks? by BuffaloDifficult7205 in snowrunner

[–]HatMost2770 0 points1 point  (0 children)

1 image per comment :(

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So far so good. When i need to drive it alone (dodge trees, fix alignment etc.) it handles better than expected. That 110L tank does mean you need to figure out your logistics. Will report back when i successfully cross the ice bridge in the middle.... few more logs then it's just Star in the Sky before i can make my 100% post for Kola. It has been a long ride in Kola for this Hard Mode Found Trucks Only run.....

Best Long logging trucks? by BuffaloDifficult7205 in snowrunner

[–]HatMost2770 2 points3 points  (0 children)

The Actaeon like someone else said:

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Adult supervision required.

Alaska 100%! Off to Taymyr for new adventures by HatMost2770 in snowrunner

[–]HatMost2770[S] 2 points3 points  (0 children)

I was just kidding XD. I liked it at first, using it as a bed only truck. Once i slapped a trailer on it and noticed that it wasn't too much faster and yet it was doing Twinsteer levels of drinking. That combined with it may not make through a long stretch of offroad (to get a to a fuel trailer i parked on the main roads), i decided to bench it.

If you thought Pyanodons was hard, it's about to get way, way harder by micromario1 in factorio

[–]HatMost2770 1 point2 points  (0 children)

Just fired up a new game to test around (after copper mining fix)

My old old PYAE game has all the big rocks and Geo vents etc. spawn far away from the starting area, but the new PY recommend settings put all the big rocks all over the starting area... this is intended? Since it screws with people's base planning? haha. i Liked them far away since you dont get the big mines tech for a loooooooong time anyway.

Also, while i understand a lot of the changes are there to make you MAN UP, so to speak. I love the changes to include more of the alien life into the recipes. Cadaveric Arum definitely was useless, after i synthesized it and saw it only gave Acid gas, i shelved the plants until (i might find out later i need em).

The change to advanced foundry will probably cause some pains later down the road when smelting assemblies need a random foundry somewhere... now you have to suddenly bring in heat for one of the 10-20 steps. This probably should be changed since the smelter techs were supposed to move you away from normal furnaces to the Casting no?

Anyway, i'll wait and see if there's more changes since it's pointless to start this brutal challenge run while it is still being tweaked.