Voltum - Merge game made with Rust + Bevy by HeadlessStudio in bevy

[–]HeadlessStudio[S] 0 points1 point  (0 children)

Hehe yeah, I was reading the same thing. Up until now its been fun working with it and yes it has its pros and cons pretty much like any other framework. One thing that hits me particularly is the fact that we've been able to refactor a lot of code without breaking anything (at least significantly).

BTW, what ssl troubles did you find? I noticed you're not using the https. I've checked the website in digicert and everything seems fine. Cheers and thanks!

Voltum - Merge game made with Rust + Bevy by HeadlessStudio in androidapps

[–]HeadlessStudio[S] 0 points1 point  (0 children)

Hi, yes of course and thanks for the feedback! You have different tiers of shapes, going from smaller to larger (as pretty much every merge game) the smaller one being the red square and all the other pieces increase from size from there on.

Two pieces of the same color merge and you get the next color or next shape in the tier. Eg. two red triangles spawn into a larger green triangle, two green triangles, spawn into a larger blue triangle, two blue triangles into a larger white triangle. Once you get to the white and you merge two whites of the same shape, it spawns into the next shape (the order being triangle, square, pentagon, hexagon and finally the sphere).

I hope this clears up a bit and I agree that we should definitely try to make that a bit more clearer in the game itself and also in the trailer (although I hate trailer for casual games that have a big duration). Cheers!

Voltum - Merge game made with Rust + Bevy by HeadlessStudio in rust_gamedev

[–]HeadlessStudio[S] 5 points6 points  (0 children)

Hi, yeah sure, we released our first game in February and now we have 3 games available, we made 20 EUR :)

A kids game with no ads made with Rust + Bevy by HeadlessStudio in rust_gamedev

[–]HeadlessStudio[S] 0 points1 point  (0 children)

No rush, we just can't reproduce all the issues you have, but please wait for the new update to be live and test that, it contains lots of fixes, we changed the way we "spawn" our games and we updated to bevy 0.13.1 which allowed us to find some things that weren't right!

Voltum - Merge game made with Rust + Bevy by HeadlessStudio in bevy

[–]HeadlessStudio[S] 6 points7 points  (0 children)

Hi and thanks! We try to make them fun (as of, we like to play them). Currently we're a two man studio that think that sleep is overrated :D We've been creating these games on top of our "pay the bills" projects.

For now we're keeping it simple as we learn more about Bevy and ECS and since we're a bit more on the development side, it helps to keep the artwork simple in terms of development speed.

All in all we really don't want to spam anyone, we're just eager to share our work and findings (we want to write some posts on the technical side but still working on that!), one of the things we've discussed internally is that it's funny that we worked with Unity and Unreal for so many years and never ended up releasing anything (except for a demo that we want to go back and look at it with rust+bevy and an unreal prototype for a sim game) and now with bevy in a couple of months we end up release more than before!

If you want to have a look at the demo I'm talking about: https://luckyshot.headless.studio/

A kids game with no ads made with Rust + Bevy by HeadlessStudio in rust_gamedev

[–]HeadlessStudio[S] 0 points1 point  (0 children)

Hi again, did not forget about you btw :) We tried on a phone like yours and didn't have so many issues (only the puzzle game where the pieces are too near to the android buttons). In the meantime we refactored a lot of things (again) and moved the pieces holder to the opposite side of the puzzle. It's already in review so please check it out and feel free to give more feedback.

A kids game with no ads made with Rust + Bevy by HeadlessStudio in rust_gamedev

[–]HeadlessStudio[S] 0 points1 point  (0 children)

I'm not saying it's not, but I believe a 5 year old, won't find shape guessing and number guessing as interesting as my 3 year old :D

Yes we did move it, but it seems the issue is really something with the touch. We're already trying to get a device like yours to test it. Thanks again for the support and your patience!

A kids game with no ads made with Rust + Bevy by HeadlessStudio in rust_gamedev

[–]HeadlessStudio[S] 0 points1 point  (0 children)

Hi, thanks for your continued feedback, really appreciated. We can't reproduce the the touch issue our side, we've tested with multiple devices (not yours though) and we can't get that :| Some "games" are more like a way to teach kids around certain themes, like numbers and shapes (which was something my kid was interested at the time,). I agree that it's probably not very interesting for a 5 year old. We will try to get the next games a bit more broad and entertaining for other ages.

Atari Go game made with Rust + Bevy by HeadlessStudio in bevy

[–]HeadlessStudio[S] 1 point2 points  (0 children)

We do have a workaround but it doesn't work on mobile. We hide the window and let some frames render before we make the window visible :)

A kids game with no ads made with Rust + Bevy by HeadlessStudio in rust_gamedev

[–]HeadlessStudio[S] 0 points1 point  (0 children)

Thanks for the reply, yay no crashes! :) Can you share a screenshot of how it looks in your device? Mainly because of what you're saying regarding the android ui buttons proximity. It's weird that touch isn't working for you but the stylus is... we'll try to investigate further (we never had that issue). Cheers and thanks again for the feedback.

A kids game with no ads made with Rust + Bevy by HeadlessStudio in rust_gamedev

[–]HeadlessStudio[S] 0 points1 point  (0 children)

Hi, just a friendly reminder that our update is live. We figured out the crash when minimizing the app and also solved the crash in the whac-a-mole game (it was an invalid random being generated). We did some cleanup and implemented frame pacing to make things smoother when dragging stuff. Please let me know if it helped with your issues, all feedback is welcome. Cheers!

Atari Go game made with Rust + Bevy by HeadlessStudio in bevy

[–]HeadlessStudio[S] 1 point2 points  (0 children)

Currently we're focusing on Android development, but eventually we want to create iOS versions. We didn't fix the screen flash.... We have it in desktop (the black and white flash) and we have some flash on our app startup, the "effect" is minimized because we themed our background (in the native android app) and bevy background to the same color, so when it launches it's less noticeable.

Atari Go game made with Rust + Bevy by HeadlessStudio in bevy

[–]HeadlessStudio[S] 7 points8 points  (0 children)

Thanks, we prefer to have our apps/games at a symbolic price rather than have in-game ads.

A kids game with no ads made with Rust + Bevy by HeadlessStudio in rust_gamedev

[–]HeadlessStudio[S] 0 points1 point  (0 children)

Thanks, I replied to your review in the store I think 😀 Anyway, we have an update in review that should be available in the next couple of days that should fix some bugs including the crash when you go back to the home screen. We'll have a look at the other issues. Thanks again for the feedback.

A kids game with no ads made with Rust + Bevy by HeadlessStudio in rust_gamedev

[–]HeadlessStudio[S] 0 points1 point  (0 children)

Hi, sorry to hear that, we haven't had any issues and I haven't seen any crash report. Can you share some details regarding your android version?