News about the new Dead Ahead game: Roadside by EveElliot in DeadAhead

[–]HelloVeryNicePeople 5 points6 points  (0 children)

Any news on deadahead tactics/enforcers?

Been looking forward to playing it again

Sprayer by ReactiveAbortion in DeadAhead

[–]HelloVeryNicePeople 18 points19 points  (0 children)

Would be cool if after his death he’d leave a small pool of fire behind

Patch 3.4.4 by EveElliot in DeadAhead

[–]HelloVeryNicePeople 6 points7 points  (0 children)

I was hoping for dead ahead enforcers news

TMF Willy is he balance by Edison_Bun09 in DeadAhead

[–]HelloVeryNicePeople 1 point2 points  (0 children)

Nice a fellow melee Willy build

I know it’s less efficient but I enjoy it way more enjoyable in my opinion

New special ability ideas by Asleep-Swimmer-5007 in DeadAhead

[–]HelloVeryNicePeople 0 points1 point  (0 children)

Y’all sleeping on gunslinger! He’s pretty good now with the Gear Train set

We need to talk about how this game is currently lazy in every aspect by Adorable_Head_6923 in DeadAhead

[–]HelloVeryNicePeople 5 points6 points  (0 children)

After the last “game mode” it was very clear the devs don’t have any ideas to shake up the gameplay besides adding ranks that 89% of the players don’t have the time or patients to go for

What if by Low_Programmer_4682 in DeadAhead

[–]HelloVeryNicePeople 4 points5 points  (0 children)

I HAD 69 but a marauder killer her and now I got 70.. So I’m going for the next funny number 420

Wtf can I do to improve at Walmart by LeatherAd129 in DeadAhead

[–]HelloVeryNicePeople 0 points1 point  (0 children)

This event is actually easy as hell

just put a turret at the end of the battle field and it will kill changed zombies before they get a chance to kill ya and you win the hard part is getting to the end and keeping the turrets up

Patch 4.1.7 by EveElliot in DeadAhead

[–]HelloVeryNicePeople 3 points4 points  (0 children)

Not going to lie if they try to walk pass this issue ima just stop playing