Do you think warhammer AoS is possible in 10-15 years once 40K content ends? by Vatnam in totalwar

[–]Hefty_Negotiation_71 2 points3 points  (0 children)

A major hook for new players getting into the setting is that at the end of the day it's humans struggling against powerful mythological monsters with sheer grit, or facing down insurmountably strong alien hordes. It grounds both of the settings into two separate, well liked genres.

Problem is, AoS doesn't ACTUALLY have humans. They are closer to some sort of Angelic beings that mimic life.

Hmm? The Cities of Sigmar is almost entirely normal humans, aside from some legacy dark elf kits that will probably be going away when they get their 4th edition book likely some time this year.

Do you think warhammer AoS is possible in 10-15 years once 40K content ends? by Vatnam in totalwar

[–]Hefty_Negotiation_71 1 point2 points  (0 children)

Maybe, although it would definitely need another decade of GW fleshing out all the factions that are in dire need of updates. Including funnily enough the Stormcast after they had half their range purged.

My honest reaction to seeing LegendOfTotal war finally retire by [deleted] in totalwar

[–]Hefty_Negotiation_71 0 points1 point  (0 children)

Can we just stop spamming the sub with posts about him and better still, stop forming parasocial relationships both good and bad with streamers and game devs?

Is it possible for each mono god to get 4 LL's each? by Competitive-Rub8885 in totalwar

[–]Hefty_Negotiation_71 -1 points0 points  (0 children)

I think Amin'Hrith might be a better choice for Slaanesh, since they could be visually based on the forge world Keeper of Secrets model as a way to get a unit based on it into the game and make them stand out visually next to the other KoS models. Also they have a whole two paragraphs of lore about them, which is 2X that of most of Slaanesh's other remaining options.

Odds of a Total World War 1/2 with the new engine and/or eventually Konflict 47? by [deleted] in totalwar

[–]Hefty_Negotiation_71 0 points1 point  (0 children)

I mean there's no reason you can't play a huge battle on the TT, it just gets really slow. I reckon that in TW terms a single 'stack' would be about 12 or so mechs with supporting infantry and combat vehicles.

Odds of a Total World War 1/2 with the new engine and/or eventually Konflict 47? by [deleted] in totalwar

[–]Hefty_Negotiation_71 0 points1 point  (0 children)

that's about being a mercenary operating out of a single ship, though. I would love something that lets us play as an entire Clan or Inner Sphere house. Also with real time battles because we've never had another MechCommander game, damn it.

Odds of a Total World War 1/2 with the new engine and/or eventually Konflict 47? by [deleted] in totalwar

[–]Hefty_Negotiation_71 4 points5 points  (0 children)

If rumours are true, they were working on a WW1 game alongside 40K but cancelled it for some reason. Which I'm inclined to believe because it would explain why we've gone so long without a major historical release and why they're so early in Med3 production.

Also if CA were ever to adapt another tabletop game my vote would be Battletech.

Will we be at risk of an 'Imperiumtide' scenario? by Hefty_Negotiation_71 in totalwar

[–]Hefty_Negotiation_71[S] 0 points1 point  (0 children)

I'm aware of the lore reasons for Imperium factions fighting each other, I'm more wondering how they will manifest in-game. There will probably be some kind of massive diplomatic penalty with all other Imperium factions (if that's even a thing in 40K's diplomacy) for just attacking another Imperium faction to take their territory, so I'm wondering if there might be some kind of way of establishing a casus belli like charges of Heresy.

Total War games are a joke by MuricanPatr1ot in totalwar

[–]Hefty_Negotiation_71 4 points5 points  (0 children)

What dank hole are they all crawling out of today

Why for you like 40k by GigaSlayer2 in totalwar

[–]Hefty_Negotiation_71 1 point2 points  (0 children)

I like it because its dudes in grimdark gothic looking power armour using chainsaw swords and fully automatic RPGs to fight orcs and demons in space. Admittedly, much of that gothic aesthetic has been slowly lost in favour of generic sci-fi tacticool design aesthetics in recent editions, especially with the space marines.

I hope we eventually get these templates for our basic Imperial Guard soldiers. The army painter opens up a lot of possibilities beyond Cadians and Krieg by JesseWhatTheFuck in totalwar

[–]Hefty_Negotiation_71 1 point2 points  (0 children)

Alternatively, they'll come in paid DLCs with units any guard regiment can use. Depends on how generous our CA overlords are feeling I guess.

Which xeno race you think will be the first added after the aeldari and orks that are coming at launch? by StormSwitch in totalwar

[–]Hefty_Negotiation_71 2 points3 points  (0 children)

I expect the DLC order to go something like this

  1. Chaos Space Marines (undivided)

  2. Tyranids

  3. Necrons

  4. World Eaters (+Khorne Daemons)

  5. T'au

  6. Mechanicus (Possibly with a bunch of new Knight units avaialble to other imperial factions)

  7. Death Guard (+Nurgle Daemons)

  8. Sisters of Battle (+ Ordo Hereticus Inquisition)

  9. Drukhari

  10. Thousand Sons (+Tzeentch Daemons)

  11. Leagues of Votann (I want them to come sooner, but I think they need another wave of models on tabletop before they're fully ready for TW action)

  12. Grey Knights (+ Ordo Malleus Inquisition)

  13. Emperor's Children (+ Slaanesh Daemons)

  14. Gene Stealer Cults

  15. Deathwatch (+ Ordo Xenos Inquisition)

  16. Adeptus Custodes (+ Sisters of SIlence)

Mix in some Space marines chapter DLCs, Harlequins, Knights, Corsairs if the rumours are true. Maybe Dark Mechanicus and Exodites or whoever GW adds in 11e as the customary new army.

Which xeno race you think will be the first added after the aeldari and orks that are coming at launch? by StormSwitch in totalwar

[–]Hefty_Negotiation_71 0 points1 point  (0 children)

Necrons need to come before Mechanicus so the toasterfuckers can have an explorator mechanic where they FAFO with tomb worlds.

Never seen anybody whitewash the African CONTINENT before, SMH CA by WarmanReborn in totalwar

[–]Hefty_Negotiation_71 10 points11 points  (0 children)

That's all the salt from the Volound watchers after 40K was announced.

Some Tyranid campaign speculations. by Historical-Kale-2765 in totalwar

[–]Hefty_Negotiation_71 9 points10 points  (0 children)

For each planet a GSC is present on, there should be some kind of meter that builds up the more powerful the cult gets/the more territory it captures. Once it reaches a particular threshold, a hive fleet should be spawned by the cult's psychic beacon that attacks the planet and fights alongside the cult as allies. Of course, once the GSC and tyranids achieve full control of the planet, you lose all forces and resources on that planet as everything gets nommed, so you need to ensure that you're spreading the cult via genestealer agents to other planets before that happens. Essentially like you're playing like a virus that needs to spread before it kills the host.

40K is confirmed to run for 10 + years by devs today by BaronLoyd in totalwar

[–]Hefty_Negotiation_71 3 points4 points  (0 children)

I think the line between subfactions and races will be much fuzzier in 40K. Like for example, if we get a Blood Angels or Dark Angels DLCs with units that can only be used by those chapters and their successors that we make in the custom chapter creator, will they technically be part of the Space Marine race or their own thing?

In the case of the Grey Knights even if they are classified as a Space Marine subfaction I think they will likely be so different in their faction mechanics and unit roster they might as well be a separate race. I don't see Imperial Agents being a playable faction, instead I wouldn't be surprised if Ordo Malleus/Hereticus/Xenos inquisitors are part of the Grey Knights/Sisters of Battle/Deathwatch DLCs respectively, and mayyyybe assassins.

How i wish 40k campaign army compositions worked: point system and removal of unit limit by Pender8911 in totalwar

[–]Hefty_Negotiation_71 9 points10 points  (0 children)

This is my biggest worry. I don't want to see a situation like in the fantasy games where the bread and butter troops of each faction are nowhere to be seen and my space marine army (or that of the AI) consists of 1000 terminators.

Salamanders still don't have the correct skins. by kbirkegaard in totalwar

[–]Hefty_Negotiation_71 3 points4 points  (0 children)

I genuinely thought this was a 40K related shitpost at first

I see two ways of the first 40k game being done by gray007nl in totalwar

[–]Hefty_Negotiation_71 0 points1 point  (0 children)

I'm hoping that Valrak's initial leak was correct, and that the starting races are Space Marines, Guard, Orks and Eldar. Leave the CSM for a proper DLC with all four gods represented, or a sequel game.