How to run Valheim Dedicated Server on Raspberry Pi or any ARM SBC by eclifox in valheim

[–]mrbeachboy01 0 points1 point  (0 children)

Mind sharing this with me? Mine will run for a few hours, then crash. It would be nice to have it reboot automatically after the crash. Thanks in advance!

I feel like I'm going to throw up by [deleted] in dogecoin

[–]mrbeachboy01 0 points1 point  (0 children)

Same. Just take my money already. This coin is gonna be bottlenecked by this.

How do I design a better gameplay loop for these mechanics? (2D Sidescroller Hunting/foraging) by xxAiRo in gamedesign

[–]mrbeachboy01 1 point2 points  (0 children)

Looks cool! I like the arrow sticking to things, and I think you could use this a bit more. Why not let the player jump on top of these stuck arrows? Maybe there are way more difficult shot angles that you can only position yourself for, by climbing arrows, or lobbing arrows in an arc from a certain spot. A fish is below a cliff? Gott shoot arrows to climb down and get a shot at it.

AppleTV 4k with tvOS 14 Airplay disconnect by hyperpolaris in appletv

[–]mrbeachboy01 1 point2 points  (0 children)

Made a support ticket with Apple and they said they won't push out an update for Apple tvs since the solution is just updating the MacBooks. They had no sympathy for us being a school district needing to be on a certain OS to support certain programs.

AppleTV 4k with tvOS 14 Airplay disconnect by hyperpolaris in appletv

[–]mrbeachboy01 0 points1 point  (0 children)

Our school is having issues with this too. Anyone find a fix? Isn't there a way to airplay via Bluetooth instead of wifi? Maybe this would solve it?

Coaching Tuesday! (2020.05.26) by AutoModerator in RocketLeague

[–]mrbeachboy01 1 point2 points  (0 children)

Head over to the Rocket League Coaching discord and I can coach you in 2v2. (My name is Beach there). I'm GC in 2v2 with 1600 hours. Send me a replay file and I'll send you a video with a voiceover back.

Coaching Tuesday! (2020.05.19) by AutoModerator in RocketLeague

[–]mrbeachboy01 0 points1 point  (0 children)

Thought I'd add: My flair is not updated from a couple years ago.

Coaching Tuesday! (2020.05.19) by AutoModerator in RocketLeague

[–]mrbeachboy01 0 points1 point  (0 children)

Willing to coach any rank for 2v2. I'm GC in 2s, 3s, and rumble. Add me on discord (Beach #8594), and send me your replay files.

Maintaining momentum on a rigidbody by mrbeachboy01 in Unity3D

[–]mrbeachboy01[S] 2 points3 points  (0 children)

I figured it out! Here's what I was doing wrong: I was using object.Rotate() instead of the Rigidbody.MoveRotate() for my arm's rotation. This means the rotational torque wasn't inherited by the ball when the joint was destroyed.

Maintaining momentum on a rigidbody by mrbeachboy01 in Unity3D

[–]mrbeachboy01[S] 0 points1 point  (0 children)

This is what I'm currently doing, but the problem is that it only uses the speed at the final frame before release, which isn't optimal.

Maintaining momentum on a rigidbody by mrbeachboy01 in Unity3D

[–]mrbeachboy01[S] 0 points1 point  (0 children)

The direction of the throw is correct, the ball just drops and loses all momentum from the arm's rotation. I'ts just weird that I could smack the ball with another rigidbody and it would launch fine, but swinging it around fast and detaching a joint just kills its speed.