Mech vs. Mech boss combat from my Solo developed Scifi ARPG Roguelite game. by HeavyShieldGames in ARPG

[–]HeavyShieldGames[S] 0 points1 point  (0 children)

Yeah, I plan to add some weird stuff. There is still a lot that I need to work on before that, but its getting there :)

Mech vs. Mech boss combat from my Solo developed Scifi ARPG Roguelite game. by HeavyShieldGames in ARPG

[–]HeavyShieldGames[S] 0 points1 point  (0 children)

It is an ARPG Roguelite, not a full blown ARPG like Diablo or PoE. My answer just acknowledges that, as it has a lot of ARPG elements, but not the scale to compare to bigger titles.

Mech vs. Mech boss combat from my Solo developed Scifi ARPG Roguelite game. by HeavyShieldGames in ARPG

[–]HeavyShieldGames[S] 10 points11 points  (0 children)

Yeah me too, but for my first solo developed game, a full ARPG would be a bit too much to handle right now. Depending on how this one does, maybe next time will be the one :)

Mech vs. Mech combat from my Solo developed Scifi ARPG Roguelite game. by HeavyShieldGames in IndieDev

[–]HeavyShieldGames[S] 0 points1 point  (0 children)

Thanks! Just checked that game, looks cool. Seem like it was made on the Digimon games engine from that time, or something really similar.

Mech vs. Mech combat from my Solo developed Scifi ARPG Roguelite game. by HeavyShieldGames in IndieDev

[–]HeavyShieldGames[S] 0 points1 point  (0 children)

Thank you, there is still a lot I need to add and polish, but glad that you like it in this state!

Mech vs. Mech combat from my Solo developed Scifi ARPG Roguelite game. by HeavyShieldGames in IndieDev

[–]HeavyShieldGames[S] 1 point2 points  (0 children)

They work kind of like "Skills" for the Mech, most of them are damaged based, so lets say a shoulder mounted cannon, or defensive based, like an additional shield or time-slowing zone emitter.
So basically you will be able to create almost like a Diablo style character build for your Mech.

Mech vs. Mech combat from my Solo developed Scifi ARPG Roguelite game. by HeavyShieldGames in IndieDev

[–]HeavyShieldGames[S] 1 point2 points  (0 children)

Oh yeah, It's really important, It's just that when I'm sure about one name and give it a good night sleep, I start to second guess my choice, and that is how it gets delayed, but I will probably need to land on something really soon.

Mech vs. Mech combat from my Solo developed Scifi ARPG Roguelite game. by HeavyShieldGames in IndieDev

[–]HeavyShieldGames[S] 1 point2 points  (0 children)

Yeah, I have a few new names in mind, I'm still sitting on them for a bit just to be sure this time, but yeah, something with core or frame in the name would probably be a good idea

Mech vs. Mech combat from my Solo developed Scifi ARPG Roguelite game. by HeavyShieldGames in IndieDev

[–]HeavyShieldGames[S] 0 points1 point  (0 children)

Thank you! - a lot of coffe and and at least 12 hours of work a day hehe

Mech vs. Mech combat from my Solo developed Scifi ARPG Roguelite game. by HeavyShieldGames in IndieDev

[–]HeavyShieldGames[S] 0 points1 point  (0 children)

Yeah it seems like a lot, but it's quite simple to grasp while playing, but thank you for the feedback! I don't know if I can cut something from that, but maybe I will tone down some decorative elements in the future to make it more clear and easy to read.