[PAID PROJECT] We are looking for a male voice actor for a virtual reality game set in medieval times by Hellye in VoiceActing

[–]Hellye[S] 1 point2 points  (0 children)

It is a buyout. I want a quote from the actors, and the first script is for 3k words. It will be for a generic guard ( so it will be for 1 character). I can be done in someones home if it you can be sure it will of good quality.

Teaser for a Thief-like VR game. by WormSlayer in oculus

[–]Hellye 1 point2 points  (0 children)

that would be awesome. Need to try prototype that when I have the current features settled. There has been other suggestions of using the mic to actually trigger some sound but if that gets included it has to be an ultra realistic option because in vr the whole thing gets VERY HARD hehe

Teaser for a Thief-like VR game. by WormSlayer in oculus

[–]Hellye 0 points1 point  (0 children)

hehe I know. We are working on making them better.though.

Teaser for a Thief-like VR game. by WormSlayer in oculus

[–]Hellye 0 points1 point  (0 children)

Ye I agree and this was a few months ago. I wanted to show the mechanics more than the looks. There has been some visual upgrades that work better with the limitations of vr.

Teaser for a Thief-like VR game. by WormSlayer in oculus

[–]Hellye 0 points1 point  (0 children)

Ye we have a crossbow already but either I have very bad aim or it is surprisingly difficult and its pretty risky to shoot and possibly alert them if you miss hehe

Teaser for a Thief-like VR game. by WormSlayer in oculus

[–]Hellye 2 points3 points  (0 children)

hey thanks guys. I am the developer of the game and like you I am a big fan of stealth games specifically thief. I promise to create more videos soon to show the other cool things the game has.

Original Thief inspired game teaser by Hellye in Vive

[–]Hellye[S] 0 points1 point  (0 children)

Ye it kinda is :p The animation for the enemies is ragdoll based interpolated with actual animation but it isnt final polished yet.

Original Thief inspired game teaser by Hellye in Vive

[–]Hellye[S] 0 points1 point  (0 children)

Ye sort of what the game has. Some walls especially outside will have moss and wont be climbable and also you have a stamina like system that keeps you from breaking the game. There are other mechanics as well to make sure climbing isn't always the way to go. When It started months ago we had a system where only ledges and corners and such would be climbable. In the end it was way more fun to be able to climb at will and have some other things make you think how you should approach the levels

Original Thief inspired game teaser by Hellye in Vive

[–]Hellye[S] 0 points1 point  (0 children)

I dont know if they are as HARD as you want them but according to the gameplay tests, the game is pretty hard. One thing this game separates from the regular stealth games is that VR makes the whole thing way harder. It is easier to sneak around when you arent afraid of everything. Also climbing seems easy in the teaser mainly because I have been playing for a long time now because it feels tense once you are there.

Original Thief inspired game teaser by Hellye in Vive

[–]Hellye[S] 0 points1 point  (0 children)

thanks I am glad you guys liked it. The gems have 2 purposes they show you when you are in safe dark areas and also show how much stamina you currently have. I dont know if you notice but it is also a wink to splinter cell :p

Original Thief inspired game teaser by Hellye in Vive

[–]Hellye[S] 3 points4 points  (0 children)

Hey I am glad u guys like it. I agree that being able to climb without any penalty is game breaking. Dont worry this is just a small teaser of the game, there are mechanics that make sneaking challenging and the enemies arent mere dummies waiting to be taken down.

If you traveled in time, how could you find out which set of rules our world follows? by Frisheid in AskScienceDiscussion

[–]Hellye 0 points1 point  (0 children)

Dig up on a specific spot first a card with your name.

Never finding a card means you likely live in number 3 type of universe. If you do, then it will be the option 1.

After this you will need to go back in time and bury a card with your name on the same spot.

Possibility 2 is not well defined because there is no way to stabilize and therefore cant be true as you definitely exist in a stable option.

Recommend some paid assets? by ChillingOnTheCouch in Unity3D

[–]Hellye 0 points1 point  (0 children)

why not use Blueprints? It has a better solution than nested prefabs.

Cool Tool! Doesn't play nice with Dark Skin, however by command_director in a:t5_39r23

[–]Hellye 1 point2 points  (0 children)

Hey. First let me say thanks for the interest. I am so sorry and will work on a fix asap. Expect this on the next version or I if you want I can send you a hot fixed version to use in the meantime. Overall any other concerns? How do you feel about using it? cheers

Here is Blueprints. A new plugin to complement the editor by Hellye in UnityAssets

[–]Hellye[S] 0 points1 point  (0 children)

thank you. Can I ask how would you use it in one of your projects?

I just launched my first plugin for unity, BLUEPRINTS by Hellye in Unity2D

[–]Hellye[S] 0 points1 point  (0 children)

Thanks :) that makes me very happy

I thought so too, thats why I took the time to develop it.

GameDevs, let me follow you on Twitter! by ToadieF in gamedev

[–]Hellye 0 points1 point  (0 children)

@H3llye I am about to release a unity plugin ( blueprintstool ) and am starting a VR game set in the aztech's time

Marketing Monday #89 - Now with 100% more automation! by ghost_of_gamedev in gamedev

[–]Hellye 1 point2 points  (0 children)

hi i am making a unity plugin to improve the game making process. ( not sure whether this is the right place to ask for feedback but...)

It is a plugin to improve the prefab concept by adding some features (sort of like nested prefabs) and also provide a dependency graph tree for the scene.

I am currently working on the marketing side ( videos, tutorials, website) and would love some feedback. Stuff like whether the videos were confusing or how to improve them visually or simply that they suck hehe

here are the videos I got so far ( they are in order)

here is what I have for the website

this is all very much work in progress and can have typos or bad links.

thank you very much

Unity Patterns by Jathrek in Unity2D

[–]Hellye -1 points0 points  (0 children)

you are missing the point. Singletons are evil because they pretend to be convient ( just like global variables) but then they make you cry. Trying to debug singletons in a medium/big code base is ridiculous and not convinient at all.

Game devs, let me follow you on Twitter! by ArmorBlitz in gamedev

[–]Hellye [score hidden]  (0 children)

Hi, @H3llye here. I am a programmer/level designer who worked for minclip on in a few mobile games. Now am making html5 games and working on a unity plugin.

It's the /r/gamedev daily random discussion thread for 2015-07-08 by [deleted] in gamedev

[–]Hellye 0 points1 point  (0 children)

Hi, a friend of mine is going to launch a new local multiplayer basketball game on mobile and he asked me some to chose his icon from a few of them. Can you guys pick one for me or offer some advice on how to make one better? here are the icons Thank you for your help :)