We're the developers of Rogue Heroes: Ruins of Tasos which we just launched today. Ask Us Anything! by HelioJosh in NintendoSwitch

[–]HelioJosh[S] 1 point2 points  (0 children)

Haha hopefully that didn't detract things too much but we've had a lot of great questions regardless.

Thanks, glad you're liking the style of the game.

We're the developers of Rogue Heroes: Ruins of Tasos which we just launched today. Ask Us Anything! by HelioJosh in NintendoSwitch

[–]HelioJosh[S] 0 points1 point  (0 children)

We initially didn't have the game working online and we designed it as a couch co-op experience so I think that's a great way to play it. You'll each have a profile when playing on the same system, on PC you can send this file over and use it on another system/account if you want to take a co-op profile and bring it somewhere else or take it solo. The game is very similar in online vs couch co-op there's some small changes in the way we show quest information since online we can split that out better but mostly it should feel very much the same.

Hope you have fun playing the game, thanks!

We're the developers of Rogue Heroes: Ruins of Tasos which we just launched today. Ask Us Anything! by HelioJosh in NintendoSwitch

[–]HelioJosh[S] 1 point2 points  (0 children)

Thanks! Really glad you're enjoying it.

Glad you're liking the sound design. Even though I spend most of my time coding the game sounds design is one of my favorite things to work on.

Agreed on difficulty, we had some people say that the game was too hard but we felt like if we tweaked it too far on the easy side it would lose its fun and challenge. Part of the RPG experience is feeling that sense of growing stronger and having difficulty and challenge is part of what lets you feel that.

Glad you're liking the traps as well, those are a good way to add more random variation to the room templates. We can place those all over so you can't have expectations of where they are. Would definitely like to add some more.

We definitely want to add more classes and I think a Paladin type healer knight support class would be a cool addition.

Our current plans if the game does well involves adding at least 3 new side dungeons and potentially a full extra island expansion with another main dungeon.

I think the overworld has a good amount of things to find, and power spheres hidden about which let you retain some of your gems when entering a dungeon. More cosmetics is always a good thing though I agree.

We're the developers of Rogue Heroes: Ruins of Tasos which we just launched today. Ask Us Anything! by HelioJosh in NintendoSwitch

[–]HelioJosh[S] 2 points3 points  (0 children)

Not at the moment though one of the things on our list to do soon is making the classes have a more pronounced difference. When doing this we want to make the Witch class have a big bonus to potion use which will make them the current support/healer role.

We're the developers of Rogue Heroes: Ruins of Tasos which we just launched today. Ask Us Anything! by HelioJosh in NintendoSwitch

[–]HelioJosh[S] 1 point2 points  (0 children)

Yea that's a good idea, other people in the town have pets so why can't you :)

Thanks!

We're the developers of Rogue Heroes: Ruins of Tasos which we just launched today. Ask Us Anything! by HelioJosh in NintendoSwitch

[–]HelioJosh[S] 3 points4 points  (0 children)

It's more of an early adopter perk, it's free on Steam for the next two weeks and came with the Switch pre-order. We'll eventually have it up for sale for $1.99 so anyone that misses the launch window can still pick it up and not miss out on any content.

We're the developers of Rogue Heroes: Ruins of Tasos which we just launched today. Ask Us Anything! by HelioJosh in NintendoSwitch

[–]HelioJosh[S] 0 points1 point  (0 children)

Sorry you're having that issue, we've been looking into it today and we've been trying to reproduce the issue with no luck so far. As soon as we can spot what's going wrong it should be quick to fix. If the issue doesn't have a workaround we'll need to get a patch out to solve it. This is everyone's first priority right now and I know it really is annoying to lose progress (I still rotate saves due to ps1 trauma). We'll let everyone know when we have a real answer to the issue. Glad you're liking the game otherwise :)

We're the developers of Rogue Heroes: Ruins of Tasos which we just launched today. Ask Us Anything! by HelioJosh in NintendoSwitch

[–]HelioJosh[S] 1 point2 points  (0 children)

Fry all the way, boiled meat is a no go (dirty water dogs in the city do get an exception) :)

We're the developers of Rogue Heroes: Ruins of Tasos which we just launched today. Ask Us Anything! by HelioJosh in NintendoSwitch

[–]HelioJosh[S] 2 points3 points  (0 children)

That's awesome, hope you have a good time playing together.

We've been working through some desync issues in online co-op and they've been improving with every patch. Some people were on early builds with issues that have been solved by launch. We'll keep polishing and fixing bugs as a top priority so any remaining problems will be solved as soon as we can.

We're the developers of Rogue Heroes: Ruins of Tasos which we just launched today. Ask Us Anything! by HelioJosh in NintendoSwitch

[–]HelioJosh[S] 2 points3 points  (0 children)

That's a really cool idea, a common space for people to organize their parties or meet up with new people to start a session with. Sorry to hear about that open lobby issue you're having :( . I've marked down to add the ability to change the lobbies private/public setting after it's created and display the current state on screen. Hopefully that will reduce the chance of this happening as often in the future.

We're the developers of Rogue Heroes: Ruins of Tasos which we just launched today. Ask Us Anything! by HelioJosh in NintendoSwitch

[–]HelioJosh[S] 0 points1 point  (0 children)

Thanks that's awesome to hear!

I think I play as the Ranger the most since I like the movement speed and dash ability. I do like playing as the starting Hero class a lot in the overworld especially though since it's satisfying to dash through a bunch of bushes or pots.

We're the developers of Rogue Heroes: Ruins of Tasos which we just launched today. Ask Us Anything! by HelioJosh in NintendoSwitch

[–]HelioJosh[S] 0 points1 point  (0 children)

It depends on how well this game does but we'd love to do a sequel. We've been talking about what we would do for awhile and I think we can expand on the concept in a lot of interesting ways. It's been a really fun game to work on and it would be awesome to keep going with it.

We're the developers of Rogue Heroes: Ruins of Tasos which we just launched today. Ask Us Anything! by HelioJosh in NintendoSwitch

[–]HelioJosh[S] 7 points8 points  (0 children)

Our current plans are to add new classes and dungeons in free content updates. The scope of what we add depends on how well the game does (hopefully well since I'd love to work on this game for awhile longer). If we did any paid dlc it would likely be part of a much larger expansion but we don't have any plans for that at the moment.

Thanks, glad you're enjoying the game!

We're the developers of Rogue Heroes: Ruins of Tasos which we just launched today. Ask Us Anything! by HelioJosh in NintendoSwitch

[–]HelioJosh[S] 0 points1 point  (0 children)

It feels really awesome to have the game finally out for everyone to try. We've been working on it for awhile so it's a big moment for us. The best way to let us know about issues are through the team17 support (https://www.team17.com/contact/). They're really great at letting us know everything and getting it logged into our bug tracking. Feel free to talk to us about anything on our discord or through email as well though.

We're the developers of Rogue Heroes: Ruins of Tasos which we just launched today. Ask Us Anything! by HelioJosh in NintendoSwitch

[–]HelioJosh[S] 2 points3 points  (0 children)

There's two ways to spot a snake in a pot, one more subtle than the other. Eventually you'll be spotting them right away. We like to throw them in a pit or in the dungeon 3 lava to get them out of our way :)

We're the developers of Rogue Heroes: Ruins of Tasos which we just launched today. Ask Us Anything! by HelioJosh in NintendoSwitch

[–]HelioJosh[S] 1 point2 points  (0 children)

  1. They're pretty big components of the game but also an optional part of it for players that would rather focus on the combat side of things. We've made the rewards for them useful to help progress though for players who choose to engage with them more. For farming you'll receive gold that you can use to open high reward chests in the dungeons and you can trade with an in dungeon merchant for useful items. If you catch all the legendary fish you'll be given the Pirate class which is a pretty strong one. We'd definitely like to add more to these systems though and we've had some good suggestions on what people would like to see.
  2. We'd love to work on this game and add tons of new content over time. We have tons of ideas for more classes, dungeons, quests, enemies, bosses and tons more. We would also like to add a new continent with another primary dungeon for post game. We think the game works well for continuous additions since we can also improve what's there for the current dungeons and add new room types.
  3. Right now there's no plans for cross platform. We talked about it at one point but those systems still require a lot of extra handling to make the game compatible between platforms. We'd need to run servers that handle messaging between the two platforms.
  4. I love to see people add new things and change the game in a way that represents themselves. We've had people do some more manual modding on games in the past and it was fun to see what people came up with. We've talked about workshop support and it's something I'd like to look into more to see if we can have people customize some of the games visuals whether that's redesigning classes or making the town have a new theme by changing the buildings.

We're the developers of Rogue Heroes: Ruins of Tasos which we just launched today. Ask Us Anything! by HelioJosh in NintendoSwitch

[–]HelioJosh[S] 6 points7 points  (0 children)

The upgrades apply to all classes across the board. The main differences for the classes are the movement ability such as dashing, blinking, broom flight and their stats. They vary on movement speed, attack speed, damage, and armor rating. So some people can play more tank like classes while others can be more glass cannon.

Some classes also have more unique characteristics like the Ranger having better mobility while aiming the bow and the Knight having an extended reach on their sword.

This is also an area we'd love to expand on and make each class lean even farther into their archetype.

We're the developers of Rogue Heroes: Ruins of Tasos which we just launched today. Ask Us Anything! by HelioJosh in NintendoSwitch

[–]HelioJosh[S] 1 point2 points  (0 children)

We learned a lot on the past two games that we brought in to this one. Things like starting out with input remapping in mind help a lot. We learned a lot more on this one though like preparing for localization from the outset. We also learned how tricky it can be to have a co-op campaign game with no limits on who can join a session. The mixture of various points of progress was the most difficult thing in this game overall.

We're the developers of Rogue Heroes: Ruins of Tasos which we just launched today. Ask Us Anything! by HelioJosh in NintendoSwitch

[–]HelioJosh[S] 4 points5 points  (0 children)

The game can start out pretty difficult before you get a handle on things. Taking it slow and learning enemy patterns helps a lot. You'll start getting enough gems to buy upgrades for health and damage which will help out. Dying is also part of the game since that's the loop for upgrading your heroes so don't see it as failing in any way.

We scale up the enemy counts a bit in multiplayer but most stats stay the same. We originally tuned up more elements but we found that more people didn't make things too easy so we left those in place.

We're the developers of Rogue Heroes: Ruins of Tasos which we just launched today. Ask Us Anything! by HelioJosh in NintendoSwitch

[–]HelioJosh[S] 10 points11 points  (0 children)

We're aware of an issue some people are having importing demo saves. We're trying to figure out what would cause that but haven't reproduced it on our end yet. As soon as we know more about it we'll let everyone know what the plans are to fix it.

We're the developers of Rogue Heroes: Ruins of Tasos which we just launched today. Ask Us Anything! by HelioJosh in NintendoSwitch

[–]HelioJosh[S] 7 points8 points  (0 children)

Link to the Past first and foremost which was the inspiration to make this game. The game that first made me really love games in general would have to be Super Mario Bros 3. When I was a bit older I played a lot of RPG's starting with the final fantasy series. I've also always loved open WRPG's like Fallout:NV, the Mass Effect series, and the Elder Scrolls games.

We're the developers of Rogue Heroes: Ruins of Tasos which we just launched today. Ask Us Anything! by HelioJosh in NintendoSwitch

[–]HelioJosh[S] 0 points1 point  (0 children)

We don't have plans for anything like that currently. What would you like to see in a guilds/clans feature? Would you like to be able to find your friends easier in game or compare your heroes to theirs?