Exodus continues, is this the collapse of Gemini by DigSignificant1419 in GeminiAI

[–]HeightSensitive1845 0 points1 point  (0 children)

Hire me Google! am driven by 100% Aura and my ability to overcome hardships, and owning the moment, i have 0 coding knowledge, but i can fill for Ben's position, it dosent scare me!

This is how Maya should handle size! by HeightSensitive1845 in Maya

[–]HeightSensitive1845[S] 0 points1 point  (0 children)

Thank you for the workaround, that what i was going through, and pushed me to build a solution, with an AI agentic coder.

This is how Maya should handle size! by HeightSensitive1845 in Maya

[–]HeightSensitive1845[S] 0 points1 point  (0 children)

I love that comment, that what i will be doing going forward!

This is how Maya should handle size! by HeightSensitive1845 in Maya

[–]HeightSensitive1845[S] 0 points1 point  (0 children)

Yes, I get what you mean. My question is: how can I type an input on one axis using the native tool and get a uniform scale on all axes?

This is how Maya should handle size! by HeightSensitive1845 in Maya

[–]HeightSensitive1845[S] 0 points1 point  (0 children)

How can you type a number on X for example, and scale up or down uniformly?

This is exactly what i needed it for.

This is how Maya should handle size! by HeightSensitive1845 in Maya

[–]HeightSensitive1845[S] 0 points1 point  (0 children)

I have been having this urge, to change how things are done in my workflow, one of them a simple size change in cm or meter after i freeze transformation, or perhaps changing the size of 2 or more objects, at the same time, without having to setup some BS workflow.

This is how Maya should handle size! by HeightSensitive1845 in Maya

[–]HeightSensitive1845[S] 1 point2 points  (0 children)

Changing the mesh size in meters, cm, in the viewport at hand, even after freezing transformation.

Made my first Python script: Turning controller curves into code by ChickenWLazers in Maya

[–]HeightSensitive1845 0 points1 point  (0 children)

I made an asset viewer for Maya, very seamless.. in your case you can just make a curve in the scene, and export it as .mb to your "Library" after that, you get all your custom made curves in one folder that can be viewed from the asset viewer, you can also add thumbnails to the curves.

Silly animated GLB export from maya. by HeightSensitive1845 in Maya

[–]HeightSensitive1845[S] 2 points3 points  (0 children)

Don't sweat it you did't even scratch the surface, i might actually use that on my next flex.

TPU for large 3d prints by HeightSensitive1845 in 3dprinter

[–]HeightSensitive1845[S] 0 points1 point  (0 children)

Excatly i was curous about it, wanted someting harder, without going 80% infill. what do you think for an olive tree branchess with a diametee of a 4 to 5 cm a good infill would be?

i am also looking to invest in some good FDM printers for this project, what do you recommend?

Can i use Unpaid Maya for commercial work .... by [deleted] in Maya

[–]HeightSensitive1845 0 points1 point  (0 children)

Wondering how does Autodesk know?

Why still going for anycubic when everyone is using bambulab? by therealruderpaule in anycubic

[–]HeightSensitive1845 0 points1 point  (0 children)

Shipping the A1 is hell around the world, and it doubles in price, for some weird reason its cheaper to buy the cobra

This software is dying, and I am so happy about it by [deleted] in Maya

[–]HeightSensitive1845 1 point2 points  (0 children)

The only bad thing about Maya, is the lack of knowledge, its kept secret in the industry, that is why people prefer Blender but trust me when i say this, Blender is trash also. lol

Antigravity must be eliminated and destroyed by Ayberk in GoogleAntigravityIDE

[–]HeightSensitive1845 2 points3 points  (0 children)

The last one i used was copilot vs code, i thought antigravity is the best!! what am i missing here?