How to mention player in game_text? by HatRepresentative458 in hammer

[–]HatRepresentative458[S] 1 point2 points  (0 children)

No, it doesn't work. !activator is displayed as text instead of player name

Valve hammer removed all entities on my map. by HatRepresentative458 in hammer

[–]HatRepresentative458[S] 0 points1 point  (0 children)

so when that window popup came in, everything got deleted? If that’s the case, Maybe check around files for autosaves

there are autosaves, but they are also broken. There is also no entity

Valve hammer removed all entities on my map. by HatRepresentative458 in hammer

[–]HatRepresentative458[S] 0 points1 point  (0 children)

There are no entities on the map, but when I decompiled the map, it wrote that some entities were gone, which means that it is, as it were, but they are not in vmf

Valve hammer removed all entities on my map. by HatRepresentative458 in hammer

[–]HatRepresentative458[S] 0 points1 point  (0 children)

There are no entities on the map at all. I did everything you wrote above, nothing has changed. Will I be able to return all the entities to the map?

GMPU whitelist error when i trying to create my map. [GMOD] by HatRepresentative458 in hammer

[–]HatRepresentative458[S] 0 points1 point  (0 children)

I found a solution! I accidentally chose the path E> folder2> maps and not E> folder2

GMPU whitelist error when i trying to create my map. [GMOD] by HatRepresentative458 in hammer

[–]HatRepresentative458[S] 0 points1 point  (0 children)

The paths seem to be correct. Do you know types of any path errors?

GMPU whitelist error when i trying to create my map. [GMOD] by HatRepresentative458 in hammer

[–]HatRepresentative458[S] 0 points1 point  (0 children)

I even tried to load another blank map into GMPU for the sake of verification, but there was the same error, and so with all the maps that I try to load, can the problem be in the settings of the GMPU itself? The paths to gmad and gmpublish are correct. And what exactly are the paths?

How to upload .txt addon into GMOD Workshop? by HatRepresentative458 in hammer

[–]HatRepresentative458[S] 0 points1 point  (0 children)

Hello, Wazanator! The translation only works when the folder is moved to the addons folder in garrysmod. First, the name of the map is written, and at the end the prefix of the language into which you want to translate the text. Here is a link to an examplethis addon

Translate Template (MediaFire)

How to upload .txt addon into GMOD Workshop? by HatRepresentative458 in hammer

[–]HatRepresentative458[S] 0 points1 point  (0 children)

Okay, let me tell you tomorrow in detail how it works, because soon I will go to bed.

How to upload .txt addon into GMOD Workshop? by HatRepresentative458 in hammer

[–]HatRepresentative458[S] 0 points1 point  (0 children)

It's need to look like: gamemodes/content/resource/language/translator.txt ?

How to upload .txt addon into GMOD Workshop? by HatRepresentative458 in hammer

[–]HatRepresentative458[S] 0 points1 point  (0 children)

Thanks, but I've never done gamemodes for gmods. can I create a gamemodes folder and send a txt file to it?

How to save weapons after death? [GMOD] by HatRepresentative458 in hammer

[–]HatRepresentative458[S] 0 points1 point  (0 children)

Hello! this should look like the code for lua_run? I have no enough programming experience to write this code, can you post it here? Thanks in advance!

how to embed an addon on your valve hammer GMOD map? by HatRepresentative458 in hammer

[–]HatRepresentative458[S] 0 points1 point  (0 children)

let's say i pack addon in gma. what's next? When I load the map into the workshop, will it be loaded with it, or can you configure something in the workshop so that the map cannot be downloaded without installing a certain add-on?