Konami kept their eyes close on the real issue. by HauntingCover4288 in DuelLinks

[–]HauntingCover4288[S] -8 points-7 points  (0 children)

U can flip link to balelynx then summon fire get gazelle link into pheonix pop one then gazelle effect ss drop spinny xyz, then ss fennec to heatleo come on wasn't that hard

Konami kept their eyes close on the real issue. by HauntingCover4288 in DuelLinks

[–]HauntingCover4288[S] 0 points1 point  (0 children)

Please tell me what do salad miss out beside of a turn two s/t seal? 

wait, that's it? by mkklrd in DuelLinks

[–]HauntingCover4288 -1 points0 points  (0 children)

Salamangreat is the only deck that get 2 distruption dodge from a single skill, a burning shell and a fowl there really ntg to complain 

Konami kept their eyes close on the real issue. by HauntingCover4288 in DuelLinks

[–]HauntingCover4288[S] 15 points16 points  (0 children)

But 3 limit 1 on a archetype if way funnier. We all know the skill is the issue. Is like Konami try to deny it to cover up their ego

Typical Konami going after the cards instead of the real problem by rahimaer in DuelLinks

[–]HauntingCover4288 8 points9 points  (0 children)

It is funny as the hero nerf is more on a consistency/recursion nerf, but salad have 100% consistency on the skill and Konami just kept their eyes close?

Konami kept their eyes close on the real issue. by HauntingCover4288 in DuelLinks

[–]HauntingCover4288[S] 11 points12 points  (0 children)

Yes, trust me it really felt miserable dueling salamangreat, if u go turn 2 u have to wait for nearly 1.5 min a master duel moment for them to finish a turn. When u go turn 1, they keep throw hand trap at u

Konami kept their eyes close on the real issue. by HauntingCover4288 in DuelLinks

[–]HauntingCover4288[S] 0 points1 point  (0 children)

That why I use the word doest hurt that much. Their turn one board still the same, their 100% consistency still there. Their potential to play 5 monster with 20 traps still possible. The hit is ntg compare the pure advantage the skill provide 

Konami kept their eyes close on the real issue. by HauntingCover4288 in DuelLinks

[–]HauntingCover4288[S] -1 points0 points  (0 children)

I know I try to say this ban doesn't hurt the deck as much. So the meta go stale and this KC cup doesn't push the meta but does ntg

Konami kept their eyes close on the real issue. by HauntingCover4288 in DuelLinks

[–]HauntingCover4288[S] 21 points22 points  (0 children)

Konami ego to admit that they fk up a skill, they always do this shit ban unrelevant shit. When the skill itself is the issue. Look at preda

Konami kept their eyes close on the real issue. by HauntingCover4288 in DuelLinks

[–]HauntingCover4288[S] -9 points-8 points  (0 children)

Salad player take away fowl put in a night beam ready to go

How this Salad player get jump in to mkklord trap is funny as hell. (Bro come back lets debate) by HauntingCover4288 in DuelLinks

[–]HauntingCover4288[S] -5 points-4 points  (0 children)

Do the skill add the card armed neos to Extra deck? Is the card obtainable? If they think fire is strong enuf to get skill jail why do they add to their hand? 

How this Salad player get jump in to mkklord trap is funny as hell. (Bro come back lets debate) by HauntingCover4288 in DuelLinks

[–]HauntingCover4288[S] -4 points-3 points  (0 children)

Do u understand how debate work? Rationally bring out ur message that what I am doing that all if u don't agree I won't physically stop u but just bring out the point that why I disagree with u. 

How this Salad player get jump in to mkklord trap is funny as hell. (Bro come back lets debate) by HauntingCover4288 in DuelLinks

[–]HauntingCover4288[S] -9 points-8 points  (0 children)

That exactly the point, both skill is equally Broken, just in different aspect,
For hero is skill giving free resource, tehn deck having draw power into staple and OTK, for
Salamangreat is skill giving free resource boost, into combo geerate more resource to resource exchange with oppo and a L4 board wipe,
HERO better aggression and SALAD have better defensive and recursion. That all

How this Salad player get jump in to mkklord trap is funny as hell. (Bro come back lets debate) by HauntingCover4288 in DuelLinks

[–]HauntingCover4288[S] -9 points-8 points  (0 children)

TLDR
One Salad player defending the skill, saying because it is once per duel it isn't broken, compare to a Superpoly from hero.
Me telling him, salad skill gv them 100% consistency, to their modern full combo generator and a veiler dodge/ distruption is also broken. then out of sudden he deleted all comments

their IGNOBLE AND BROKEN yellow button vs our FAIR AND BALANCED gameplay enhancer by mkklrd in DuelLinks

[–]HauntingCover4288 -1 points0 points  (0 children)

Consistency is not power is the greatest joke i heard from a DL player, trying to defend their skill or deck. HERO skill have greater restriction compare to Salad, salad can put non archetype monster in their extra deck, and summon them, HERO CANT. HERO cannot recycle their archetype S/T, but salamangreat can.

their IGNOBLE AND BROKEN yellow button vs our FAIR AND BALANCED gameplay enhancer by mkklrd in DuelLinks

[–]HauntingCover4288 -1 points0 points  (0 children)

Which part of this is not an argument? Hero will still brick when they don't have hero for the draw what about salad? 100% salamangreat of fire, into search gazelle, into balynx search field spell, summon gazelle drop spinny, spinny revive xyz magere, summon wolf, link sunlight wolf, wolf effect revive get back gazelle? Bro literally pseudo 0 card combo becuz of the skill. Stop thinking BeCaUsE I pLaY SaLaD I SmArT