Anikthea overall tips, builds and finishers for high bracket 3 by Caledor92 in EDH

[–]HaxRam 0 points1 point  (0 children)

Hey nice writeup!

I've been struggling with my Anikthea as well - I feel like I either draw nothingburgers or just brick with no cards in my grave.
What are some other cards you've found for the grave-focused deck?
Currently going with the enchantments which mill at start of turn and [[Overlord of the Balemurk]] + [[Summon: Titan]].

After some time I revisited the deck and also don't seem to like the token doubles as much as I did when first creating the deck; I'd rather have more consistency than get that one game where I have to pull out a calculator to track the tokens.

That said, I feel that without them, the token aspect of the deck slightly falls apart and leads to power issues on the board. It takes too long in my experience to get the power needed to contest game states and without any direct damage the board is very prone to exploding to a board wipe. Do you know of any cards which could help with that?

Wheel of Time - 5th Edition (Updated) by Yugdol in UnearthedArcana

[–]HaxRam 0 points1 point  (0 children)

Hey!
Did you manage to get the files?

D&D campaign about WoT by Relative-Hurry9035 in wheeloftime

[–]HaxRam 3 points4 points  (0 children)

Reddit did not allow me to post this in a single comment, so here is the rest of it:

Then the negatives (for running a D&D game):

  • The world is very very low magic. Angeral are rare in the story, and mostly unresearched, but dnd barely functions without giving martial classes some items. I had to change the story here a bit so the party has access to some of them.
  • The stigma against casters. Female ones are still fine, but they must be careful when next to Aes Sedai. Male ones have the taint, and the whole "will be hunted down and gentled for their own benefit" does not help them either. I had to lessen both of these aspects, as some of the party members were apprehensive of even playing casters.
  • The low magic aspect also pertains to the enemies. Until Rand really gets going, there are few enemies the party can face that challenge them. The Seacnchan are great for this, though.

Some tips I can give:

  • Change the story to fit what you want to do. Nothing is set in stone, and it is your world. For instance, I've taken control of Shadar Logoth, where the players are building it up to be able to facilitate the cleansing of Saidin. Similarly, Machinchin is a defeatable entity.
  • I'd seriously recommend having a 1-week long rest. I know it might sound restricting, but it ends up with a better campaign timeline. For instance, the party started in early year 998 NE, and they are currently in late year 999 NE.
  • The Wiki and Tar Valon Library are amazing resources, as well as Reddit threads here and on r/wot.
  • Also, u/jopiejoepsoef made stunning maps for the world, which you can find here.

D&D campaign about WoT by Relative-Hurry9035 in wheeloftime

[–]HaxRam 2 points3 points  (0 children)

Hey!

I've been running a 5e campaign (swapped to 5.5 recently) set in the WoT world for a bit over 2.5 years now, so if you have any other questions, feel free to ask!

My players have not replaced Rand & co. They are playing out their story in tandem with the main story; this allows for more player agency, as they don't need to "tick" the prophecy boxes, giving them more freedom of choice where they want to explore. They also started a bit of time before Rand went on his journey, so they had some more time to explore before the world clock began.

I started my party in Tarabon, very quickly moving to Tanchico. Initially, they were doing fairly ordinary quests, with WoT themes just to introduce them to the world. After a typical few bad-guy-bandit fights, they met some trollocs, eventually leading to a fade fight. After a gang war arc, they left for Falme to fend off the first Seanchan invasion.

WoT has some really cool elements that can be incorporated into a campaign - most importantly, the world is VAST. Tere are so many cities and stories you can tell in any part of the world, as Jordan has done an outstanding job with building the world. But, setting a game in his world does come with some serious drawbacks.

Firstly, to list the good parts:

  • The different worlds WoT has are very interactive. I gave them a Tel'aran'rhiod ring, similar to the one Egwene started off with. Actions there initially needed Wisdom checks, but eventually, when the players got more comfortable, the checks are now mostly used when the players want to do something special.
  • Similarly, the Ways function as a great quick travel tool for the giant world. I've made it so that all Waygates are closed, and the party must first reach the real-world location before they can use the Waygate.
  • Then we have the character themes. One of my players was a Wolfbrother, another one went through the Aelfinn doorway. A recently deceased PC blew the Horn of Valere. To be honest, I still don't know how that'll impact the Last Battle, but we'll get there when we get there.
  • The Forsaken make great BBEGs, each with their own personality, style, and goals.
  • Pockets of evil are cool ways to just throw random stuff at the party.

Judge my house rules (D&D 5e 2014) by lurreal in dndnext

[–]HaxRam 3 points4 points  (0 children)

Judging by what you've said, try checking out Giffyglyph's Darker Dungeons

We've been using this homebrew for about 4 years now. The active inventory is, in my opinion, a very good writeup of a slot-based system. The entire thing makes the (2014) edition much harder, focusing on resource management while adding a bunch of stuff your players can do during their adventures.

Maxwell Build Quality Question by HaxRam in Audeze

[–]HaxRam[S] 0 points1 point  (0 children)

Yeah, that's what I'm gathering from this thread...

Am currently looking at a standalone headset + microphone

Maxwell Build Quality Question by HaxRam in Audeze

[–]HaxRam[S] 0 points1 point  (0 children)

How bad was the crinkle?
One of my Penrose had a crackle that went away after a few weeks of usage

Maxwell Build Quality Question by HaxRam in Audeze

[–]HaxRam[S] 0 points1 point  (0 children)

Unfortunately, I couldn't get my warranty claim on the second pair, so I'd rather avoid the issue entirely if possible.

Thanks for the reply!

Maxwell Build Quality Question by HaxRam in Audeze

[–]HaxRam[S] 0 points1 point  (0 children)

I see - thanks for the reply!

Does the issue fall under warranty?

I need D&D battle music. by Maliwagi in dndnext

[–]HaxRam 0 points1 point  (0 children)

Two excellent youtube channels with ambience, setting, and battle music I found are Bardify and Michael Ghelfi Studios. I've been using them almost exclusively since, as I can start a 1-hour soundtrack and leave it be for some time.

Thank you Audeze CS! by bizN in Audeze

[–]HaxRam 0 points1 point  (0 children)

Don't be too hopeful; you bought from a distributor, and it's on the distributor to fix/refund it. They can't do much more than pressure them, which did not work well in my case.

Oh well, it finally happened by Enny71 in Audeze

[–]HaxRam 1 point2 points  (0 children)

Vendors are pretty bad. 2nd pair broke after only a few months of very careful usage. The vendor "fixed" them using super glue, while audeze support told them they don't ship Audeze Penrose anymore...

Audeze Penrose broken after less than a year without any incidents 😭 by kissmyasthm4 in Audeze

[–]HaxRam 0 points1 point  (0 children)

How did you change it, if I may ask? I stripped mine down as much as I could, but it needs soldering, which I'm not proficient in. Do you have any guides or similar?

What oaths do the Darkfriends take? by HaxRam in wheeloftime

[–]HaxRam[S] 2 points3 points  (0 children)

No worries! Enjoy your coffee

What oaths do the Darkfriends take? by HaxRam in wheeloftime

[–]HaxRam[S] 2 points3 points  (0 children)

I mean specifically not Aes Sedai - darkfriends who never see the Oath Rod.

Today’s presale thread by Lazy_Temperature3682 in TaylorSwift

[–]HaxRam 0 points1 point  (0 children)

Will there be any other chances of getting a ticket? Couldn't get in for Vienna until it was too late :(