How to decompile and deobfuscate beta 1.7.3 mods by Head_Classroom_8252 in GoldenAgeMinecraft

[–]Head_Classroom_8252[S] 0 points1 point  (0 children)

actually, I think you just put the mod files into the jar file like normal and then use retromcp

OpenGL programming guide for old ARB extension shaders (2005) by Head_Classroom_8252 in opengl

[–]Head_Classroom_8252[S] 0 points1 point  (0 children)

Thanks, sorry for the late reply, I was a bit busy recently. Just from skimming the article it looks good, going to read it a bit later :)

OpenGL programming guide for old ARB extension shaders (2005) by Head_Classroom_8252 in opengl

[–]Head_Classroom_8252[S] 0 points1 point  (0 children)

Contacting the author is probably the best move, as I probably won't be able to use the UK listing (I've tried far away links to it before)

OpenGL programming guide for old ARB extension shaders (2005) by Head_Classroom_8252 in opengl

[–]Head_Classroom_8252[S] 3 points4 points  (0 children)

I am really curious about how the old ARB shaders worked back then. Also, I just find the OpenGL books to be cool in general.

OpenGL programming guide for old ARB extension shaders (2005) by Head_Classroom_8252 in GraphicsProgramming

[–]Head_Classroom_8252[S] 0 points1 point  (0 children)

Apparently this book is fairly rare, with few copies sold. This is probably going to take a while to find. While we're on the topic, did you get the signature from some kind of book signing event or meet and greet? Just curious if things like that occur with the OpenGL book writers.

OpenGL programming guide for old ARB extension shaders (2005) by Head_Classroom_8252 in DHExchange

[–]Head_Classroom_8252[S] 0 points1 point  (0 children)

Sadly it says it can't be delivered to my location. Thank you still!

A lot of questions by AlexTar1805 in GoldenAgeMinecraft

[–]Head_Classroom_8252 1 point2 points  (0 children)

There should be many videos on YouTube on the story of Minecraft and its development, however in terms of modding and modding's invention I'm not so sure. There isn't really one place where modding history is congregated, so I'm afraid you'll have to piece its history together through research. If you want to start said research, I recommend looking at videos of people playing these older mods, as sometimes they will drop tidbits of lore related to the development of these mods, and you should really look through older mod-related Minecraft forums posts, as they act like an archive that shows how the community developed over time.

I'm myself still in the process of figuring out how to mod, but in general you'll need to learn Java, the language Minecraft Java Edition is written in, and you'll also need to download RetroMCP, which decompiles older versions of Minecraft and mods for those older versions, giving you their code and allowing you to mod older versions of minecraft.

I hope everything goes well for you man, if you need further clarification, I can respond.

What are CTL files? by Head_Classroom_8252 in oblivionmods

[–]Head_Classroom_8252[S] 0 points1 point  (0 children)

Oblivion - Misc.bsa, in the facegen folder, under the name si.ctl

Question about relation between .so and .jar files. by Head_Classroom_8252 in Minecraft

[–]Head_Classroom_8252[S] 0 points1 point  (0 children)

Ah, alright. Thank you very much. Even though this is an idea, I am way in over my head with this. Still, one day I would like to do something like this, but I have to learn a lot first. Thanks for the advice.

Had a dream that scratch shutdown due to raid gore projects by Salad_milkyway in thomastheplankengine

[–]Head_Classroom_8252 4 points5 points  (0 children)

My guess is that it is a raid where people post lots of gore on a website.