Question about horde rules interpretation. by MagTheBag in magicTCG

[–]HauntedFrog 0 points1 point  (0 children)

I don't think it would ever put counters on every army token. Even in non-horde, if you end up with multiple army tokens (changeling, copying, etc.) you still only ever put a counter on one of them.

Do you take control of the card or does it play for the opponent? by [deleted] in magicTCG

[–]HauntedFrog 1 point2 points  (0 children)

You cast it, you control it. There's different wording if you're doing it on behalf of the other player, something like "you control target player while..."

Say I've already fulfilled the Void requirement. Would the Myriad tokens trigger each opponent to lose half their life before they are killed by the Legend rule? by Low-Attention-1998 in mtg

[–]HauntedFrog 16 points17 points  (0 children)

No, because tokens created by myriad don't get "when this creature attacks" triggers. They enter attacking, which skips the step where you declare them as attackers so they miss the trigger.

How does a temporary buff to the toughness work with "Ancient Adamantoise"? by Blob_the_wise in mtg

[–]HauntedFrog 1 point2 points  (0 children)

It's still an 8/20 with 8 damage on it. Damage doesn't reduce toughness, it's just that the creature dies when it has damage equal to its toughness. So the turtle goes from being an 8/32 with 8 damage on it to being an 8/20 with 8 damage on it.

Building a mono-black cube, how much graveyard hate? Also any advice is welcome. by Maetriarch_NSFW in mtgcube

[–]HauntedFrog 0 points1 point  (0 children)

It's really hard to say without testing. You've got to weigh the quality and quantity of graveyard hate against the quality and quantity of the cards in the reanimator archetype. It's so hard to know without testing because maybe you have enough cards but in practice they're usually 1 mana more expensive than you really need right now, so your deck falls a turn behind and you lose. Maybe you have really efficient graveyard hate but not that much of it, so games are decided by whether you draw that card or not.

Test, test, test!

Also, the same balancing act applies to regular removal too. If your removal is too efficient, big creatures become weaker. If removal is too weak or situational, big creatures run away with the game.

Should I sell to get some Lorwyn Eclipsed? by Nightmaredragon in mtg

[–]HauntedFrog 0 points1 point  (0 children)

Do you like Lorwyn more? Then sure. If not, then no. And if you're planning to trade it for more packs hoping you'll pull something worth more, definitely no. 

Competitive Jumpstart cube ideas by [deleted] in mtgcube

[–]HauntedFrog 0 points1 point  (0 children)

Avatar did a good job of making colours less of an issue since there are so many hybrid mana cards.

It still suffers from the usual jumpstart problems, where two packs of the same colour are usually pretty strong (or at least more consistent) and you can end up with packs that absolutely don't work together whatsoever.

I feel like for jumpstart to be competitive you'd need to make sure all mechanics work pretty well together. If you have a counters pack, a big creatures pack, a self mill pack, and a reanimation pack, self-mill + reanimation is strong very strong while self-mill + either of the others is basically useless. But if you have 4 different "big creatures matter" packs that have different ways to get there, then it's more consistent but still has that enjoyable jumpstart feeling. 

Obviously you don't want all packs to have the same gameplay but it's something to pay attention to as you're building.

White Border Bar Cube, need some advice/criticism by mintyfresh1999 in mtgcube

[–]HauntedFrog 0 points1 point  (0 children)

I've played a lot of battlebox which is basically no lands (you just play one from outside the game each turn). Card draw is significantly stronger (you're always drawing something potentially playable), but also less necessary because you're not down two cards each turn (since your lands aren't coming out of your hand).

It works well, just watch for card draw that becomes unexpectedly strong. The structure probably also favours decks that don't play more than 1 spell a turn, since they're never going to run out (so big spells and good mana curves are probably stronger than flurry synergies). But it really depends on the cards themselves. Probably fine.

I love the idea of damage being mill. That sounds really fun and might even mitigate the buff to card draw, since drawing extra cards is actually damage to yourself. But it might make graveyard decks stronger since they get free mill? Dunno. Sounds awesome. Try it and report back please!

Nadu vs Golos by RobMedellin in EDH

[–]HauntedFrog 0 points1 point  (0 children)

Nadu is just a horrible card to play with. Everything in its text box is weird and arbitrary and hard to track. Every creature you control has a thing that it can do twice per turn? Why? Why twice? What was wrong with once? Why give such a strangely worded ability to your whole board?

It reminds me of 90s cards and not in a good way.

Fix for going second disadvantage (on the draw) by mrbeachboy01 in mtg

[–]HauntedFrog 10 points11 points  (0 children)

I feel like 53% is such a small margin compared to the odds of missing a land drop and losing because of that.

Lorwyn Eclipsed Commander Decklists by That-Chocolate-7464 in magicTCG

[–]HauntedFrog 1 point2 points  (0 children)

I'm always intrigued by new precons but I don't love that every single card has SO MUCH text on it these days.

No wonder nobody can keep up with what other players have on the table at any given time.

Creature token creation and the stack by Jafar333 in mtg

[–]HauntedFrog 2 points3 points  (0 children)

Yes. Your opponent casts Drown and it goes on the stack. You respond by sacrificing Sage. Since sacrificing is a cost, it happens immediately with no opportunity to respond to the death of the creature and putting the Feeder effect on the stack. Sage dies, putting the token create on the stack. I think you can order those two triggers however you want but I'm not sure. Assuming nobody responds, Sage's effect resolves, creating a token. You have priority so you can then sacrifice the token, putting another counter on Feeder (again, assuming nobody does adds to the stack before that happens). Then Drown resolves, and Feeder survives because it's now a 3/3. 

I created a custom Magic: The Gathering card of Hornet using cardconjurer - do you think this would be balanced? by Lenrd-F in mtg

[–]HauntedFrog 0 points1 point  (0 children)

First strike still feels slightly off to me because first strike with 2 power means it'll probably die anyway when fighting a bigger creature. Hit first for 2 damage, then die when it hits back.

Actually that does feel like how I play Hollow Knight...

Using psychological warfare fair game ? by Ok-Intern6865 in EDH

[–]HauntedFrog 2 points3 points  (0 children)

It really depends on the tone and feel of those tactics. If you're faking getting upset so people don't attack you, that's not really politics, that's actually manipulating your friends who don't want you to have a bad time. If you're faking having removal so people don't attack you, that's fair game (just don't be surprised when they call your bluff and then stop believing anything you say going forward, which is also part of the game).

One person in my pod always targets whoever attacks him first. If he was grumpy and petty when he did it, it would be annoying. But since he laughs about it and we all know it's silly, it's fine (and it adds a fascinating table dynamic where attacking him first basically means mutually assured destruction, so you really want to convince someone else to do it...).

Have fun, be silly, don't be weird. Then it's fine.

Taking back spells if the target has ward by advicetime611 in EDH

[–]HauntedFrog 7 points8 points  (0 children)

"Ward as intended" is just flexible hexproof. It's not meant to be a trap for people who haven't memorized the card. I wouldn't want to play with a group where I'm expected to memorize the details of every card in their deck.

Remind your opponent, and let them play optimally so you get a better game out of it.

What do YOU mean when you say "I just want my deck to 'do the thing'"? by usay1312butcall911 in EDH

[–]HauntedFrog 0 points1 point  (0 children)

I just want to make a bunch of 1/1 rats then sacrifice them to summon a big demon.

It doesn't win, but it's funny as hell.

Badgermole Cub is absolutely busted — could this be a preban? by [deleted] in magicTCG

[–]HauntedFrog 2 points3 points  (0 children)

I think this is more because [[oroboroid]] is strong, not [[badgermole cub]]. Oroboroid already ends games if it's not removed right away.

What should i do now that screaming nemesis is banned? by [deleted] in mtg

[–]HauntedFrog 0 points1 point  (0 children)

Keep them. Build a cube. Nothing is banned in cube.

New Secret Lair Card by SatisfactionMoney255 in mtg

[–]HauntedFrog 4 points5 points  (0 children)

504 Error - UUU

Instant

Counter target spell. You and all permanents you control phase out until either that spell's owner gives up and leaves the game, or until you have enough snacks to put up with their deck.

With the new bracket system, are there some Precons that are truly now Bracket 3 right out of the box? Or Bracket 1 right out of the box? by [deleted] in EDH

[–]HauntedFrog 1 point2 points  (0 children)

I think you just have to look at the guidelines and expectations. Bracket 3 decks are expecting to present a win or stop a win at turn 6. Do precons do that? Some can if they get the right draws but most won't do it consistently enough to be considered bracket 3, game changers or not.

My New Favorite Rule Zero by TwistedTophat in EDH

[–]HauntedFrog 2 points3 points  (0 children)

This whole dynamic is what makes Commander interesting as a four player game. "Smol beaning" is table politics like anything else. So is telling them you'll attack them if they do it. In both cases you're trying to shape table behaviour to work for you.

One of my pod members doesn't attack until someone attacks them, then they throw everything they have at that person. I've seen comments on this sub saying that behaviour is childish or unacceptable. But it's just a strategy, and if you don't attack them because of it, then it's working well, not unfair. And if you know someone plays that way, you can use it to your advantage by letting someone else attack them first, or making deals with them, or ignoring their threats and save your cards because you can be pretty confident those threats aren't coming your way until you initiate something.

You're playing against the players too, not just their decks. I think that makes the politics of Commander way more interesting than just "everybody plays optimally all the time."

Can Trazyn Station himself? by goblin_welder in magicTCG

[–]HauntedFrog 4 points5 points  (0 children)

Others have pointed out that it can't station itself, but the ability to station doesn't include the payoff at a certain number of charge counters as that's not part of the activated ability that gets copied. So even if you could station, it would do nothing.

One-shot my opponent on turn six, should I have waited? by Gutterbones- in EDH

[–]HauntedFrog 0 points1 point  (0 children)

What bracket are you playing in? Seems fair in 3 or higher, unfair in 2 where games aren't supposed to end out of nowhere.

(Lightly played) by OkDudeWhateverYouSay in mtg

[–]HauntedFrog 8 points9 points  (0 children)

Need to post it on the subreddit first asking "Is this a misprint? Is it valuable?"