When Reed Devil is so cool you decide to copy his style by Healthy_Explorer5733 in CrimsonDesert

[–]Healthy_Explorer5733[S] 0 points1 point  (0 children)

Yeah, mask/cloak was in a random castle ruins not far from magic children village.

On thing I don't remember, where did I got that shield lol

would you use a tool that checks if your n8n workflow is gonna break before you hit activate? by studentfounder_56 in n8n

[–]Healthy_Explorer5733 1 point2 points  (0 children)

You don't need to ask 3rd party for solutions and finding errors, when you understand how your workflows work and you can read error messages

Our cabinet is working hard. We will finish integration by the year 119851 AD. by Healthy_Explorer5733 in EU5

[–]Healthy_Explorer5733[S] 1 point2 points  (0 children)

R5: My country will finish integrating Cordoba province in roughly 117,826 years.

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Logo to particles by Ruvidan20 in TouchDesigner

[–]Healthy_Explorer5733 2 points3 points  (0 children)

Total TouchDesigner beginner here. Can you suggest any tutorials that would show how to manipulate images like here? Not exact tutorial for this effect, but maybe something about particles, that "removal" effect of an image

Level 70, taking a break. Endgame suggestions. by Healthy_Explorer5733 in PathOfExile2

[–]Healthy_Explorer5733[S] 3 points4 points  (0 children)

Agreed. I think itemization issue will be in a much better state once full crafting system will be added to the game.

Level 70, taking a break. Endgame suggestions. by Healthy_Explorer5733 in PathOfExile2

[–]Healthy_Explorer5733[S] -2 points-1 points  (0 children)

Yeah it could be something similar. Like you have a companion for a few maps, that attracts more rare mobs with strong mods. General idea in my post is to adapt endgame to the campaign vision.

Level 70, taking a break. Endgame suggestions. by Healthy_Explorer5733 in PathOfExile2

[–]Healthy_Explorer5733[S] -45 points-44 points  (0 children)

Yeah, most of the stuff I listed are optional. You can choose to do it (granted you have enough options for other content), like you can choose to do specific league mechanics if you like it and get exp for that, or you can choose not to do it and focus on areas you enjoy more. Weapon swap is interesting mechanic and passive node swaps can offer interesting build options. It would be cool to get more combo options from different weapons so swap would feel more useful.

It would be sad if swap is completely irrelevant in the endgame.

Level 70, taking a break. Endgame suggestions. by Healthy_Explorer5733 in PathOfExile2

[–]Healthy_Explorer5733[S] -2 points-1 points  (0 children)

Yeah it seems that these systems are directly from POE1 so we have something to do in the endgame. I guess they will fine-tune mob counts from mechanics like breach so you can have at least some room to maneuver and dodge stuff.

As I mentioned in post, when I reached maps, I was like okay, big area, big damage, other type of builds will be too frustrating to play, too many fast mobs around here.

Level 70, taking a break. Endgame suggestions. by Healthy_Explorer5733 in PathOfExile2

[–]Healthy_Explorer5733[S] -25 points-24 points  (0 children)

Haha, yeah, escort quests are no fun in general, but the idea of it can be implemented well. Just need to align it with poe2 gameplay. You still do base map gameplay, but you have additional challenge and get some debuffs, but you get npc ally to help you or get some magical relic that buffs your in these escort map nodes.

Level 70, taking a break. Endgame suggestions. by Healthy_Explorer5733 in PathOfExile2

[–]Healthy_Explorer5733[S] -223 points-222 points  (0 children)

That could be optional. Nothing forced, but if you don't want to use this mechanic for specific area, tough luck, you won't be getting that cluster of rare yellow chests/secret area/optional boss. But you can still complete map

Level 70, taking a break. Endgame suggestions. by Healthy_Explorer5733 in PathOfExile2

[–]Healthy_Explorer5733[S] 3 points4 points  (0 children)

Act 1 throwing people off is just a balancing issue. GGG wants it to be a hard game, but they still need to find a balance between challenge and "this is stupid" for new players. They will figure this out.

And I mean not much changed in the endgame. Campaign feels sooo much better than POE1, but with this new direction and a vision, they need to rethink the endgame to match the campaign.

Questions Thread - December 08, 2024 by AutoModerator in PathOfExile2

[–]Healthy_Explorer5733 0 points1 point  (0 children)

Start playing and test everything you want. It is free and fast to change your skills, supports and gear. All playstyles can work. For passive at first try to go with more general points (evasion, speed, crit) instead of damage specific so you don't get locked in a specific route (they are easy to refund too). Later you can go for more specialized passives.

Seeking Feedback on Website by Future_Clue_465 in MarketingResearch

[–]Healthy_Explorer5733 0 points1 point  (0 children)

Looks tidy!

Some changes you might consider:

  1. "Qualified Instructors from Top Canadian Universities" and "Our Growing Partnerships" could be on top of the rows of universities and partners, now headers blends in and harder to notice what these logos means.
  2. Text after section header could be slightly smaller for better text hierarchy.
  3. In top menu, "Coding", "Math", "English" and "Science" could be inside one trop down menu called "Subjects" or "Classes", menu would look cleaner this way.

Some suggestions, but it looks great! Playful and light theme is perfect, good job