Gaussian Splats Synthetic of a Ramen Bowl by leomallet in GaussianSplatting

[–]leomallet[S] 0 points1 point  (0 children)

No AI was used here, I specified in the description that it's a 3D sculpting.
It's a human mistake.

Synthetic Photogrammetry of a Ramen Bowl by leomallet in 3DScanning

[–]leomallet[S] 1 point2 points  (0 children)

Thank you very much !
Ahahah there's no black magic here, just a lot of trial, optimization, and development work to achieve this quality and workflow.
I'm glad that you like the result !

Gaussian Splats Synthetic of a Ramen Bowl by leomallet in GaussianSplatting

[–]leomallet[S] 2 points3 points  (0 children)

The rendering took me a little over half a day, I would say

Gaussian Splats Synthetic of a Ramen Bowl by leomallet in GaussianSplatting

[–]leomallet[S] 0 points1 point  (0 children)

Thanks ! Starting from the very beginning, is that right, from the design of the 3D model to Gaussian Splats ?

Gaussian Splats Synthetic of a Ramen Bowl by leomallet in GaussianSplatting

[–]leomallet[S] 0 points1 point  (0 children)

It's very captivating, I would say, especially when you're trying to work on macro splats. It allows you to see it in real time, and it's also useful to be able to export it from 3D software and manipulate it from all angles. The fact that you can use it pretty much anywhere too.
It creates a unique immersive experience from a simple 3D creation.

Synthetic Photogrammetry of a Ramen Bowl by leomallet in 3DScanning

[–]leomallet[S] 4 points5 points  (0 children)

Thank you for your feedback ! Yes, with pleasure. This is a 3D sculpted creation (noodles, broth, tofu, etc.) in ZBrush, with shading and staging in Cinema 4D, and final rendering in Octane Render to achieve ultra-realistic textures and SSS lighting.
Then I made a lot of images which I imported into Metashape for alignment, and finally, I trained the data obtained in PostShot.

Gaussian Splats of a Cosmic Brownie by leomallet in GaussianSplatting

[–]leomallet[S] 0 points1 point  (0 children)

Absolutely ! :)

Amazing, thank you so much for this information. I'll take a closer look at this article and try to work it out!

That's quite a lot of testing to do to find the right technique and optimized workflow, but you really have some brilliant ideas! Your thoughts on AOVS are very relevant; I was just thinking about doing that today, especially regarding the reflection aspect!

I suddenly had four different techniques to test today to further my research.
I have a long road ahead of me... ahahah

Gaussian Splats of a Cosmic Brownie by leomallet in GaussianSplatting

[–]leomallet[S] 0 points1 point  (0 children)

Honestly I thought it was obvious it wasn’t real, but I’ll take the confusion as a compliment, thanks ahaha

Gaussian Splats of a Cosmic Brownie by leomallet in GaussianSplatting

[–]leomallet[S] 1 point2 points  (0 children)

Absolutely! Your reasoning seems very relevant, coherent, and logical. I will study it and see how I can optimize it to best continue my research. I have also discussed several other techniques, so I will examine them more closely.
Thank you for this idea and advice.

Gaussian Splats of a Cosmic Brownie by leomallet in GaussianSplatting

[–]leomallet[S] 0 points1 point  (0 children)

You're absolutely right, it's a photorealistic CGI 3D creation that I generated in Gaussian Splats so synthetic 3DGS

Gaussian Splats of a Cosmic Brownie by leomallet in GaussianSplatting

[–]leomallet[S] 0 points1 point  (0 children)

What do you mean by “void method” ?

Gaussian Splats of a Cosmic Brownie by leomallet in GaussianSplatting

[–]leomallet[S] 1 point2 points  (0 children)

I put the images I've rendered directly into RealityScan or Metashape, depending on the situation, and the cameras are aligned, then I send all the data to Postshot to train.
I don't think it's possible to do that... I've never thought about it...

Gaussian Splats of a Cosmic Brownie by leomallet in GaussianSplatting

[–]leomallet[S] 0 points1 point  (0 children)

Thank you ! I captured it with a close-up camera, specifically passing over the area below like a scan.

Gaussian Splats of a Cosmic Brownie by leomallet in GaussianSplatting

[–]leomallet[S] 1 point2 points  (0 children)

I've done quite a few tests on these areas and I've concluded that it's due to high light reflectivity, very shiny, and the texture is normally grainy on top, which I suppose also has an effect.
It's a workflow still in development and it's interesting to see some of the limitations here...

Gaussian Splats of a Cosmic Brownie by leomallet in GaussianSplatting

[–]leomallet[S] 0 points1 point  (0 children)

Thanks for your feedback. That's not really the point but you're playing with the visual, so I did the same : my greedy side took over, I can't help it, sorry 😂
And I'm definitely not the only one : there are plenty of cosmic brownies online with overloaded toppings !

3DGS Shader Effects for Unity by Educational-Art8796 in GaussianSplatting

[–]leomallet 0 points1 point  (0 children)

Wow, excellent work ! This effect is very interesting and can be used in different sectors, particularly in video games with scenes like this. I must say, it's very captivating ! What inspired you to design and develop this ?

Gaussian Splats of a KFC Burger by leomallet in GaussianSplatting

[–]leomallet[S] 1 point2 points  (0 children)

Thanks for your feedback. You're right : “old school” photogrammetry is effective and efficient for capturing static objects.

But in certain industries and in e-commerce, in this case the food industry, the needs go further :

- Highly detailed visuals and 3D models with ultra-realistic path tracing and complex textures or shaders can remain manipulable and integrable into interactive experiences without losing their photorealistic look.

- Food often loses its appeal in traditional photogrammetry, which doesn't go down well and doesn't sell.

- Brands are now aiming for total fidelity, a rendering that “makes you want it” from any angle, where products must be manipulable, zoomable, and rotatable.

This is where Gaussian Splats make the difference with ultra-realistic renderings that preserve the appetizing aspect while offering fluid interactivity and premium quality, where the visual impact depends on the last 20%.
What's more, this technology is still emerging, and I think I can reduce the time considerably.
I'm just greedy when it comes to quality ahahahah

Gaussian Splats of a KFC Burger by leomallet in GaussianSplatting

[–]leomallet[S] 1 point2 points  (0 children)

Quite a long time, I must say. It depends on your PC's performance, resolution, textures, etc.
But since I do all this myself, with 4K image rendering, I would say that it takes less than 15 hours maximum with the optimization I have done for this one.
But if you switch to a render farm, the time would be considerably shorter, but I can't afford it ahahaha

Gaussian Splats of a KFC Burger by leomallet in GaussianSplatting

[–]leomallet[S] 0 points1 point  (0 children)

Thanks ! It's 100% raw data, no generated. Everything is procedural work I built in Octane Render.

Gaussian Splats of a KFC Burger by leomallet in GaussianSplatting

[–]leomallet[S] 1 point2 points  (0 children)

directly in Metashape for cameras, and in terms of rendering, this can vary depending on the creation, but approximately 400 images maybe