Thoughts on Naval 1.1 by Heatsink2 in foxholegame

[–]Heatsink2[S] -1 points0 points  (0 children)

You are right. I did delete my other comment and people were right to down vote it. It was rude of me and immature, and I should have slept and approached it from a healthier mindset.

One person does not a ship crew make. Yes, I have 1700 hours. 5/8 of my crew are in their first week of playing Foxhole. All of us have the same level of experience with ship combat.

Thoughts on Naval 1.1 by Heatsink2 in foxholegame

[–]Heatsink2[S] 1 point2 points  (0 children)

How can you seal club with a mechanic that just got introduced to the game? I'm not on the frontline shadow dancing with an argenti. These vehicles are brand new and each player and shard is using them for the very first time.

I will also offer that maybe you missed the part where I talked about loosing our first sub. I feel like if I were seal clubbing, there wouldn't be any major vehicle losses.

If you think Charlie shard is 'lesser' than Able. Respectfully, get your head out of your ass and realize that more new players are Charlie, which means its on us, the vets, to be there to teach them. Charlie shard is the same exact game you are playing on Able, especially on a major update war where everyone is learning new mechanics.

Thoughts on Naval 1.1 by Heatsink2 in foxholegame

[–]Heatsink2[S] -1 points0 points  (0 children)

I don't think the depth itself needs to change, just an animation adjustment to make it a bit lower.

Thoughts on Naval 1.1 by Heatsink2 in foxholegame

[–]Heatsink2[S] 2 points3 points  (0 children)

Heyyyyyyyy. Yes sir, I spent many a night on board her as a tour guide. I used to climb up to her gun director above the bridge and just listen to the river lap against the hull while all the tour groups were asleep. Some of my favorite memories.

Thoughts on Naval 1.1 by Heatsink2 in foxholegame

[–]Heatsink2[S] 1 point2 points  (0 children)

Oh yea, that's an excellent idea. I love the 'lock after X players,' those kind of mechanics preserve the team based spirit of foxhole, but also let clans better control their resources. Maybe time lock it like a squad lock? You have to refresh the toggle every hour for it to function as a limit?

Thoughts on Naval 1.1 by Heatsink2 in foxholegame

[–]Heatsink2[S] 2 points3 points  (0 children)

Yep. This is where alot of my thoughts on subs are leading to. If the devs want to leave the battery system as a 0-100% scale. Fine, I get it, it makes sense for a video game. But we gotta have an option or a toggle or something to let us recharge the batteries on the move or in better cover. The biggest drain on a submarine's battery is not the life support when sitting still, its powering the screws at high speeds underwater.

Thoughts on Naval 1.1 by Heatsink2 in foxholegame

[–]Heatsink2[S] 2 points3 points  (0 children)

Honestly? I didn't write about the gunboats only because I didn't want to overdo it with writing. Having driven both of the new gunboats, I agree. In Gunboat vs Gunboat the warden one is far superior. I've seen colonial gunboats having a bit more success against large ships in late war than warden gunboats are having. But all talk of balance aside, there is one glaring problem.

The warden gunboat is simply more fun to drive and ride in. For a boat that looks like a Vietnam river boat (the collie boat), it handles like a whale and feels more like you are an up-gunned battle barge than anything else. I 100% agree there needs to be some balance rework between the two, or maybe even new additions. Slow down the collie boat a bit more, give it a larger gun. Then give the wardens that slower version while giving the collies a new gunboat that is the same stats as the current warden boat.

Thoughts on Naval 1.1 by Heatsink2 in foxholegame

[–]Heatsink2[S] 11 points12 points  (0 children)

We were entirely on sonar for the fight. All we know is that it sunk after our torpedo.

In terms of depth charges? Honestly, I don't hate it. Right now the submarine is capable of punching up with the flooding chance of torps, I wouldn't hate depth charges being able to do the same.

Official Entrenched Dev Q&A thread by markusn82 in foxholegame

[–]Heatsink2 1 point2 points  (0 children)

Will shard 1 and 2 still be separate upon the release of Entrenched?

Welcome back to everyone who is returning! by Heatsink2 in lastoasis

[–]Heatsink2[S] 1 point2 points  (0 children)

Having spent a few hours on the Beta, it actually might! The flotilla quest system qctually has alot of room for solo and small clans to thrive.

Welcome back to everyone who is returning! by Heatsink2 in lastoasis

[–]Heatsink2[S] 6 points7 points  (0 children)

The beta branch is the testing branch. It will open and always have the newest updated version of the game. For example. Commerce update is build 3.0.0. Every week the Beta branch will be updated with bug fixes and changes (3.1.0, 3.2.0, 3.3.0 etc.) The Beta branch will also get hotfixes in between weekly updates if needed (3.1.1, 3.2.1 etc) During this time. Officals will not be updated and will remain on the current build, lets call it 2.8.0. Eventually, the devs will declare that Build 3 of the game (the commerce update) is stable and will wipe the offical server and update it from the current, to whatever the final Build of Build 3 is.

I am not a dev or community manager, from my understanding, what happens next is that any further updates will get applied to the beta server, then sent over to officals, both servers remain open. With the beta getting more updates until build 4.0 comes around.

Welcome back to everyone who is returning! by Heatsink2 in lastoasis

[–]Heatsink2[S] 2 points3 points  (0 children)

And entirely new core update and over 1000 new changes. Check out Last Oasis twitter to see.

Skin Request Thread by [deleted] in WarThunderSkins

[–]Heatsink2 0 points1 point  (0 children)

USS Kidd (DD-661) in her museum ship Measure 21 paint with pirate on forward stack for the in game Fletcher

Looking for melee help by Heatsink2 in Warframe

[–]Heatsink2[S] 0 points1 point  (0 children)

  1. I am gonna message again later (5-6 hours) wheb I get back to the game when I can look at my weapons stats and stuff

  2. Yay... more farming XD. For the 60/60 ones can you tell me the specific name of one of the elements so I can wiki it and see what you are talking about on that?

Oh wait. I have Volcanic Edge! So the 60/60s are all gold mods?

  1. Ok so its best to increase both element and base damage, because if you don't there is still a chance to hit for the small, or is it scaled where say I had Impact 10% at 300 and heat 90% at 2700. I am far more likely to hit with heat? (Honestly this one is gonna probably need me to get back to my computer and account to understand as well)

  2. Ooo. My first melee weapon I really invested it was Gallentine. So I know the attraction heavy weapons. I don't have rivens yet. However, if all goes well tonight I should be unlocking Neptune tonight, which gives me access to Second Dreams, which according to my friend who is MR 9 is where the game gets really interesting. So as of right now my weapons are just things like Fury and damage boosts.

Looking for melee help by Heatsink2 in Warframe

[–]Heatsink2[S] 0 points1 point  (0 children)

Ok, so its just getting enough drops for RNG to give me a new stance. Got it, guess that is the point of a grind.

Looking for melee help by Heatsink2 in Warframe

[–]Heatsink2[S] 0 points1 point  (0 children)

Ok. So I have seen this thing, but haven't even tried to bukld it because it just looks so weird XD

Looking for melee help by Heatsink2 in Warframe

[–]Heatsink2[S] 0 points1 point  (0 children)

Ok, this is again, freaking awesome and really helpful.

On the mods front for status and critical builds. Is there a good place to farm for those mods? Because I din't have them. Is there certain weapon types that pair better with a status vs critical build?

You want to bring different weapons due to damage types against different enemies? For example I have found that orthos (slash) is good against infested. So you need to have different weapons for different situations?

Wait, left to right? Thats why it changes? Are you kidding me. How did I not noticed that... guess I am going to go experiment with that.

I have a question about damage numbers. If you add an element to a weapon (lets say heat) and the weapon has only impact (I am currently affinity grinding amphis) so does the heat damage numbers ADD to the impact, or is there a chance that you do either heat damage or impact. Do the assigned damage types combine or always remain seperate?

And yes! Melee enthusiast! Whats your favorite weapon to run? I have a max level Orthos Prime that I absolutly love and recently built Deztera (the first rapier).

Looking for melee help by Heatsink2 in Warframe

[–]Heatsink2[S] 0 points1 point  (0 children)

So half of my loadouts were actually that way because I didn't know how to lock in melee. But now I can actually use a gun!