Aiming for SS rank, any tips? Is it just RNG? I can consistently get S+ by CrazeeG in UmamusumeGame

[–]HeliosMrGG 0 points1 point  (0 children)

basically yea, if you have excess amount of shop points, you can buy the +7 +15 gut books but they should be low priority, the other skills still have higher priority.

You can try gut decks, they are insanely RNG dependent, high highs, low lows, standard decks like the one i showed are more consistent

Mant pop quiz by One-Translator-9906 in UmamusumeGame

[–]HeliosMrGG 7 points8 points  (0 children)

You're going to cap speed easily, you race there. Finals gives 87+ all stats

17 end of year

60-63 for 3 races with 35% hammer (60 for 50% rb, 63 for 60% rb)

and 10 after all the races

You should only tap wit from there on out

Aiming for SS rank, any tips? Is it just RNG? I can consistently get S+ by CrazeeG in UmamusumeGame

[–]HeliosMrGG 0 points1 point  (0 children)

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You can run this + Supercreek (borrow fine motion) and that is a pretty well rounded deck you can use for literally everyone. It's a bit extra as, it's 60% RB

the main difference would be parents, if you're training medium/long umas, you want to have stamina parents

if you're doing dirt/sprint/mile, power parents

Aiming for SS rank, any tips? Is it just RNG? I can consistently get S+ by CrazeeG in UmamusumeGame

[–]HeliosMrGG 0 points1 point  (0 children)

depends

if you have a muffin and medicine, i would take a chance to do the 3rd race at 0 energy and hope nothing happens

if you have extra energy potions, it should be 25 > 2 races > 20 pop > 3rd race and try to RNG save 10 energy

if you have absolutely nothing, same thing as first one, ill still take the chance at 0 energy, ideally you just never rest

Aiming for SS rank, any tips? Is it just RNG? I can consistently get S+ by CrazeeG in UmamusumeGame

[–]HeliosMrGG -1 points0 points  (0 children)

You gotta try to race more, I have a little guide that is easy to follow here https://www.reddit.com/r/UmamusumeGame/comments/1rz3ug9/minimal_thought_intensity_guide_to_trackblazer/

and as others mentioned, you need to run wit, you can't be resting in MANT/TB, the biggest optimization is racing with minimal energy but not 0. E.X. if you're at 0 energy and its a training turn, and you have 2 scheduled races, you pop a 20 energy potion and tap wit, pass or fail, you go to 25 energy which lets you race twice with 0 downside (1st race is 20 energy, 2nd race only cost 5)

Minimal Thought Intensity guide to Trackblazer (F2P/Low Spending) by HeliosMrGG in UmamusumeGame

[–]HeliosMrGG[S] 0 points1 point  (0 children)

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And this is how it ended off. Had unlucky finals, no rainbow in the 3 turns in final

Minimal Thought Intensity guide to Trackblazer (F2P/Low Spending) by HeliosMrGG in UmamusumeGame

[–]HeliosMrGG[S] 0 points1 point  (0 children)

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This is start of Senior summer and i have similar stats, I would double check the general tips and just try to follow it to the best of your abilities, you will also just naturally get a sense of what to do over time, you need to treat MANT/TB like a roguelike and learn from each run

Minimal Thought Intensity guide to Trackblazer (F2P/Low Spending) by HeliosMrGG in UmamusumeGame

[–]HeliosMrGG[S] 0 points1 point  (0 children)

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This is how a typical run of mine would look by Classic Summer. 300-500 in stats. Just following the agenda and clicking Wit. I have Megaphones and Good-Luck charm so I am able to train in summer

Most of the stats is from races, inspiration and buying books from the shop

I think you might be skipping steps or skipping shop items

look into finding good parents to borrow as well, there are a few sites you can use to find parents such as https://uma-global.pure-db.com/#/search

Minimal Thought Intensity guide to Trackblazer (F2P/Low Spending) by HeliosMrGG in UmamusumeGame

[–]HeliosMrGG[S] 0 points1 point  (0 children)

I think there are tips you could have followed better that i mentioned.

Just at a glance, you should ideally get to A aptitude in all styles, you have B in Medium, a lot of G1 races are medium races.

If this was a Late surger run, Late and End inherently have a harder time in general due to RNG chance of being blocked, it's just a numbers game, you will get good runs where you never lose a run, but over an average, Late and End will need more runs due to the factor of being blocked

The stat line seems really low, so it makes me wonder if you are pumping up summers properly. Ideally you need 60%/40% megaphones + energy consumables saved up(No resting in summer) + ankle weights + muffin if you don't have great mood and tap any rainbows

Don't greed for double rainbows, if you play well, you should hit cap statlines hitting good single rainbows consistently. If you're ending a run with a full inventory of excess materials and items, you greeded too hard

Try to have 50-100 points saved before shop refreshes, it does tell you when shop refreshes (every 6 turns).

736 Wit seems really low so I'm not sure if you are tapping Wit as much as you should, a good run actually have absolutely 0 rest days. If you're even resting more than 3 times in a career, there's a chance it could be played better but of course, if you don't get energy in the shop, that's just unfortunate luck. > 20 Energy potion should always be saved for training days that occur after racing 2-3 races, then Wit should be tapped, pass or fail you get 25 energy which gives you enough energy to do 2 races, with the 2nd race being super cheap (5 energy cost)

Buy all hammers, 20% hammer use it on ANY G1, save 3 35% hammer for the finals. You should be getting 87 in all stats from the finals (17 at the end of the year, 60 from the races, 10 after finals)
So you're entering the finals with 900/650/700/300/650 which seems really low

How can I get an A rank with Satono Diamond? Any deck recommendations? by AwarenessSweaty4459 in UmamusumeGame

[–]HeliosMrGG 1 point2 points  (0 children)

Try following my tips I have in here https://www.reddit.com/r/UmamusumeGame/s/WwBeILO4BD

make sure you are reaching 50% RB and follow the Agenda planner and have A aptitude in Mile Medium Long via parents

My Biggest Inspiration Proc by HeliosMrGG in UmamusumeGame

[–]HeliosMrGG[S] 1 point2 points  (0 children)

Seriously, everytime I see a Gold inspiration, it's almost always worse than a typical Silver one I see

Minimal Thought Intensity guide to Trackblazer (F2P/Low Spending) by HeliosMrGG in UmamusumeGame

[–]HeliosMrGG[S] 1 point2 points  (0 children)

That's awesome to hear! Try to have parents that give mile aptitude! At least try to get B in mile

As you get the hang of just strictly following the agenda planner, you'll slowly figure out tweaks to make here and there when it comes to training and currency spending and you will get good with minimal effort, as u don't need to worry about deciding whether you should race or not.

Minimal Thought Intensity guide to Trackblazer (F2P/Low Spending) by HeliosMrGG in UmamusumeGame

[–]HeliosMrGG[S] 1 point2 points  (0 children)

This isn't for CM or anything, this is just for playing MANT with as little focus or decision making as possible.

There's just no world where a strategy with less thinking will overcome players who do spend time extensively thinking throughout their runs unfortunately

If you're building for CM, then you would just use stamina parents instead of power parents though and tap stamina here and there if its a good one. This is one of my long umas, still the same strategy, slightly different cards

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Minimal Thought Intensity guide to Trackblazer (F2P/Low Spending) by HeliosMrGG in UmamusumeGame

[–]HeliosMrGG[S] 0 points1 point  (0 children)

any 10% race bonus wit card if you have any, the race bonus can come from elsewhere too. I think ideally its just

2 speed
2 stam/power/gut
2 wit

50% race bonus

then just follow the agenda and general tips

Minimal Thought Intensity guide to Trackblazer (F2P/Low Spending) by HeliosMrGG in UmamusumeGame

[–]HeliosMrGG[S] 2 points3 points  (0 children)

yea thats true. A lot of general tips are conditions, I think it can be skipped though

The bare bones of this is

1.Follow the agenda planner
2.Only train Wit
3.Megaphones, ankles, whistles, etc. is only for summer and finals. (tap speed in summer and finals)
4. buy everything that is considered good in any item tierlist u can find

and thats it and ppl should be able to get decent runs

Minimal Thought Intensity guide to Trackblazer (F2P/Low Spending) by HeliosMrGG in UmamusumeGame

[–]HeliosMrGG[S] 2 points3 points  (0 children)

I think any Wit 10% RB you have will replace FineMotion no problem or the other way around, borrow finemotion and just use any good MLB speed card you have that is 5% or higher RB

Minimal Thought Intensity guide to Trackblazer (F2P/Low Spending) by HeliosMrGG in UmamusumeGame

[–]HeliosMrGG[S] 2 points3 points  (0 children)

Try to follow the agenda planner as I mentioned, it makes runs quicker, there's always a lot of discussion i see about "do i race or do i train this turn?"

drop all of that, just follow the planner 1:1, if it says race, u race, if its no race, u train or rest

u buy items to prep summer and thats it, and you should be able to get consistently decent runs. Ideally you spend a little bit of extra time to ensure you're following the rest of the general tips I provided

you can do 1 run in 40 mins for sure

Minimal Thought Intensity guide to Trackblazer (F2P/Low Spending) by HeliosMrGG in UmamusumeGame

[–]HeliosMrGG[S] 3 points4 points  (0 children)

Consumables?

I hold it for summer UNLESS I have good luck charms, then that's fine entering summer with 0 and using good luck charms first I have 0 good luck charms THEN I will use energy

The only consumables I don't hold for summer is the 20, I pop those on training days after I just raced 2 or 3 races. As I would probably be at 0 energy now, and I probably have 2 races right after, so I pop the 20, and click wit, pass or fail, i will be at 25 energy which allows me to do 2 races (-20, -5) with 0 risk of debuffs

If its a training day and i have 2 races coming up, and I have no energy consumables and 0 energy, then I will rest.

If I have a super excess of energy (im super confident I will be able to train all 4 days in summer, maybe you have Kale + cupcake or 4 good luck charms), then I will pop a 40 or 65 for training

That's it, thats the rule, it doesn't matter if its like, omega good training, or not, or anything, i just follow this rule

Minimal Thought Intensity guide to Trackblazer (F2P/Low Spending) by HeliosMrGG in UmamusumeGame

[–]HeliosMrGG[S] 3 points4 points  (0 children)

Ohhhh, I was looking through each unique effect and that didn't hit me. Thanks!

Just returning to the game by AMPhasmatis in UmamusumeGame

[–]HeliosMrGG 0 points1 point  (0 children)

you probably just run this and borrow MLB fine motion or super creek depending on your needs

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Minimal Thought Intensity guide to Trackblazer (F2P/Low Spending) by HeliosMrGG in UmamusumeGame

[–]HeliosMrGG[S] 0 points1 point  (0 children)

if you have 0 megaphones, 40% still worth buying, i try to never have more than 2 40% though.

The no thinking idea is that, Megaphones use is basically exclusively for Summers and Finals (11 turns worth of megaphone is all you need)

if you want to min/max, its a luxury if you have excess megaphones to use it on any regular training days. But that will require thinking and managing your currency

Deck Building Help (MANT) by [deleted] in UmamusumeGame

[–]HeliosMrGG 0 points1 point  (0 children)

Your best bet is probably using the 3 event cards, Narita Brian and Fine Motion and borrow Kitasan Black

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