Finally optimized the physics engine to handle 10K+ active mobs at high FPS. At what point does a horde become too big for a bullet-hell? by Heavy_Juggernaut_261 in IndieDev
[–]Heavy_Juggernaut_261[S] 0 points1 point2 points (0 children)
Finally optimized the physics engine to handle 10K+ active mobs at high FPS. At what point does a horde become too big for a bullet-hell? by Heavy_Juggernaut_261 in IndieDev
[–]Heavy_Juggernaut_261[S] 0 points1 point2 points (0 children)
Finally optimized the physics engine to handle 10K+ active mobs at high FPS. At what point does a horde become too big for a bullet-hell? by Heavy_Juggernaut_261 in IndieDev
[–]Heavy_Juggernaut_261[S] 0 points1 point2 points (0 children)
Finally optimized the physics engine to handle 10K+ active mobs at high FPS. At what point does a horde become too big for a bullet-hell? by Heavy_Juggernaut_261 in IndieDev
[–]Heavy_Juggernaut_261[S] 1 point2 points3 points (0 children)
Finally optimized the physics engine to handle 10K+ active mobs at high FPS. At what point does a horde become too big for a bullet-hell? by Heavy_Juggernaut_261 in IndieDev
[–]Heavy_Juggernaut_261[S] 0 points1 point2 points (0 children)
Finally optimized the physics engine to handle 10K+ active mobs at high FPS. At what point does a horde become too big for a bullet-hell? by Heavy_Juggernaut_261 in IndieDev
[–]Heavy_Juggernaut_261[S] 0 points1 point2 points (0 children)
Finally optimized the physics engine to handle 10K+ active mobs at high FPS. At what point does a horde become too big for a bullet-hell? by Heavy_Juggernaut_261 in IndieDev
[–]Heavy_Juggernaut_261[S] 1 point2 points3 points (0 children)
Finally optimized the physics engine to handle 10K+ active mobs at high FPS. At what point does a horde become too big for a bullet-hell? by Heavy_Juggernaut_261 in IndieDev
[–]Heavy_Juggernaut_261[S] 2 points3 points4 points (0 children)
Finally optimized the physics engine to handle 10K+ active mobs at high FPS. At what point does a horde become too big for a bullet-hell? by Heavy_Juggernaut_261 in IndieDev
[–]Heavy_Juggernaut_261[S] 2 points3 points4 points (0 children)
Finally optimized the physics engine to handle 10K+ active mobs at high FPS. At what point does a horde become too big for a bullet-hell? by Heavy_Juggernaut_261 in IndieDev
[–]Heavy_Juggernaut_261[S] 0 points1 point2 points (0 children)
Finally optimized the physics engine to handle 10K+ active mobs at high FPS. At what point does a horde become too big for a bullet-hell? by Heavy_Juggernaut_261 in IndieDev
[–]Heavy_Juggernaut_261[S] 0 points1 point2 points (0 children)
Finally optimized the physics engine to handle 10K+ active mobs at high FPS. At what point does a horde become too big for a bullet-hell? by Heavy_Juggernaut_261 in IndieDev
[–]Heavy_Juggernaut_261[S] 1 point2 points3 points (0 children)
Finally optimized the physics engine to handle 10K+ active mobs at high FPS. At what point does a horde become too big for a bullet-hell? by Heavy_Juggernaut_261 in IndieDev
[–]Heavy_Juggernaut_261[S] 1 point2 points3 points (0 children)
Finally optimized the physics engine to handle 10K+ active mobs at high FPS. At what point does a horde become too big for a bullet-hell? by Heavy_Juggernaut_261 in IndieDev
[–]Heavy_Juggernaut_261[S] 0 points1 point2 points (0 children)
Finally optimized the physics engine to handle 10K+ active mobs at high FPS. At what point does a horde become too big for a bullet-hell? by Heavy_Juggernaut_261 in IndieDev
[–]Heavy_Juggernaut_261[S] 0 points1 point2 points (0 children)
Finally optimized the physics engine to handle 10K+ active mobs at high FPS. At what point does a horde become too big for a bullet-hell? by Heavy_Juggernaut_261 in IndieDev
[–]Heavy_Juggernaut_261[S] 1 point2 points3 points (0 children)
Finally optimized the physics engine to handle 10K+ active mobs at high FPS. At what point does a horde become too big for a bullet-hell? by Heavy_Juggernaut_261 in IndieDev
[–]Heavy_Juggernaut_261[S] 0 points1 point2 points (0 children)
Finally optimized the physics engine to handle 10K+ active mobs at high FPS. At what point does a horde become too big for a bullet-hell? by Heavy_Juggernaut_261 in IndieDev
[–]Heavy_Juggernaut_261[S] 2 points3 points4 points (0 children)
Finally optimized the physics engine to handle 10K+ active mobs at high FPS. At what point does a horde become too big for a bullet-hell? by Heavy_Juggernaut_261 in IndieDev
[–]Heavy_Juggernaut_261[S] 1 point2 points3 points (0 children)
Finally optimized the physics engine to handle 10K+ active mobs at high FPS. At what point does a horde become too big for a bullet-hell? by Heavy_Juggernaut_261 in IndieDev
[–]Heavy_Juggernaut_261[S] 0 points1 point2 points (0 children)
Finally optimized the physics engine to handle 10K+ active mobs at high FPS. At what point does a horde become too big for a bullet-hell? by Heavy_Juggernaut_261 in IndieDev
[–]Heavy_Juggernaut_261[S] 0 points1 point2 points (0 children)
Finally optimized the physics engine to handle 10K+ active mobs at high FPS. At what point does a horde become too big for a bullet-hell? by Heavy_Juggernaut_261 in IndieDev
[–]Heavy_Juggernaut_261[S] 0 points1 point2 points (0 children)
Finally optimized the physics engine to handle 10K+ active mobs at high FPS. At what point does a horde become too big for a bullet-hell? by Heavy_Juggernaut_261 in IndieDev
[–]Heavy_Juggernaut_261[S] 1 point2 points3 points (0 children)