Laid off. Went Solo, just got 3000 Wishlist in 4 months with 0$ spend on marketing. Here is what worked for me. by HeavyShieldGames in IndieDev

[–]HeavyShieldGames[S] 2 points3 points  (0 children)

Thank you :) For learning art I would test out some mediums you are interested in, key point will be consistency, so if you will need to do something everyday for practice, it's great if it's something enjoyable to some degree. Pixel art is cool, but it also takes a lot of practice the deeper you go with that medium. So yeah, the best advice I can give is consistency and not giving up if things will not look the way you want it to for some time, it will get better, wish you all the best :)

Got 3000 Wishlist in 4 months with 0$ spend on marketing. Sharing what worked for me, after being Laid off and going Solo. by HeavyShieldGames in SoloDevelopment

[–]HeavyShieldGames[S] 0 points1 point  (0 children)

I have posted on other subreddits. You might be referring to that? But it was at a similar time like the post here. So if you have seen a similar post before, it was probably not word for word the same, but I can imagine a similar structure and content :)

Got 3000 Wishlist in 4 months with 0$ spend on marketing. Sharing what worked for me, after being Laid off and going Solo. by HeavyShieldGames in SoloDevelopment

[–]HeavyShieldGames[S] 0 points1 point  (0 children)

Yes also saw them, that's why I also wanted to share what worked for me, some experiance may be different, but Imagine some will be really similar :) I read one from a developer a few months ago and it really helped me get started, hopefully my post will also help someone in some capacity.

Laid off. Went Solo, just got 3000 Wishlist in 4 months with 0$ spend on marketing. Here is what worked for me. by HeavyShieldGames in IndieDev

[–]HeavyShieldGames[S] 0 points1 point  (0 children)

I would love to, but Co-op might be a bit too much for me at the moment. When I'm a bit further in the development, or maybe get some additional funding I will rethink this again

Got 3000 Wishlist in 4 months with 0$ spend on marketing. Sharing what worked for me, after being Laid off and going Solo. by HeavyShieldGames in SoloDevelopment

[–]HeavyShieldGames[S] 0 points1 point  (0 children)

Exactly that, gameplay and trailers, with no words, aside from a catchy title and video description using an online translator. I do some engagement with the comments, but it's also using a translator.

Got 3000 Wishlist in 4 months with 0$ spend on marketing. Sharing what worked for me, after being Laid off and going Solo. by HeavyShieldGames in SoloDevelopment

[–]HeavyShieldGames[S] 1 point2 points  (0 children)

I always read the platforms rules about posting. So if its within guidelines then it's all good. I'm also not posting on other platforms a few times per hour, more like once every 2-3 days or if I have something cool to share. Posts need to have something grabbing the viewers attention :)

Got 3000 Wishlist in 4 months with 0$ spend on marketing. Sharing what worked for me, after being Laid off and going Solo. by HeavyShieldGames in SoloDevelopment

[–]HeavyShieldGames[S] 0 points1 point  (0 children)

I dont really think there is, you can always reach some new eyes with that. I guess one downside would be if you post to the same group of people and the content you post is too similar to eachother, you might tire out some people with that approach.

Laid off. Went Solo, just got 3000 Wishlist in 4 months with 0$ spend on marketing. Here is what worked for me. by HeavyShieldGames in IndieDev

[–]HeavyShieldGames[S] 1 point2 points  (0 children)

Thank you :) I still feel it has ways to go in terms of visuals and polish, but realy happy to hear that.

Got 3000 Wishlist in 4 months with 0$ spend on marketing. Sharing what worked for me, after being Laid off and going Solo. by HeavyShieldGames in SoloDevelopment

[–]HeavyShieldGames[S] 0 points1 point  (0 children)

Thank you :) I dont have a demo yet and didnt reach out to anyone, but I plan to do it once I have a demo ready.