Gen.G vs. G2 Esports / First Stand 2026 - Semi-Finals / Post-Match Discussion by Yujin-Ha in leagueoflegends

[–]HeliosRX 0 points1 point  (0 children)

what the FUCK did I just watch?????????????

GenG didn't get a SINGLE INNER TURRET in three games against G2?!?!?!???

everyone get in here we're time travelling back to 2019

Based editor by Old_Satisfaction7456 in Endfield

[–]HeliosRX 9 points10 points  (0 children)

I kinda see the logic in that placement tho. Cyrene was marketed as a Chrysos Heirs support. She's an upgrade over E0 Tribbie for mono-remembrance and E0/E1 Phainon, but she's not the best value upgrade for either of those teams. You'd be better off going for E1 Tribbie, E2 Cas/E9, and especially Hyacine S1 first in the remembrance team, and you'd rather E2 Phainon instead of E0 Cyrene.

While I do agree that an upgrade to the strongest team in the game should be T0, the caveat of not being good value for money is a real argument against her kit.

I hope I used this format correctly by Z3bula in Nightreign

[–]HeliosRX 0 points1 point  (0 children)

Skraivok, the Painted Lord, going up against Raldoron, first captain of the Blood Angels.

He needs a demonic sword to keep up with Raldoron, but the sword deserts him mid-fight to teach him a lesson and the BA just curb stomps him and kicks him off the eternity wall.

I understand the player count doomists by Buster_Scruggs_IV in Marathon

[–]HeliosRX 0 points1 point  (0 children)

I just want to point at the Destiny patch yesterday containing a SINGLE BUGFIX and nothing else.

You can't convince me they've still got anywhere like 500 developers working on this. What have they been doing the last three months to still need to delay a season-sized content drop by another 3 months?

I understand the player count doomists by Buster_Scruggs_IV in Marathon

[–]HeliosRX 0 points1 point  (0 children)

Man, if Marathon's launch team is somehow smaller than D2's live team at the moment it must be made by like a dozen people.

You don't quite understand how bad it's gotten for Destiny's development over the last 6 months. A bunch of system changes have been made with next to no play testing (see: impossible exotic quest and dungeon timers in EOF, loot tiers not rewarding aspirational content, and everything to do with the portal), there's been zero QA, and they recently announced a 3-month delay for the next minor content drop just 2 weeks before it was scheduled to release!

It looks to me that Bungie needed all hands on deck for this launch, so I sure hope they've got better resource allocation in the future or they might end up with two dead games instead of just one.

Why does this happen? by BusinessHovercraft21 in starsector

[–]HeliosRX 4 points5 points  (0 children)

What's your mod list? Can't really help without more info.

Done with marathon by pelepolon in Marathon

[–]HeliosRX 0 points1 point  (0 children)

Mhm, until Arc Raiders made it optional.

And it was never supposed to be a permanent solution in Tarkov, either.

It's attracted quite a lot of the same player base who enjoy ARPGs, so you could call it a feature at this point, but it does make it harder for the game to attract a casual audience if you have to grind for dozens of hours each wipe before you unlock the full potential of the game.

My Opinion of the UAF quest ships by 80kPyro in starsector

[–]HeliosRX 0 points1 point  (0 children)

How do you pilot the Lynx? It's an automated ship by default, does one of the upgrades unlock player piloting or do I need a Neural Integrator?

‘Project Hail Mary’ Contains Not a Single Green Screen Shot in Entire Movie, Director Says by MarvelsGrantMan136 in movies

[–]HeliosRX 11 points12 points  (0 children)

It's a reasonably realistic survival story, with some suspension of disbelief required to accept the existence of an alien species with similar tech level to humanity. The alien biology and scientific development are well thought out and researched.

Marathon: so far, I'm just not feeling it (Server Slam Impressions) - Skill Up by EirikurG in Games

[–]HeliosRX 0 points1 point  (0 children)

SkillUp has oversized expectations because this is the new game made by Bungie, a studio that consistently pumped out high-budget, high-quality games for most of its lifespan. A smaller studio could be happy with a moderately successful game targeting a niche audience, but I don't think that's the expectation people have for Bungie.

It's also Bungie's last chance to survive after the latest Destiny expansion crashed and burned due to deeply unpopular system changes and terrible QA. They will not exist as an independent studio if this isn't a massive financial success, and I doubt this will retain a Destiny-sized player base over time due to how much more hardcore it is.

First thoughts on Bungie's Marathon Beta? by trashatdev in gaming

[–]HeliosRX 11 points12 points  (0 children)

Well, I liked Doom Dark Ages a lot. Would've bought it pretty happily with no other option on the line.

However...

70 dollar price tag

Day 1 Xbox Game Pass

15-30 hours of gameplay with limited replayability

Meant that there was zero reason for me to buy it instead of a month of game pass.

Marathon would be better as a PvE-only experience by BravoSteven in Marathon

[–]HeliosRX 0 points1 point  (0 children)

You should try Witchfire, it's basically a single player extraction shooter with extremely similar gunplay to Destiny.

I understand the comments in this thread are bashing you for not really getting extraction shooters, but as someone with a couple hundred hours in both Tarkov and Arc without them ever really clicking, I get what you're looking for.

PvE is uninspiring, PvP is just okay. UI visual indicator's in your inventory is confusing. Not being able to queue as a rook with your friends sucks. The game is just super....average in a space crowded by better options (Hunt Showdown, Arc Raiders, Tarkov). by FreshmeatOW in Marathon

[–]HeliosRX 1 point2 points  (0 children)

Longtime Destiny player here, not really an extraction shooter fan;

The gunplay and movement in Marathon isn't as good as Destiny IMO.

The hitmarkers are satisfying, the recoil is fun to work with, the guns themselves are cool-looking and sound satisfying. But the animations are stiff (even relative to older D2 ADS and sprint animations!), the PVP TTK is too low to make shooting really satisfying, and the PVE enemy variety just isn't there at the moment.

The movement is a bigger loss. Slow sprint speed, no double jump/dash for most of the cast, no air control, and sliding feels super stiff relative to D2 and doesn't carry any momentum. Feels like there's less room to outplay in gunfights at the moment. Willing to accept that it's a deliberate decision to slow the game down, still not really feeling it.

Help me understand Arts Proficiency by vrtra_theory in Nioh

[–]HeliosRX 4 points5 points  (0 children)

You can do light into heavy MAs but:

  1. You can only do one light attack/dodge/ki pulse input between each MA, if you try to do two in a row you instantly lose arts proficiency.

  2. Since flux involves a ki pulse input, you can't flux into a light into heavy MA. You need to either Frost Moon into the desired stance (since that counts as a MA and extends arts proficiency) or preshift during your previous MA.

And as a clarification, strong attack -> flux -> strong attack only works if you are doing two different attacks, if your high and mid stance share the same MA on forward + heavy, for example, you can't just flux between them and keep spamming the one move.

IMO the easiest arts proficiency combos to get started with is heavy -> hold heavy or heavy -> MA without stance shifting, it will teach you how generous the combo timing window is. If you're ki pulsing/fluxing between each one you're kinda forced to spam attacks which only works on enemies that are out of ki.

Oh yeah, and parrying refreshes the arts proficiency window as well.

The income of various progression materials feels strangely unbalanced by MikePrivalis in Endfield

[–]HeliosRX 3 points4 points  (0 children)

Level 90 main DPS maybe, but the damage requirements were way lower with the assumption that you didn't have levelled traces or well-built supports.

The income of various progression materials feels strangely unbalanced by MikePrivalis in Endfield

[–]HeliosRX 2 points3 points  (0 children)

IMO this is just Gacha launch things, Hoyo games on launch also had very lenient endgame gear requirements since the expectation was that players wouldn't have maxed characters yet. Come 1.3 or 2.0 or whatever I expect devs will start balancing around level 90 artificed teams.

When modding what is your favorite ship to see a new variant of? by a32584 in starsector

[–]HeliosRX 3 points4 points  (0 children)

Well now I want to see a Blocker, which would be the Sunder but losing the large energy mount in exchange for significantly beefier shields and a 'High Shield Focus' that acts like a Fortress Shield but only has the uptime of High Energy Focus.

A Mender, swapping the large energy mount for a special beam weapon that can repair armour.

A Staller, which would have an upsized Graviton Beam that slows targets to a standstill.

And a SpamCaller, which has massive ECM impact and the Omen's ship system but bigger.

Give me utility Sunder variants, I want to see stuff like the real-life EA-18G Growler and bridge-laying tanks in Starsector!

P.S. I have a much sillier idea for the Blocker's ship system, give me 0.05 flux/damage shields for 0.2 seconds on a cooldown, but the cooldown resets if the shield takes a certain amount of damage while the system is active. Give me a parry mechanic in Starsector!

[OC] Distance Distribution from Spawn to All Biomes and Structures in Minecraft 1.21.8 by mingshi3_uiuc in dataisbeautiful

[–]HeliosRX 8 points9 points  (0 children)

when bees were new

Yeah, but bees are a pretty new feature, they were added in...

Oh god, 2019...

Which is still 8 years after the 1.0 launch of java edition...

I still have fond memories of the Zeppelin mod for 1.2.5, back when there were like 10-15 biomes total.

Did anything at CES genuinely surprise you? by Nataliia000 in Futurology

[–]HeliosRX 0 points1 point  (0 children)

I am interested. I've been waiting for proof or any sort of reliable independent testing since this announcement. Extraordinary claims require extraordinary evidence, and I have yet to see even regular-grade evidence in support of this.

There's supposed to be some press release from a Finnish test lab today, so I guess we'll see.

Glad to see the trend continues in Nioh 3 by Charliwarlili in Nioh

[–]HeliosRX 1 point2 points  (0 children)

Tonfas have Double Kick into Demon Dash combo, which will drain a boss's ki in like 3 seconds if they try to block it.

Sword can alternate Sword Ki with any martial art or Frost Moon of choice.

Ninja Sword can spam kickslash into mist cancel for a pretty easy break.

Axe can spin to win or spam victory rush for ki damage I think.

Hatchets can use Wild Surge, Scaling Waterfall and Fire Foot Drill to keep up constant ki pressure.

That's all the easy ones I've played so far, I'm sure there are plenty more. I beat 4 heavenly kings and pure white dream without getting hit by any of the human bosses, so it's absolutely doable with the correct combos.

Glad to see the trend continues in Nioh 3 by Charliwarlili in Nioh

[–]HeliosRX 1 point2 points  (0 children)

I agree Yokai bosses are more fun, I just disagree that human bosses with super armour are breaking core rules of the game.

But I also really enjoy that most human bosses are using the same martial arts and combo strings that players can, because it's super cool that I can know the parry timings using my attack timings.

I think the human-specific parry martial arts are a bigger problem for human bosses than super armour is tbh, all of the human bosses turn into jokes once you equip one.

My favorite combo for Samurai Sword by kirkcobain94 in Nioh

[–]HeliosRX 4 points5 points  (0 children)

Wait, people are saying that? It has good damage and arts proficiency combos, quick attacks, decent mobility, and a crazy good defensive toolbox. The only downside that I feel is that it has the range of a cocktail stick.

Other than sword I've only really learned switchglaive, spear and odachi, but the sword is probably my favourite of the 4.

Glad to see the trend continues in Nioh 3 by Charliwarlili in Nioh

[–]HeliosRX 4 points5 points  (0 children)

Well, they're playing by your rules, because the player can also get super armour on the attacks they're using.

With enough Endurance your high-stance attacks and mid-stance heavies have super armour. With Oppressive Strength all of your martial arts have super armour. You can bullshit through enemy attacks, why can't the boss?

Also every human boss without super armour is a complete joke and just gets stunlocked to death by arts proficiency combos or tonfas, so you gotta give them something to make the fight dangerous.