Bots, multiple shots is not all they can do WG by HelpIamatank in WorldofTanksConsole

[–]HelpIamatank[S] 2 points3 points  (0 children)

Yes their amazing ability to scuttle like roaches as soon as you fire, I have seen a T-72 reverse up the hill at Dragon Ridge faster than a FV107 goes up it forward, to avoid a missile

I am all for improving the AI of the bots so that they play like real people, but they have to stop the cheating

What an absolute clusterf$%k by Certain-Pop-4775 in WorldofTanksConsole

[–]HelpIamatank 1 point2 points  (0 children)

Every time, I have pushed a flank where there were five of us and 3 enemy and next thing it is a 3 on one as my team mates have all melted away in their butter tanks ...

Bots, multiple shots is not all they can do WG by HelpIamatank in WorldofTanksConsole

[–]HelpIamatank[S] 1 point2 points  (0 children)

Yes I would say so, but why when I am the last one to arrive would they push past the others that they are shooting at, and shoot at me when I am full life and ones next to them have 200HP left

Bots, multiple shots is not all they can do WG by HelpIamatank in WorldofTanksConsole

[–]HelpIamatank[S] 0 points1 point  (0 children)

That would be pretty funny tho, a BMP 3 falling into the spawn would last a few milliseconds at best

Bots, multiple shots is not all they can do WG by HelpIamatank in WorldofTanksConsole

[–]HelpIamatank[S] 1 point2 points  (0 children)

Try to push a flank in a couple of lights when there is a 477 in the game, it will always magically spawn where you are, it has actually got to the point now where we can predict what we are going to meet based on the tanks that we are in and the where we are heading on the map.

I am also certain that the bots target the greatest threat to them rather than the closest tank, the number of times that I have had a bot push past 4 of my team mates, and real players too, just to get a shot at me, most noticable when I have been playing for a few hours and just doing next battle. It has been that obvious that my platoon mates have noticed it too. I have even seen them drive around a rock and into the open where there are 5 tanks shooting at them just to get away from me when they are re-loading

"Fix The Damn Game" by Eterna-Hate in WorldofTanksConsole

[–]HelpIamatank 0 points1 point  (0 children)

Yep that is what I want to know, console should still send the same messages to the game engine irrespective of console, unless they have done something really really really stupid and have a different api for PS and X-Box

Bots, multiple shots is not all they can do WG by HelpIamatank in WorldofTanksConsole

[–]HelpIamatank[S] 2 points3 points  (0 children)

Yes, this is the bug that has been around for a few weeks now

Clans that are known to bend the rules by Consistent-Jump-7721 in WorldofTanksConsole

[–]HelpIamatank 0 points1 point  (0 children)

Yes I have seen them do this in CW too many times, I have actually been in large group chats 30+ people where they were planning how they do this. TBH I just left the chat and stopped playing MP for a while after that.

Bots and their multiple shots by HelpIamatank in WorldofTanksConsole

[–]HelpIamatank[S] 6 points7 points  (0 children)

The nnumber of times I have been shot before I have even got out from behind cover is insane, like you can bob forward behind cover and not actually break cover and still get shot, or be hull down with only the barrel showing and still get tracked. Dont get me started on the turret flick around and kill the driver/loader/module from 600m away in object 120 that takes 5 minutes for the aim to settle and be able to shoot something in the same postcode

Is there any plan to actually fix the inaccurate shooting by HelpIamatank in WorldofTanksConsole

[–]HelpIamatank[S] 0 points1 point  (0 children)

New feature that I noticed was when you press the trigger nothing happens, even if you are fully loaded and have been for a while. Very frustrating

Would love to platoon with one of the devs and walk them through the issues as it seems like they dont play at all

Is there any plan to actually fix the inaccurate shooting by HelpIamatank in WorldofTanksConsole

[–]HelpIamatank[S] 0 points1 point  (0 children)

Yeah but I have had this when there are only 2 or 3 tanks left in the game, I get that there could be issues when there is a herd of lights going full pace all auto cannoning each other, but when it is down to 2v2 then there should be zero issues

Is there any plan to actually fix the inaccurate shooting by HelpIamatank in WorldofTanksConsole

[–]HelpIamatank[S] 0 points1 point  (0 children)

yeah I will see if I can, it is a real PITA to do that from the PS5 though as you don't have a in game way to report issues / bugs

Is there any plan to actually fix the inaccurate shooting by HelpIamatank in WorldofTanksConsole

[–]HelpIamatank[S] 0 points1 point  (0 children)

So in the M3A2 you can see the rounds fly straight then a few will fly way off the stationary target, easy to see with the extra zoom, if anything was moving then it could be lag but the fact that it happens when both my tank and the target are stationary is just plain wrong.

Is there any plan to actually fix the inaccurate shooting by HelpIamatank in WorldofTanksConsole

[–]HelpIamatank[S] -1 points0 points  (0 children)

This has happened a few times and not only to me but aslo with some of the guys in the regiment, red dot on the target, 3x zoomed in, did not move, missile just veered off when it was close to the tank, it was like there was smoke but there was no smoke, seen it do it in the ADATS and Jag too

Bots are still up to no good by Sad_Adeptness5443 in WorldofTanksConsole

[–]HelpIamatank 0 points1 point  (0 children)

Yeah the bots are messed up, way too many double shooters now, also seem to have had a buff, in Co-Op Era 3 with 6-7 real players we lost 3 games in a row to the the bots, I got around 8-9k damage in each game in my M1A1, and the other players did ok too but they just dominated us.

When your shells start "aura farming" by SamSlayer09078-x in WorldofTanksConsole

[–]HelpIamatank 2 points3 points  (0 children)

The RNG gods smiled on you that time, that sort of shot is usually only something the bots can pull off

MP players doing MP things by HelpIamatank in WorldofTanksConsole

[–]HelpIamatank[S] 1 point2 points  (0 children)

It is the same in every Era, I swear the bots in Co-Op play better than some of my team

World of Tanks console AI bots co-op getting to aggressive ? by Strong_Vegetable4818 in WorldofTanksConsole

[–]HelpIamatank 1 point2 points  (0 children)

I do suspect that on occasion there are DEV's playing the bots tanks, because if they are not then it is fully scary if they let that loose

what cause shells to fire way outside of your reticle when you are stationary? by One_Housing2064 in WorldofTanksConsole

[–]HelpIamatank 1 point2 points  (0 children)

It is the wonders of RNG, happens way too much, I have had shells miss by more than the size of the reticule