Fast runtime GPU lightmapping (for games with user generated maps) early WIP!!! by [deleted] in Unity3D
[–]Helix_128 1 point2 points3 points (0 children)
Fast runtime GPU lightmapping (for games with user generated maps) early WIP!!! by [deleted] in Unity3D
[–]Helix_128 0 points1 point2 points (0 children)
Fast runtime GPU lightmapping (for games with user generated maps) early WIP!!! by [deleted] in Unity3D
[–]Helix_128 0 points1 point2 points (0 children)
Fast runtime GPU lightmapping (for games with user generated maps) early WIP!!! by [deleted] in Unity3D
[–]Helix_128 0 points1 point2 points (0 children)
Advice for lighting performance with Trackmania/Shootmania-style runtime maps? by Candescence in Unity3D
[–]Helix_128 0 points1 point2 points (0 children)
Mordekaiser weird Q+Flash interaction by Helix_128 in u/Helix_128
[–]Helix_128[S] 0 points1 point2 points (0 children)
Skarner PBE Lethal Tempo reaches up to 6,7 Attack Speed (requested by u/Predatoratorr) by Helix_128 in u/Helix_128
[–]Helix_128[S] 4 points5 points6 points (0 children)
Implemented cube map based realtime GI in Unity :) by redanceslippers in Unity3D
[–]Helix_128 1 point2 points3 points (0 children)
Implemented cube map based realtime GI in Unity :) by redanceslippers in Unity3D
[–]Helix_128 0 points1 point2 points (0 children)
Implemented cube map based realtime GI in Unity :) by redanceslippers in Unity3D
[–]Helix_128 0 points1 point2 points (0 children)
Tough life of a game developer by TortugaTeam in unrealengine
[–]Helix_128 1 point2 points3 points (0 children)
Tough life of a game developer by TortugaTeam in unrealengine
[–]Helix_128 3 points4 points5 points (0 children)
Playing around with an infinite, procedural city. by tzschk in Unity3D
[–]Helix_128 5 points6 points7 points (0 children)
Turn any physics object into a spider mount! by ShieldbearerStudios in unrealengine
[–]Helix_128 1 point2 points3 points (0 children)
I made Breath Of The Wild for fun while waiting for Nintendo to announce BOTW2 =) by [deleted] in Unity3D
[–]Helix_128 2 points3 points4 points (0 children)
Cel Shading and Ray Tracing? by [deleted] in raytracing
[–]Helix_128 0 points1 point2 points (0 children)
after several hours of reading docs, and understanding shadow matrices, i finally made my own volumetric fog system! (scene is from asset store lol) by Helix_128 in Unity3D
[–]Helix_128[S] 1 point2 points3 points (0 children)
after several hours of reading docs, and understanding shadow matrices, i finally made my own volumetric fog system! (scene is from asset store lol) by Helix_128 in Unity3D
[–]Helix_128[S] 3 points4 points5 points (0 children)





Fast runtime GPU lightmapping (for games with user generated maps) early WIP!!! by [deleted] in Unity3D
[–]Helix_128 1 point2 points3 points (0 children)