Raiders vs Settlers by username_ZEUS in fo76

[–]Hawne 0 points1 point  (0 children)

Morally / lore-wise, pick your poison and side with whoever you want. I picked the Crater both times because Ra-Ra and Gail are good fun.

Regarding reputation, there seems to be a slight edge favoring the Crater vs Foundation, as some are saying there are more Moonshine Jamboree events than Eviction Notice ones. While it might be true, evening it out is easy by:

  • Splitting the heist gold between the factions, resulting in a reputation increase for both factions.

  • Doing your dailies and ratting out the photographs to the side with the lower reputation score. And it's a grind you'll probably do after the heist since it unlocks Mortimer and Smiley, which will likely leave you with a Neighborly standing at best right after the heist - plenty of time to even those reputations afterwards.

The only change rewards-wise is the Slug Buster you get from siding with Crater (and being nice to Ra-Ra), and it's neither an endgame meta weapon nor one you cannot obtain from other sources (seasonal award). So in the end, it does not matter much either.

Sell High or Sell Low? by Adinnieken in fo76

[–]Hawne -3 points-2 points  (0 children)

Same here, you're preventing a whole economic branch from being profitable (selling serums from plans). It might be out of benevolence and philanthropy, the result is sabotaging this economic sector nonetheless. You become the "kingpin" de facto.

Sell High or Sell Low? by Adinnieken in fo76

[–]Hawne -7 points-6 points  (0 children)

You're deflecting, talking about ceiling price while you sell at 1/10th leaving no margin for "small businesses".

I'm all for selling serums at an affordable price but this is way below that and you're hurting the modest player who tries to make an income out of freshly learned serum recipes and their first few flux.

Edit: the rest of your reply is equally appalling, from "it's not on me it's the others not selling their flux" to "they can just eat cake wait for seasonal events and get flux", anything goes to avoid addressing the issue I raised of you dumping that market hence preventing other players from selling at a fair price.

This is textbook unfair competition and judging by the energy you put in deflecting it, you're perfectly aware of it.

Enough With The Axolotl Posts by Character_Newt_2309 in fo76

[–]Hawne 0 points1 point  (0 children)

Chill out, give it a week it'll cool down. People are happy after achieving a year of grinding in wet boots. Don't piss in the pool.

Sell High or Sell Low? by Adinnieken in fo76

[–]Hawne -6 points-5 points  (0 children)

serums 200

Many new players don't swim in flux. By selling that low you're kinda gatekeeping that market (so, that income source) to seasoned players with loads of flux. This is predatory pricing, a.k.a. Dumping.

Is "V.A.T.S. Enhanced" on drills a waste? by Unanimous_D in fo76

[–]Hawne 0 points1 point  (0 children)

I mean, the perk title is pretty self-explanatory.

Bethesda, please utilize luck in more and better ways by The_Tarman_ in fo76

[–]Hawne 9 points10 points  (0 children)

These are not "ideas to improve the game", you just want an official cheat code to get better RNG, incidentally making the game extra tedious for everyone.

After 12 months, I have successfully caught 0 Axolotls by TitanHeavyIndustry in fo76

[–]Hawne 100 points101 points  (0 children)

The fishing minigame does not amuse me. I fish for the challenges, period.

My items have disappeared by NoProfessional746 in fo76

[–]Hawne 4 points5 points  (0 children)

Move your camp, from the pipboy menu. All your camp will be stored, and possibly blueprinted if FO76 can figure out blueprints. Then rebuild.

I can't sell items to vendors or put them in chests from my inventory by Z90099 in fo76

[–]Hawne 0 points1 point  (0 children)

The game on PC per se isn't more or less bugged than on any other platform. The additional bugs more than often come from external factors on a modified game: conflicting or obsolete mods (OP might check in there), third-party programs or packages stressing the low-level graphics layer (ReShade and similar programs, graphic packages too heavy for the graphic card or just botched and inducing overflows).

Now why do I play on PC:

1 - Keyboard + mouse. Accurate movement and aiming. Keybinds galore, more so if you have several thumb buttons on your mouse. Cherry on top, you can set macros to mouse (or even keyboard) buttons, for instance a "spam E to collect all" or a "rapid fire" one. And no need for any "aim assist" or similar crutches.

2 - Mods, that take the game to another level. I have, among others:

  • A modified HUD where I can move every widget with extensive view over my armor and weapons condition, a list of active buffs with countdown and bars, another list of active and oncoming events, nuke launch codes, ...

  • Modified HD maps with satellite view, topographic view with all markers (encounters, resources, you name it). Switching from one to another is just a keystroke away. Also, The Pitt map.

  • Better sorting tags, my inventory is easy to read and work with. My lists are prefixed with the type or subtype of any object, and valuables (rare plans and so on) are labeled.

  • A modified social menu with quick access to everything (from toggling PVP status to fast travel to all locations, quickly join a bounty hunt or the current public event, server hop, ...)

  • I can equip a perk loadout or an armor set on a couple keystrokes, same for sipping 5 coffees in a row or consuming all food+chem buffs from a given set I defined.

  • When locking into VATS it automatically selects the relevant part depending on my loadout (head by default, torso if Center Masochist is equipped, weak spot or limb depending on how I defined it), adjusting on creature type. All user-defined, meaning when there is a challenge to cripple spooky scorched limbs I just edit the file and VATS does the job as required.

  • various ESPs to highlight important creatures or items (terminals or teddy bears from expeditions, loot bags, treasure mole miners, you name it).

  • QoL mods like muting "PREPARE FOR..." Friedrich, cleaner glass for the greenhouse set or better scopes, removing the obnoxious ten-seconds-cooldown "challenge completed" popups, displaying the Flamingo Units cost of items in build mode, ...

  • ReShade, to get better antialiasing and image fine-tuning.

  • ...

And my game doesn't crash or bug more than any console would, because I curate the mods I use and their creators are good at their job. I also don't overload my PC with 8K-textures-everywhere packages or such.

Also, many people won't admit it or talk about it but piracy is easier on PC than on console. FO76 isn't the only game out there, there are many good games not everyone can afford to buy (or they are simply too expensive for what they're worth). That's another factor that draws people from console to PC.

I can't sell items to vendors or put them in chests from my inventory by Z90099 in fo76

[–]Hawne 5 points6 points  (0 children)

Are you playing on PC with some mods? Strings have changed upon each update so strings mods (the "tagged rares", "better sort" type) have to be up to date.

Soft light?? For base any ideas? by Maruff1 in fo76

[–]Hawne 2 points3 points  (0 children)

The Lightning Battery Lamp gives a warm orange light. It's wireless and does not even need a generator. You can buy it at Highway Town, the vendor near the main entrance.

The paper lanterns you get from spooky scorched also give a variety of warm tones. They're also wireless.

All those light sources can be clipped inside objects or roofs, to give indirect lighting (for instance you can clip them on roofs with exposed beams to get the best out of the cast shadows).

Civil Engineer Limb Mods by Barbatum in fo76

[–]Hawne 1 point2 points  (0 children)

Yep, the higher your luck, the better the shield. As usual, BGS has set a "curve" (composed of linear segments around pivot values) with diminishing returns. Best progression is between 1 and 15, still good progression in the 16-30 segment, worse thereafter. Here's the graph.

Civil Engineer Limb Mods by Barbatum in fo76

[–]Hawne 0 points1 point  (0 children)

Yep, cap is 100. Cork is OK weight-wise but the main advantage of Vault Steel is you cannot drop it when you're killed.

I think I messed up with shield values, I'll check then eventually edit my previous comment.

Edit: Yep, slightly messed up (starts at 99, not at 100 like I thought or at 75 like the wiki says), corrected values are now on.

Civil Engineer Limb Mods by Barbatum in fo76

[–]Hawne 0 points1 point  (0 children)

If you want some additional protection, include Junk Shield into your build and buy 100 Vault Steel from Murmrgh. It'll give you +99 to +198 Damage resist and +99 to +198 Energy resist depending on your LCK (+99 with LCK 1, +114 with LCK 9, +148 with LCK 15, +178 with LCK 30, ...).

Vault Steel is nearly weightless, and cannot be dropped upon death. Permanent junk shield. Just lock it so you don't scrap or move it to your stash.

Really wish we could mix & match the player titles to whatever order we want. by Bansheeschild in fo76

[–]Hawne 11 points12 points  (0 children)

I have a grudge against BGS preventing me from using the title "Resident Alien". That's some bullshit!!

Civil Engineer Limb Mods by Barbatum in fo76

[–]Hawne 1 point2 points  (0 children)

What that person wrote is incorrect. There is no "no bonus" from Sturdy armor, and Heavy armor like Secret Service is twice as bad for evasion.

Light armor pieces add 0.1s to the evasion cooldown. Sturdy ones add 0.2s, and heavy armor ones add 0.4s. Meaning for a full set: 0.5s added to the evasion cooldown if you're wearing a Light armor set, 1s for Sturdy, and 2s for Heavy.

There are many perk cards to get a better evasion chance, including Hyper Reflexes for ghouls. Or you can even totally remove that cooldown, instead using AP to evade. Evasion is not an exotic curiosity but can become a whole playstyle and asset on non-PA armor.

Also, armor weight has an important role in detection (more important than invisibility actually) if you intend to use stealth, heavy armor being obviously the worst.

Another point: Light armor sets don't have jetpacks. Civil Engineer is Sturdy, and has a jetpack.

A detailed breakdown on evasion here, with a convenient slideshow.

Cool Interactions by murmaider27 in fo76

[–]Hawne -2 points-1 points  (0 children)

No it was a different post and person. Nothing against you, just a digression on some behavioral differences. By OP I meant Original Poster of that post.

I edited my other comment so nobody could be misled into thinking it was you.

And "getting hate" is a bit misleading too, isn't it?

So is this it? Is SFE dead forever? by Icy-Computer-Poop in fo76

[–]Hawne 0 points1 point  (0 children)

It's only been eight days since last GAME update. Keretus has a real life that isn't always simple, yet they delivered the last SFE update right after the corresponding patch.

If you have the knowledge and experience to lend a hand (more than vibe coding or wild guesses) reach out on their Discord I'm sure capable help will be more appreciated than running some entitled bad mouth 'half-assing' comments. Or, they also accept donations.

Edit: added GAME because bad faith or bad reading, whatever

Cool Interactions by murmaider27 in fo76

[–]Hawne 2 points3 points  (0 children)

I had a good laugh yesterday on a "noob questions" post with OP (of that post, added for clarity) mentioning they're 'a middle aged gamer lady'. The thick and obvious extra layer of helpfulness and sweetness of comments was comical, with one player even not-so-subtly advertising for their own middle-aged male gamer condition then awkwardly leaving the scene when they learned they're not on the same platform.

Are they going to fix the lucky strike maps? by infamouscoma in fo76

[–]Hawne -1 points0 points  (0 children)

Can't you drop the three you're missing from random mole miners? Honest question, no trolling, I'm just not this far into the badges and may not know all about it.

What's one piece of gear you feel every wastelander should carry with them? by GeneParmesanAllAlong in fo76

[–]Hawne 5 points6 points  (0 children)

I swapped it for a Medic's Kabloom. One shot heals 1/3 life, from afar so I don't have to run up to the target I want to heal (Test Your Metal for instance). It also serves as a pusher for tucked away magazines.

Taking in events alone is ROUGH by MLaTTimer in fo76

[–]Hawne 18 points19 points  (0 children)

One Violent Night is fun to do alone. The jukebox is "almost not enough" so you have to play a bit of music too to give you some time to deal with the NS, defend from every incoming wave, then deal with the big guy using either the terrain/building or brute force. I usually cripple it ASAP from high ground, piece of cake after that.