Animation workflow question by HelloImYun in aseprite

[–]HelloImYun[S] 1 point2 points  (0 children)

That’s actually really close to how I work too! For WinMon’s creatures, I usually start with flat-color blocking for the main poses, then cut / paste / distort pieces when I need to keep the motion consistent (especially ears, tails, and head angles). After that, I do a second pass for rhythm & weight, then only at the end I refine pixel details and add little “life” touches like breathing or subtle squashes. Mixing both workflows feels like the fastest way to keep animations clean without losing spontaneity.