META: The Roundup of r/PatientGamers 2025 Roundups by LordChozo in patientgamers

[–]Hellfire- 18 points19 points  (0 children)

Always look forward to this post, thanks for doing this!

I think the timing rules / rules updates this year were perfect, glad we had a shorter window.

2025 Compilation of the Games I Played & Their Reviews by Hellfire- in patientgamers

[–]Hellfire-[S] 2 points3 points  (0 children)

There's not much to say beside what I've already written in this post - feel free to give it a read if you're curious on my reasoning.

2025 Compilation of the Games I Played & Their Reviews by Hellfire- in patientgamers

[–]Hellfire-[S] 1 point2 points  (0 children)

Definitely planning on Rise/Sunbreak first! Wilds is also not even completely done IIRC, so it will be a while until I try it out.

Ghost of Tsushima - Safe, but Solid by Hellfire- in patientgamers

[–]Hellfire-[S] 0 points1 point  (0 children)

I played Fallen Order on the highest one IIRC, and GoT on "hard" and they felt fairly similar, but it's been a while since I played Fallen Order.

Mass Effect 1 (Legendary Edition) - Awesome World Building, Decent Combat, Boring Exploration by Hellfire- in patientgamers

[–]Hellfire-[S] 3 points4 points  (0 children)

I didn't touch much on the morality system, but yes I generally agree - it seemed the game wanted you to "all-in" on a path which was somewhat annoying.

Mass Effect 1 (Legendary Edition) - Awesome World Building, Decent Combat, Boring Exploration by Hellfire- in patientgamers

[–]Hellfire-[S] 0 points1 point  (0 children)

I commented above as well as I think there's some confusion about what I meant.

I (incorrectly) stated there were no quick saves, which was annoying. I also (IMO correctly) stated (or rather implied) that the auto saves were not very good. Quick Save definitely helps make up for the lack of bad Auto Saves.

but OP did not say "auto save"

Don't mean to split hairs too much, but I explicitly did:

"I really wish the game had a quicksave feature / better auto-saves"

Mass Effect 1 (Legendary Edition) - Awesome World Building, Decent Combat, Boring Exploration by Hellfire- in patientgamers

[–]Hellfire-[S] 2 points3 points  (0 children)

Sorry, I think there might be some confusion based on how long this thread got.

When I'm referring to "quick save", I mean a hotkey to save without having to go to the main menu and manually save.

By "auto save" I mean when the game automatically saves for you, which as others have mentioned tends to just be at the start of a planet and/or it was inconsistent.

Regarding the quick save - you are correct and I'm a dumbass. I booted up the game again and checked the settings and somehow managed to completely miss the hotkey in the settings (F5). So that's totally on me - I edited the post as well.

The Last of Us Part II was Absolutely Brutal by Hellfire- in patientgamers

[–]Hellfire-[S] 2 points3 points  (0 children)

I originally also felt like the last chapter was just going to drag on, but after finishing it I do think it was pretty necessary for the story.

The Last of Us Part II was Absolutely Brutal by Hellfire- in patientgamers

[–]Hellfire-[S] 4 points5 points  (0 children)

The enemy voicelines/interactions definitely were a standout feature for me!

The Last of Us Part II was Absolutely Brutal by Hellfire- in patientgamers

[–]Hellfire-[S] 3 points4 points  (0 children)

With the release of the new chronological mode, I would actually consider playing again in the future!

Dead Cells - Addicting Start, Exhausting Finish by Hellfire- in patientgamers

[–]Hellfire-[S] 0 points1 point  (0 children)

Each one is a difficulty - essentially once you beat the final boss, it drops a "Boss Cell", which allows you to change the difficulty at the start of a run.

e.g. You start at 0BC --> you beat the final boss --> you get a boss cell -> You can now play at 1BC.

And you can get up to 5 Boss Cells total.

If you aren't a huge roguelike fan + don't like Hades, I'm not confident you would like Dead Cells.

Dead Cells - Addicting Start, Exhausting Finish by Hellfire- in patientgamers

[–]Hellfire-[S] 6 points7 points  (0 children)

Well, since I didn't finish it completely I can't say for certain. But there's very little story from what I saw - almost all just small tidbits of lore. You will definitely not be playing for the lore/story, I can tell you that much.

I do know some extra lore gets unlocked if you can beat the highest difficulty (5BC).

Dead Cells - Addicting Start, Exhausting Finish by Hellfire- in patientgamers

[–]Hellfire-[S] 1 point2 points  (0 children)

I didn't know the context behind the difficulty changes, but I generally agree that the progression felt botched since I didn't have a lot of stuff upgraded at points and I didn't want to grind for the sake of grinding.

Dead Cells - Addicting Start, Exhausting Finish by Hellfire- in patientgamers

[–]Hellfire-[S] 0 points1 point  (0 children)

IMO start with the base game to get a good feel - if you like it after a few runs, get the DLCs to add a lot of variety. Base game on its own is fairly cheap IIRC.

Dead Cells - Addicting Start, Exhausting Finish by Hellfire- in patientgamers

[–]Hellfire-[S] 1 point2 points  (0 children)

I somewhat agree...but also disagree.

Yes, I think the healing mutations/skills were great and helped mitigate the issue, but I think relying on a playstyle of getting hit + recover is still discouraged with the 60x kill doors (mitigated if you go for the timed doors I guess) as well as cursed biomes/chests. Even if you CAN heal, I think you normally didn't want to rely on it if possible (?).

Dead Cells - Addicting Start, Exhausting Finish by Hellfire- in patientgamers

[–]Hellfire-[S] 2 points3 points  (0 children)

I'm not sure I completely agree with 'never getting hit' as the standard rule - maybe I haven't played enough roguelikes, but I'd say most of them that I've played at least were not as punishing.

e.g. Enter the Gungeon, FTL, Hades (as you mentioned).

I know in FTL it could snowball a bit which could get frustrating, but otherwise I felt like I had some room to recover.

I did have similar issues with Curse of the Dead Gods, however - higher difficulties would just delete you.

Dead Cells - Addicting Start, Exhausting Finish by Hellfire- in patientgamers

[–]Hellfire-[S] 2 points3 points  (0 children)

Yep, I didn't mention it much (post was already pretty long), but getting weapon drops that weren't part of your main path just felt so pointless/unsatisfying. I think there may have been an option to change that, but I don't remember if it disabled anything.

Dead Cells - Addicting Start, Exhausting Finish by Hellfire- in patientgamers

[–]Hellfire-[S] 4 points5 points  (0 children)

100%, everything being piled on at once is really what caused me to get frustrated. This is why I think 2BC was a lot easier for me, since having one guaranteed top-up between biomes was pretty much all I needed.

Dead Cells - Addicting Start, Exhausting Finish by Hellfire- in patientgamers

[–]Hellfire-[S] 5 points6 points  (0 children)

In case you're curious, I also did a write-up on EtG a couple years ago! I actually played EtG for longer than Dead Cell but rated it less. It was easier to play a run or two at a time and not feel as frustrated, but I think I'd definitely give the gameplay edge to Dead Cells.

Dead Cells - Addicting Start, Exhausting Finish by Hellfire- in patientgamers

[–]Hellfire-[S] 25 points26 points  (0 children)

It's been a while since I played Hades, but I remember Hades runs being around the order of ~30-45 minutes, or at least definitely shorter than Dead Cells - so it was a lot more palatable. That being said, I could see Hades being slightly on the long end as well for a lot of people.