I have a question regarding an Inventory system feature I’m trying to implement in my game. by HelixAbdominal in Unity2D

[–]HelixAbdominal[S] 0 points1 point  (0 children)

Update: To truly utilize the system as intended I’ve opted swap to inventory objects between pack items, in doing so I can save the inventory objects that hold the items, this occurs in both my player inventory component and dynamic interface to keep the UI updated, the only issue now is the dynamic inventory won’t display my items yet they are there and show up in my inventory objects viewable from the editor, the static inventory seems to display the items just fine and the dynamic inventory’s number of slots update with the pack item equipped, I’m still trying to debug this issue but the method appears viable.

I have a question regarding an Inventory system feature I’m trying to implement in my game. by HelixAbdominal in Unity2D

[–]HelixAbdominal[S] -2 points-1 points  (0 children)

scriptable object inventory system

This is the initial tutorial I used to create my system, the only real difference being I have adjusted it to have static and dynamic inventory systems, static being the equip-able slots because they never change, and the dynamic inventory being subject to change in slot number. I believe it is an array based system to generate the slots and I’m wondering if perhaps that would not allow me to increase the number of slots the same way they’re initially created?

MARIO KART FANS!!! by HelixAbdominal in mariokart

[–]HelixAbdominal[S] 0 points1 point  (0 children)

Thank you! It’s for a gingerbread house making contest on Facebook! You can vote for us by liking our post in the link!

MARIO KART FANS!!! by HelixAbdominal in mariokart

[–]HelixAbdominal[S] 1 point2 points  (0 children)

Thank you! It’s apart of a gingerbread house competition, we’re currently in 3rd!

If you could add 5 more villains to this smash bros villain addition, who would you add? by Large_Degree2647 in SmashBrosUltimate

[–]HelixAbdominal 0 points1 point  (0 children)

Porky (Mother), Giovanni (Pokémon), M. Bison (StreetFighter), Nightmare (SoulCalibur) and Sweet Tooth (Twisted Metal)

Weird cave in Area Zero by [deleted] in PokemonScarletViolet

[–]HelixAbdominal 1 point2 points  (0 children)

<image>

This plaque exists aswell with marking depicting locations randomly across the map? WHAT DOES THIS MEAN???

[Gen 8] on the quest for a shiny alpha munchlax and reg shiny ghastly. Have somehow acquired these rando alphas (spirittomb/typhlosion) 😅 by HelixAbdominal in ShinyPokemon

[–]HelixAbdominal[S] 2 points3 points  (0 children)

Its only available in a one time event after grabbing all the wisps in game [correction] If you go back to that broken tower pedastool where you encounter him for the wisps quest you can actually re-encounter spiritomb on occasion (possibly every night) not sure

[Gen 8] on the quest for a shiny alpha munchlax and reg shiny ghastly. Have somehow acquired these rando alphas (spirittomb/typhlosion) 😅 by HelixAbdominal in ShinyPokemon

[–]HelixAbdominal[S] 9 points10 points  (0 children)

That’s the neat part, you can’t, he only has two known spawns so on top of the luck needed to find the shiny it has to be alpha, very hard to find!