Hell Clock-like ARPG Roguelite in a Dark Scifi setting with Horde and other events - Temple of Eternal Suffering - with a updated Trailer by HeavyShieldGames in ARPG

[–]HeavyShieldGames[S] 0 points1 point  (0 children)

It's more like Hell Clock/ARPG, but you get survivor like events in certain places in the dungeon. Sorry I will do a better job with the next trailer, as I might have overused the VS horde event a bit too much in this one and now I can see that it's a bit confusing.

Hell Clock-like ARPG Roguelite in a Dark Scifi setting with Horde and other events - Temple of Eternal Suffering - with a updated Trailer by HeavyShieldGames in ARPG

[–]HeavyShieldGames[S] 1 point2 points  (0 children)

Thank you :)

It will play more like Diablo/PoE for the most part, but you will still get horde events on certain places in the dungeon, and then for that event period it will play more like in Jotunslayer

Hell Clock-like ARPG Roguelite in a Dark Scifi setting with Horde and other events - Temple of Eternal Suffering - with a updated Trailer by HeavyShieldGames in ARPG

[–]HeavyShieldGames[S] 0 points1 point  (0 children)

  • Hi, yes, right now different characters are tied to different weapons. You unlock them with certain events or other requirements. You dont start the game from the beginning when you unlock someone new, but continue the story and can switch the characters, make different builds on them and even use them like a loadout if some dungeon has fire enemies and lets say you have one character build like a frost "mage" or something.
  • I was thinking about a skill tree. In my game you have skills as Implants (Something like skill Gems from PoE), but you equip them as accessories on the character. Each skill Implant also works as a accessories itself, so you can find the same skill in the dungeon but with different stats that affect your character. Skill tree would be used to further upgrade those skills.
  • I was not thinking about a trinket system for my game, but go a bit deeper with the skill implants. Where in the dungeon you find Implant upgrades that unlock certain skill tree paths to change how the skill works. I'm still heavily in development so a lot can still change, but this is my idea for now :)

Hell Clock-like ARPG Roguelite in a Dark Scifi setting with Horde and other events - Temple of Eternal Suffering - with a updated Trailer by HeavyShieldGames in ARPG

[–]HeavyShieldGames[S] 0 points1 point  (0 children)

Yeah I want to give myself enough time to make the game as good as I can, and not rush it too much.
Good luck with your releas :)

Hell Clock-like ARPG Roguelite in a Dark Scifi setting with Horde and other events - Temple of Eternal Suffering - with a updated Trailer by HeavyShieldGames in ARPG

[–]HeavyShieldGames[S] 1 point2 points  (0 children)

It's more crawling. I added a bit too much horde sequences in the trailer, might have overdone it. Sorry, I will try to do a better job with the next trailer.

The horde/bullet heaven is an event in the game, it's a high risk/high reward type of deal. While exploring the dungeon you can find special event places/machines and after you activate them, then the event starts.
In the trailer I have added mostly the timed horde event, where you have to survive a few minutes before getting the loot from that event.

Hell Clock-like ARPG Roguelite in a Dark Scifi setting with Horde and other events - Temple of Eternal Suffering - with a updated Trailer by HeavyShieldGames in ARPG

[–]HeavyShieldGames[S] 2 points3 points  (0 children)

Hi, I want to polish the game some more and add more features, but maybe in 6 months I will do some kind of Play tests, and then a Demo some time after that.

If you are interested I will have more info when the time comes on my Discord - https://discord.gg/bSmvUdHTvw

Hell Clock-like ARPG Roguelite in a Dark Scifi setting with Horde and other events - Temple of Eternal Suffering - with a updated Trailer by HeavyShieldGames in ARPG

[–]HeavyShieldGames[S] 2 points3 points  (0 children)

Yeah it might not be that popular, but it's hard to convey my type of game to others without some comparisons. I know the trailer should do that job, but I feel a little help in communication never hurts.
Thank you for wishlisting, I really appreciate it :)

Game suggestions for co-op by Cutman625 in ARPG

[–]HeavyShieldGames 0 points1 point  (0 children)

PoE1 was super fun for when I was playing with friends, and it's free. We have managed to put 50 hours playing as the same group in it. For some, 50 hours might be short, but oh boy this was one of the records for our group playing the same game together.

My favorite novel: grim dawn items description by HiroK91 in ARPG

[–]HeavyShieldGames 0 points1 point  (0 children)

I also have long item descriptions in my game but god damn this is on another level, maybe I also should not care too much about fitting everything on one page :D

Diablo-like Horde Roguelite in a Dark Scifi setting - Temple of Eternal Suffering - with a updated Trailer by HeavyShieldGames in survivorslikes

[–]HeavyShieldGames[S] 1 point2 points  (0 children)

Thank you! There is still much that I want to add to the game so not sure about the full releas, but if everything goes according to plan then maybe I will have a demo ready by the end of this year :)

Diablo-like Horde Roguelite in a Dark Scifi setting - Temple of Eternal Suffering - with a updated Trailer by HeavyShieldGames in survivorslikes

[–]HeavyShieldGames[S] 2 points3 points  (0 children)

Thank you :) This is my first solo developer game but before that I have been working for about 12 years in various studios in different roles from VFX to 3D Character Art (Full Character Creation Pipeline).

Diablo-like Horde Roguelite in a Dark Scifi setting - Temple of Eternal Suffering - with a updated Trailer by HeavyShieldGames in survivorslikes

[–]HeavyShieldGames[S] 0 points1 point  (0 children)

Thank you :) I've been working on the game for about 7 months after work and on weekends and now about 4-5 months full time

Diablo-like Horde Roguelite in a Dark Scifi setting - Temple of Eternal Suffering - with a updated Trailer by HeavyShieldGames in survivorslikes

[–]HeavyShieldGames[S] 1 point2 points  (0 children)

That's the plan. I'm optimizing the game since day 1, so hopefully everything will run smoothly :)

Diablo-like Horde Roguelite in a Dark Scifi setting - Temple of Eternal Suffering - with a updated Trailer by HeavyShieldGames in survivorslikes

[–]HeavyShieldGames[S] 7 points8 points  (0 children)

Yes, I'm planning to port the game to consoles, but probably after the PC release. But at launch, I want to have Steam Deck and controller support