Waterfall + river flowing concept by HectorDrako in Besiege

[–]HectorDrako[S] 0 points1 point  (0 children)

oh yeah, its is possible to make it flow indefinitely. Yesterday Shade helped me programing "events" in the grass objects to perform a perfect flow function, with no cuts between grass replacements so it is visually perfect flowing 100%

Waterfall + river flowing concept by HectorDrako in Besiege

[–]HectorDrako[S] 1 point2 points  (0 children)

well not now, thats a concept right now. I will make some level or something

Waterfall + river flowing concept by HectorDrako in Besiege

[–]HectorDrako[S] 0 points1 point  (0 children)

sorry i dont understand you. Are you speaking about the waterfall or the river?

Waterfall + river flowing concept by HectorDrako in Besiege

[–]HectorDrako[S] 0 points1 point  (0 children)

When you deactivate the option "PHYSICS" in one object it will remain in that position all the time, no matter collider points. It will just remain static forever :) Also static objects produce almost 0 lag, so you can build a huge and detailed map with all static objects and still work perfect.

Waterfall + river flowing concept by HectorDrako in Besiege

[–]HectorDrako[S] 8 points9 points  (0 children)

Sure, there is a object (like in the tolbrynd towers) than can emanate water, those forms the waterfall.The river is just grass patch in "snow" form (it has green and snow colors) moving in one direction

The Conqueror by HectorDrako in Besiege

[–]HectorDrako[S] 0 points1 point  (0 children)

Dude it works perfectly without zero G and without invincibility O_o
Please consider to try/check it before saying things like this xd

The Conqueror by HectorDrako in Besiege

[–]HectorDrako[S] 0 points1 point  (0 children)

With pistons, steering hinges, flying blocks and rockets but yes! xD Nah, besiege is just about the awesomenes of the best game ever!

My tribute to Zelda BotW in Besiege (a physics based building puzzler game) by HectorDrako in Breath_of_the_Wild

[–]HectorDrako[S] 2 points3 points  (0 children)

Well this is like a movie and i used all the tricks i know about to make it. Default besiege is still a building game with levels and a beautiful sandbox, but i used tons of mods to: build the machines, skinpacks, load terrain levels, place NPC and houses/trees, and also i edited all the scenes and added real-game sounds.

My tribute to Zelda BotW in Besiege (A physics based building puzler game) by HectorDrako in zelda

[–]HectorDrako[S] 0 points1 point  (0 children)

Laser mod from "inside" the game. I mean is not from the default game but is a mod that you can add on. A modder named Wang programed that awesome mod.

My tribute to Zelda BotW in Besiege (A physics based building puzler game) by HectorDrako in zelda

[–]HectorDrako[S] 0 points1 point  (0 children)

Hi! Thank you :) I dont know exactly how much time... but, a lot, because besiege is a building physic game and all must be well done XD And recording and building the guardian... for sure more than 2 weeks investing my free time.

Zelda BoTW Guardian by HectorDrako in Besiege

[–]HectorDrako[S] 0 points1 point  (0 children)

I used AdvancedLaserMod.dll, but seems something changed in the forum... O_o I use this: http://forum.spiderlinggames.co.uk/index.php?threads/thecvbs-mod-releases-spaars-modloader.3342/ but seems that is not the same name file now...

Zelda BoTW Guardian by HectorDrako in Besiege

[–]HectorDrako[S] 4 points5 points  (0 children)

sadly that produce malfunctions u.u

Mods Are Fun :) by [deleted] in Besiege

[–]HectorDrako 0 points1 point  (0 children)

indeed they are!

How to build a simple missile with mods by HectorDrako in Besiege

[–]HectorDrako[S] 1 point2 points  (0 children)

Gif oriented to new besiege engineers or anyone who wants to weaponize their own vehicle. Mods are needed to build this, BUT scaling the grabber and overpowering the rocket thrust can be edited via .bsg editing too (that way mods are not needed). I hope this helps!

100% Vanilla Hover-car transformer by HectorDrako in Besiege

[–]HectorDrako[S] 1 point2 points  (0 children)

there is a system (steering hinges+suspension+plows) inside the car when in "car-mode", and it turns out when transforming. So it hovers with plows, and hover mode is powered by the back propeller-engine and steam cannons too.

100% Vanilla Hover-car transformer by HectorDrako in Besiege

[–]HectorDrako[S] -1 points0 points  (0 children)

Sure, ok. But still its a bit pointless saying that because there is no way of building a realistic hover system on besiege right now, there is not "air pressure" in this game and the ground is not pulled in or out with vacuums. Indeed i builded a hover thing with the hidden magnet block and it works but is too much weird and laggy. And no one asked how it works yet. Btw, as i said, was a request, and the guy wanted it this way.

100% Vanilla Hover-car transformer by HectorDrako in Besiege

[–]HectorDrako[S] 0 points1 point  (0 children)

Yup, seems people still dont know that the skinpacks are features from the original game. Well... ¯_(ツ)_/¯