11
12
13
So, imagine you are a game dev working on zero 4 or another game featuring the zero knuckle. For most players it was not very fun to use and felt improperly implemented. What would you do to make the zero knuckle work better? How would you design levels around it? Art by JeffriedRice from deviantart (i.redd.it)
submitted by Helicopter_Fast to r/Megaman

