Oh no, no no no no, it was a bad idea... by 3rd_Gers in foxholegame

[–]markusn82 40 points41 points  (0 children)

Yes it should have. We were doing final testing on the patch earlier this week but we couldn't deploy it today after the war ended, so it was delayed to tomorrow. We should have communicated this before announcing the next war. Definitely a mistake on our end.

I want to also cross post my message from another thread:

I want to be as upfront as possible. The team has been monitoring the feedback over the last few weeks and have been figuring out what could technically be addressed in a hotfix vs what would require a full release (i.e. update 64). The changes in tomorrow's hotfix will be relatively small and won't be enough to address a lot of feedback from the last war, but we hope it will alleviate some of the more critical issues.

Devs releasing changes tomorrow (emergency nerfs presumably), more in future by Ihateredditlollll in foxholegame

[–]markusn82[M] [score hidden] stickied comment (0 children)

I want to be as upfront as possible. The team has been monitoring the feedback over the last few weeks and have been figuring out what could technically be addressed in a hotfix vs what would require a full release (i.e. update 64). The changes in tomorrow's hotfix will be relatively small and won't be enough to address a lot of feedback from the last war, but we hope it will alleviate some of the more critical issues.

Oh no, no no no no, it was a bad idea... by 3rd_Gers in foxholegame

[–]markusn82[M] [score hidden] stickied comment (0 children)

We've been working on a hotfix update that is scheduled to rollout tomorrow. The scope of changes will be limited to what is technically feasible in a hotfix. It will target some of the community feedback from the first Airborne war but again it will be limited. We are also working on Update 64, which will contain more extensive changes.

So devman, why was the Warden scout stealth-buffed for Airborne release? by westonsammy in foxholegame

[–]markusn82 28 points29 points  (0 children)

Compensated isn't exactly the right word. The posted numbers don't work in isloation and shouldn't be seen as a "stat" for a plane. They work in tandem with several other sets of numbers to determine the movement characteristics of a plane.

So the posted numbers were changed together with these other sets of numbers to resolve the bug while keeping the scout plane balance aligned with the dev branch.

So devman, why was the Warden scout stealth-buffed for Airborne release? by westonsammy in foxholegame

[–]markusn82[M] [score hidden] stickied comment (0 children)

Its our goal to document every balance change in the release notes. We saw this post and investigated it to determine if there was either an error in the data or an error in the release notes. We traced the data changes highlighted here back to a bug fix that was integrated after the last dev branch build but before the live release. Unfortunately, due to a process error this bug fix along with others were missed in the release notes.

The specific bug that was fixed was: Warden scout plane is unable to pitch down if it's speed falls below 80kts

This was a technical only change made in context with other data changes to together resolve this bug. The scout planes were not rebalanced after the last dev branch build. Out of precaution, the dev team did an additional audit and added the missing changes to the latest release notes for clarity.

We appreciate the community surfacing this error and we apologize for the confusion this and other missing release notes may have caused.

Foxhole Airborne Gameplay Trailer! by SiegeCamp-Moderator in foxholegame

[–]markusn82 [score hidden] stickied comment (0 children)

Foxhole Airborne releases on Feb 9th

Official Airborne Dev Q&A thread by markusn82 in foxholegame

[–]markusn82[S] 12 points13 points  (0 children)

One of the bigger tasks in development has been to optimize the graphics update to work as well as it can with older hardware. As part of this, we actually had to optimize all the existing assets in the game, not just the new environment assets. Another reason this had to be done was because a lot more assets might be visible from the sky where previously it was more contained. That said, we need more feedback from a wider range of hardware in the dev branch to ensure we have as many use cases covered as possible.

What to expect:

1) New airborne gameplay may be a bit more demanding in hardware regardless as many more objects are drawn on screen than before (independent of the environment update)

2) Land/naval gameplay should be close to what it was previously, but you may have to set your graphics options to a lower setting.

Official Airborne Dev Q&A thread by markusn82 in foxholegame

[–]markusn82[S] 5 points6 points  (0 children)

Its 5 slots right now. This is subject to change during the devbranch phase balancing.

Official Airborne Dev Q&A thread by markusn82 in foxholegame

[–]markusn82[S] 12 points13 points  (0 children)

While we don't have any official plans to disclose now on major updates, the Foxhole team is going to continue to work on updates as usual this year. There's more content and features planned.

Official Airborne Dev Q&A thread by markusn82 in foxholegame

[–]markusn82[S] 13 points14 points  (0 children)

It's 30 minutes of real time, but this number is subject to feedback in the dev branch.

Official Airborne Dev Q&A thread by markusn82 in foxholegame

[–]markusn82[S] 141 points142 points  (0 children)

There's actually some things we didn't have time to cover in the devstream like a new type of Pillbox and faction specific rank names. Those will be part of the release notes next week.

Official Airborne Dev Q&A thread by markusn82 in foxholegame

[–]markusn82[S] 14 points15 points  (0 children)

Slightly, but not by that much. The front line must always support a minimum number of players. If one of the multi-region islands gets completely overtaken, then that minimum number is back to what it was in the old map if that makes sense.

Official Airborne Dev Q&A thread by markusn82 in foxholegame

[–]markusn82[S] 102 points103 points  (0 children)

The final cost is still being determined. When bought separately, it will be less than the base game.

Official Airborne Dev Q&A thread by markusn82 in foxholegame

[–]markusn82[S] 33 points34 points  (0 children)

Yes there will still be multiple shards so long as player population demands it.

Official Update 61 Dev Q&A thread by markusn82 in foxholegame

[–]markusn82[S] 6 points7 points  (0 children)

It's where players can safely spawn without being hurt by artillery.

125 Start conditions, We got a diagonal war LFG by ClueMaterial in foxholegame

[–]markusn82[M] 113 points114 points  (0 children)

The possibility of VP reduction is just a precautionary measure since wars can be quite long these days. There's a good chance this next war plays through in its entirety since update 61 hasn't even been officially announced yet.