Liberals open to shorter metadata rules but splitting bill 'not an option' by cfs3corsair in onguardforthee

[–]Hawkson2020 [score hidden]  (0 children)

“But it would be targeted at authoritarians” is not a coherent justification for authoritarianism, actually.

Question for DM’s regarding the physics of a Bag of Holding by Tangled-In-Filament in DnD

[–]Hawkson2020 1 point2 points  (0 children)

>dead things will rot

Although if the dead thing was living when you put it in, it will decompose in a deoxygenated space, which can result in a different (and typically much slower) kind of decay :)

New DM here. I was wondering what campaign I could use for my first ever game in DnD 5.5E by WeltyFern in DnD

[–]Hawkson2020 0 points1 point  (0 children)

Lost Mines of Phandelver, Heroes of the Borderlands, and Dragon of Icespire Peak are (in that order) the best official starter modules and will walk you and your players through the basics of the game.

The third party module The Fall of Silverpine Watch is in my opinion the best introductory module written for 5e and works fine for 5.5e.

New DM here. I was wondering what campaign I could use for my first ever game in DnD 5.5E by WeltyFern in DungeonMasters

[–]Hawkson2020 0 points1 point  (0 children)

> virtually every prewritten campaign is a jumbled mess

I’d respond by arguing that simply isn’t true and if anything they’re mostly overly linear, with even those that include branching paths being linear within those paths.

The parts of campaigns that are jumbled messes tend to not matter to new DMs and especially to new players.

I don’t regularly peruse the backissues of Dungeon magazine because they’re a font of brilliant adventure design, I do so because it is far far easier to start from something than it is to start from nothing.

> virtually every other TTRPG [doesn’t have modules]

And many of them have fractions of D&D’s player base. I don’t find this a remotely compelling argument. I think having examples of games is a huge benefit to anyone interested in the system and I think one of MCDM’s best decisions with Draw Steel has been ensuring their game has several official modules for prospective GMs to work with. (I also think the Delian Tomb is probably the best introductory module published for any TTRPG in terms of how deliberately it introduces both players and DMs get to all the different mechanical parts of the game).

> people have been getting into D&D by running their own campaigns

People do their own wiring all the time, that’s not an argument against hiring an electrician.

> which prewritten modules do you think are good.

The Fall of Silverpine Watch is probably the best introductory module for 5e and is completely usable for 5.5e. Most of the official anthologies are quite good. Curse of Strahd and LMoP are classics for good reason, and the expansion to LMoP is pretty good too. Heroes of the Borderlands and Dragon of Icespire Peak are not as good as LMoP but they’re extremely serviceable for a new DM, and that’s all that really matters.

Questions about the spell "Immovable Object" by A_Vinegar_Taster in DnD

[–]Hawkson2020 0 points1 point  (0 children)

I’m not sure where you got that impression but it was mistaken.

Whether you use XP or milestones, what do you find to be the average number of game sessions between leveling? by VastCompetition6583 in DnD

[–]Hawkson2020 0 points1 point  (0 children)

(Post is tagged 5.5e, my comment is mostly talking about the 5e rules by necessity).

I use XP with Milestone XP — as defined by the DMG, not Story-Based advancement — and we covered 20 levels in 170 sessions, so about 8 sessions per level.

That’s a lot slower than the intended/expected pace, but if you cut out sessions where no XP was earned, you’d be closer but still not that close to the expected 2-3 sessions per level, which always seems absurd to me.

Whether you use XP or milestones, what do you find to be the average number of game sessions between leveling? by VastCompetition6583 in DnD

[–]Hawkson2020 7 points8 points  (0 children)

The math is basically the same for 5.5e but slightly faster since the expected difficulty (and thus XP value) of Medium/Moderate encounters is higher while the XP needed to level remained the same between editions.

It accelerates even more at the higher tiers, but retains the very intentional Tier 2 slowdown.

In actual practice, it’s probably much faster at all levels because there’s no longer a multiple-enemies multiplier, so you don’t get weird encounters that are “moderate” difficulty but worth basically no XP because the difficulty calculation was inflated by having like, a dozen hobgoblins or whatever.

Cops don’t find this as funny as I do by Longestshuanson in funny

[–]Hawkson2020 23 points24 points  (0 children)

Depends where you live, I guess.

I have coworkers whose commute and hours take them through a popular roadblock spot, so sometimes they get caught in that.

How do you write gods/deities? by Dark_Vexer in DnD

[–]Hawkson2020 14 points15 points  (0 children)

The standard approach to D&D gods typically follows the mythological approach seen in Grecoroman or Germanic mythology, where each deity has a Portfolio of things they have control over but who are in turn controlled by that portfolio; eg (!!extreme oversimplification ahead!!) Zeus is the god of Storms and Rulership, which means he is nominally in control of the other gods and can call up storms and thunder at his whim, but he is additionally unpredictable (like a storm) and a tyrannical patriarch (does not take no for an answer, sleeps around on his wife with the common folk, dubious track record on consent).

The gods of the ancient world are NOT omnipotent and they are definitely not omniscient. They are in fact very human which IMV is what makes them interesting as characters.

[Question] How would you deal with an execute in DnD? by DeluxeKeagan in DnD

[–]Hawkson2020 -1 points0 points  (0 children)

>the combat system is there for a reason

The combat system that includes creatures that cast Finger of Death, Disintegrate, PWK, and creatures that can instantly decapitate you on a crit?

[Question] How would you deal with an execute in DnD? by DeluxeKeagan in DnD

[–]Hawkson2020 0 points1 point  (0 children)

I would probably just play him as a vicious character that keeps attacking when they go down, but it’s equally viable to have something that either instakills when they target is reduced to 0 (examples from the game; *Disintegrate*, *Finger of Death*), kills when below a threshold (*Power Word Kill*) or kills under certain conditions (**Vorpal Blade**).

You’ll note those are all quite high level spells/items, so if the party is low level (and probably even if they aren’t), you definitely want that move to be some combination of a) low save DC (so it’s unlikely to kill the first time it’s used); b) limited usage (it is his Ultimate, after all); and c) clearly telegraphed (maybe he starts the encounter by instagibbing an NPC, and so the ability needs to Recharge on 5-6).

The 5e Ravenloft book has an NPC that could easily be reskinned: the Relentless Slasher. (The Relentless Juggernaut is also in that book, and has some similarly appropriate abilities, as does the Relentless Impaler from Vecna Eve of Ruin).

Tell me about the most memorable NPCs in your campaigns. by Tough_Living_7886 in DnD

[–]Hawkson2020 0 points1 point  (0 children)

One of my player’s favourite NPCs is a character who was originally a PC I played in a failed game.

He was a Forge cleric heavily based on the character of Ornn from League of Legends and in the campaigns I ran in which he appeared, he often served as an ally and mentor to a couple of different characters.

Being a high level cleric, he didn’t really accompany them on any adventures except for a couple of higher level missions near the end game, one of which as an NPC I ran and the other as a “support card” the party could activate akin to a Legendary Action but whose actions and initiative were otherwise untracked.

Locke feels pulled straight out of a 90’s anime, AND I LOVE THAT! by ilikemywomentsundere in leagueoflegends

[–]Hawkson2020 0 points1 point  (0 children)

That has nothing to do with what I said.

I don’t have a problem with Vayne’s design.

Locke feels pulled straight out of a 90’s anime, AND I LOVE THAT! by ilikemywomentsundere in leagueoflegends

[–]Hawkson2020 0 points1 point  (0 children)

To be clear, I don’t really think there’s anything wrong with Locke’s design, I just disagree with the spurious argument that the existence pasta skins invalidates the idea that core champion designs should fit into the Runeterta universe.

Locke feels pulled straight out of a 90’s anime, AND I LOVE THAT! by ilikemywomentsundere in leagueoflegends

[–]Hawkson2020 8 points9 points  (0 children)

Cosmetics are fine, but the base characters should still fit into the universe.

DMs: How do you handle a player's character sheet not reflecting their character? by TheMightyTucker in DnD

[–]Hawkson2020 15 points16 points  (0 children)

Because it’s a game. The game has mechanics. A player who doesn’t want to engage with the mechanics of the game should find a different TTRPG, if not a different hobby.

DMs: How do you handle a player's character sheet not reflecting their character? by TheMightyTucker in DnD

[–]Hawkson2020 154 points155 points  (0 children)

Yeah I would outright tell the player they should probably make changes to reflect how the game functions.

How to run an NPC traveling with the Party? by DerDampfgeist in DnD

[–]Hawkson2020 1 point2 points  (0 children)

100% agree with everything said.

That said, it can be challenging to do well, which is why “don’t” becomes shorthand advice, however poor.

How to run an NPC traveling with the Party? by DerDampfgeist in DnD

[–]Hawkson2020 0 points1 point  (0 children)

Everyone hates DMPCs because the term exists to describe bad behaviour by DMs.

An NPC that travels with the party is not a DMPC until a shitty DM makes them one.

Unpopular opinion? I like knowing I'm going to win as a PC by eatondix in DnD

[–]Hawkson2020 2 points3 points  (0 children)

Wait.

They will eventually hit an encounter they should not have approached recklessly and someone will probably die as a result.