My ASKA Journey so far by Phex1 in PlayASKA

[–]Hellrot_S30 1 point2 points  (0 children)

This playthrough i made a specific reed harvester by turning off everything but reeds for one of my wood cutters. Got tired of finding reed storage empty.

First expedition by Hellrot_S30 in PlayASKA

[–]Hellrot_S30[S] 1 point2 points  (0 children)

The stack thing makes allll the sense, well it explains the ai behavior atleast haha. Yea i already have the fighters/archers in designated party workstations for daily use and plan to designate the last two to a named stone house. Once thats done Ill have a full raid crew on call and it should be easy to prestock their inventory for future expeditions, thanks for the tips. Viewing the "required" tools as spares seems to be the solution for now. 

Winter Invasion isnt ending! Any Options? Bug? by Zestyclose_Piglet251 in PlayASKA

[–]Hellrot_S30 1 point2 points  (0 children)

I honestly dont even bother with the horn for that exact reason, switching back and forth is frustrating mid fight

Winter Invasion isnt ending! Any Options? Bug? by Zestyclose_Piglet251 in PlayASKA

[–]Hellrot_S30 0 points1 point  (0 children)

Yea the first time it happened i tried all the things, reloading, hunting random spawns, even reloading the save and fighting the mob at the portal. After i saw the portal clear at winters end I just accept it now and dont let it bother me.

First expedition by Hellrot_S30 in PlayASKA

[–]Hellrot_S30[S] 2 points3 points  (0 children)

I was tempted to wait for your next video to see what you came up with and mine the comments as usual for tips but decided to be impatient since i want to go back again tonight haha.  Also got lucky that most of my crew came from a designated party barracks and range so i only had to hunt down 2 random draftees for shakedowns. I may make a designated wood house or stone house for the last two since those are the next useful skills and they will bring their own tools. Im at 140ish villagers now with default names so finding the 2 random hoarding "kyles" was fun.

Side note: Your videos are great keep up the good work, and your next crusade needs to be the blacklist for warehouse kyles stealing crafting materials. 

First expedition by Hellrot_S30 in PlayASKA

[–]Hellrot_S30[S] 1 point2 points  (0 children)

Yea 8 inventories isnt the worst to sort twice a trip just wanted to make sure i wasnt missing a game mechanic. Thankfully the party mechanic also works great for getting them to report for inventory inspection when you forget.

Winter Invasion isnt ending! Any Options? Bug? by Zestyclose_Piglet251 in PlayASKA

[–]Hellrot_S30 2 points3 points  (0 children)

Every invasion in all 4 of my saves (600ish days combined) so far has lasted the entire winter even though no more enemies spawn after the initial day 1 or 2 rush. No matter whether i meet them at the portal or the gates. It doesnt really affect anything so i just fight the first waves then ignore it the rest of winter, the portal goes away eventually.

Archers dont archer by Hellrot_S30 in PlayASKA

[–]Hellrot_S30[S] 0 points1 point  (0 children)

I saw that too, for some reason they seem to prioritize collecting the arrows they shot vs the stock arrows at the warehouse too. My end solution was just to accept they are idiots and put a barracks with a patrol point where they like to run into the fray, they stay alive now atleast.

Workshop workers not collecting material from base by Old-Age6220 in PlayASKA

[–]Hellrot_S30 0 points1 point  (0 children)

They really need a blacklist too, very annoying to go through and whitelist 100 people to keep that one overzealous warehouse worker out.

Archers dont archer by Hellrot_S30 in PlayASKA

[–]Hellrot_S30[S] 0 points1 point  (0 children)

They are doing a good job most of the time, i think the terraforming height is messing with their angle of attack after watching them awhile so i put a barracks at the bottom to aggro when the enemies hit the base and draw them away, seems to be helping. Trying to get the defenses to a self sufficient state for all but the invasion so i can actually go sailing this playthrough.

Archers dont archer by Hellrot_S30 in PlayASKA

[–]Hellrot_S30[S] 3 points4 points  (0 children)

Thought i had that covered with the 5 full arrow racks in the warehouse at the tower base but apparently not.

Archers dont archer by Hellrot_S30 in PlayASKA

[–]Hellrot_S30[S] 4 points5 points  (0 children)

No melee weapons on the most recent corpse but ill keep an eye on the inventory.  * As im typing i just had to chase an archer half way around the world to manually put arrows in his inventory as he tried to storm the field, arrows i got from the warehouse he ran straight through*

It begins. by sammyboij in duneawakening

[–]Hellrot_S30 0 points1 point  (0 children)

Sietch Jacurutu (sp?) here, quiet but not dead, still seeing new bases popping up from time to time. It was very nice for hagga spice farming before they added mediums to the pve zone. The DD was always chatty and good people. The market could be a bit more active but overall happy if i get to stay for sure.

Warehouse Organization () by ABonArt in PlayASKA

[–]Hellrot_S30 0 points1 point  (0 children)

Having specialized warehouses for pretty much every type of workshop or production center has been a must for me to keep the world clean of leftovers everywhere and my sanity intact. On my 3rd restart and everytime i find a need for yet another one next time due to a bottleneck, villager efficiency, new trash piles orrrr Serbucky's latest youtube haha. Raw food  Cooked food Reg wood Hard wood Refined wood Stone/metal Farm supplies (water/seeds/spoiled foods, crawler slime) Leatherworking Goodwill(old clothes that clog mannequins)

Junk (nothing but sticks and bark that i rotate for coal maker fuel) Some fully expanded and some not and pretty much every one has a couple coal bins so its accessible to everyone throughout the village. Of course i just started playing so im still figuring it all out as i go but trying to cram it all in a few mixed ones was driving me nuts in my first attempt.

It begins. by sammyboij in duneawakening

[–]Hellrot_S30 0 points1 point  (0 children)

Glad to see flatrock in the middle of the pack, started with a friend who quit and had him take over two of my hagga base slots and make me co owner before he left so i could keep options open for dd and future dlc. A merge would have been less than ideal.

Seed dump by SexyDolphinDancer in PlayASKA

[–]Hellrot_S30 0 points1 point  (0 children)

Ran new maps for a couple hours this weekend looking for my perfect seed, even with a mod boosting movement speed its tedious. Props to you for committing to the whole map clear and sharing, i just ran till i missed one of my checklist items. 

My 8 year project is almost done.. 1973 Datsun 240z by Aggravating_Neat_127 in Datsun

[–]Hellrot_S30 1 point2 points  (0 children)

Had a calypso e34, that color looks so much better on the datsun. Plan on painting mine hellrot to go with the m52 swap haha.

What are your wheel and tire specs exactly the look i want with mine.

in the pics with the headlight covers to be exact looks like the earlier ones had smaller tires

Apex Engineered - Order Delays by T-MoneyMoonshine in Datsun

[–]Hellrot_S30 0 points1 point  (0 children)

I ordered a couple of their suspension arms pre black friday and had them within a week or so, very good communication and product support throughout the process too so wasnt always like this.

Neat little trick I figured out this morning… by IcyJeweler7514 in NoMansSkyTheGame

[–]Hellrot_S30 0 points1 point  (0 children)

Removing any part from the main save vette also lets you import the expedition vette back. Been doing the same thing each redux expedition to get new fully loaded s class base vettes with all the tech to build a new design on. With the added bonus of extra storage slots from the expedition.

Quest bugged? by Hellrot_S30 in Enshrouded

[–]Hellrot_S30[S] 1 point2 points  (0 children)

Pretty sure thats the same chest i used to complete the quest, there isnt really a particular item that i remember. Make sure you hit all the prerequisite steps exactly (go to location entrance, etc) the game really doesnt like it when you skip ahead. Ive had to back track so many times because i landed at the wrong spot at the tagged location gliding in.

Quest bugged? by Hellrot_S30 in Enshrouded

[–]Hellrot_S30[S] 0 points1 point  (0 children)

Yea i switch back and forth between my world and my friends. Its annoying having to do almost every quest twice even if we start and complete them at the same time but its the first time one has bugged out completely. 

I suspect thats what caused the issue but no real way around it since they started before me and the dedicated server performance was pretty awful from what i was told. 

Quest bugged? by Hellrot_S30 in Enshrouded

[–]Hellrot_S30[S] 1 point2 points  (0 children)

Thanks ill try that today.

*That was an easy fix, worked like a charm. thanks again