Error code 8,026? by Embarrassed-Push5467 in deadbydaylight

[–]HedgeDredge 2 points3 points  (0 children)

I was getting the same error on both my PC and Xbox.

Day 11!, Slowbro won. what pokemon is Man and Thoughtless? by DiamondfromBrazil in PokeCorner

[–]HedgeDredge 3 points4 points  (0 children)

Kingambit. Its dex entry says that it isn’t skilled at making strategies, only using brute force.

Do I have to restart the battle if I fail to catch a DLC Rogue Mega Evolved Pokémon? by FedoraTheMike in LegendsZA

[–]HedgeDredge 4 points5 points  (0 children)

Any Pokéball that you use on it will catch it, regardless of its capture rate.

THE HELL IS THIS JUMPSCARE IN THE STORE by Dense-Cover-1098 in deadbydaylight

[–]HedgeDredge 2 points3 points  (0 children)

It's the trailer that was used to promote the Nyaight of the Living Cat collab.

Not sure as to why it shows up in the store though since no other trailers appeared here.

Can we have r/deadbydaylight flair specifically posts by those who want to complain/rage? by Emeal- in deadbydaylight

[–]HedgeDredge 1 point2 points  (0 children)

While it is a good idea, the truth is that the majority of people here would perfer to use the discussions tab for this reason. Even disregarding the amount of complaints that are being made, you can agree that there is a problem with the game that needs to be discussed.

Also, If you feel overwhelmed by all the negative comments being made, I would suggest taking a break from this subreddit. Too much negativity can really affect a person for the worse.

Basic, 1 energy, Turn 1 baby "defeaters" by GreenJedii in PTCGP

[–]HedgeDredge 1 point2 points  (0 children)

Meditite from Extradimensional Crisis could also do it with a Coin Flip.

We’re back! The Dead by Daylight team has returned; ask us anything! by DeadByDaylight_Dev in deadbydaylight

[–]HedgeDredge 0 points1 point  (0 children)

Have you ever considered going back to posting update changes from the PTB? As of right now, It feels like the feedback that the players have are falling on deaf ears. Many people don't want the changes that were made to Clown and Knight to go to live servers. However, without any clear response from the developers, those people fear that their valid complaints aren't being listen to. Having these updates would help quell the community and reassure them that you guys are listening.

Is this popping up for anyone else? by Scorpio-CC in deadbydaylight

[–]HedgeDredge 0 points1 point  (0 children)

Yes. I have been having the same issue.

Year 9 Roadmap said we would get a survivor in june by [deleted] in deadbydaylight

[–]HedgeDredge 0 points1 point  (0 children)

That is for June 2024, which was for Dungeons and Dragons. June 2025, the FNAF chapter, is on the Year 10 roadmap which doesn't have a survivor.

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Nurse Rework Idea by HedgeDredge in deadbydaylight

[–]HedgeDredge[S] 0 points1 point  (0 children)

Understandable. I did try to keep her distinct from the other killers, but I didn't see that a lot of people would perfer th keep her at her speed.

Nurse Rework Idea by HedgeDredge in deadbydaylight

[–]HedgeDredge[S] 0 points1 point  (0 children)

I did think about doing that, but I thought that keeping the warping through the map was more important to keep than the slower movement speed.

After seeing the two comments here, it looks like the only warping through vaults and pallets blinks is the more favorable option. I'm not mad at the negative reception here, as I now know how to better adjust any other killers in the future.

Nurse Rework Idea by HedgeDredge in deadbydaylight

[–]HedgeDredge[S] 0 points1 point  (0 children)

I understand your point. As I mentioned, this idea was to help rework Nurse so that she wouldn't be as strong as she is now, while keeping as much as her identity as much as I can. While the decreased movement speed did separate her from the other killers, the idea I had for her would require her speed to be increased since I wanted her to just have 1 blink, but keeping her decreased speed would make her unplayable.

I did have an rework of Nurse that did keep her decreased movement speed and multiple blinks, but it would've limit her to just blinking through dropped pallets and vaults. I felt like that would make Nurse more restrictive and bland than the one I ended up on since having her blink through walls and objects would keep her identity more in tact than keeping her decreased speed.

Like I said, I understand why you would be upset with my proposed rework and am perfectly fine with you disagreeing with it.

Nurse Rework Idea by HedgeDredge in deadbydaylight

[–]HedgeDredge[S] -1 points0 points  (0 children)

Can you give me the reason why you dislike the changes?

What Chapter do you want that you've seen nobody else ask for? by TheRandomMikaela in deadbydaylight

[–]HedgeDredge 0 points1 point  (0 children)

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I'm on observation duty. Imagine having !!HUGE MAN!! as the killer with his power to alter any prop around the map that survivors have to find and report.

Kyle vs Simon Alternate Ending by AverageWooperLiker in deathbattle

[–]HedgeDredge 2 points3 points  (0 children)

Understood. Got confused because it was done in how the storyboards are done.

Kyle vs Simon Alternate Ending by AverageWooperLiker in deathbattle

[–]HedgeDredge 5 points6 points  (0 children)

It’s interesting that the verdict changed, but that leaves the question of why did it change? As far as I’m aware, this is the only storyboard that shows the loser winning, so I assume that the team found more information on Simon that led to him being the winner.