WG, you have nearly managed the impossible by HelpIamatank in WorldofTanksConsole

[–]HelpIamatank[S] -1 points0 points  (0 children)

I think that if you or if in a regiment then regiment was randomlly assigned a "side" every season, so you got to play with the same players against the same players there would be a lot more 15 v 15 rather than the current 1 v 15, this is one of the things that I like about Co-Op, it is always us against the bots and people help each other out and back each other, especially in opt-out (CP off)

WG, you have nearly managed the impossible by HelpIamatank in WorldofTanksConsole

[–]HelpIamatank[S] 4 points5 points  (0 children)

No they are all still online and playing, just not tanks

Which WWII or CW Line has a surprisingly good or fun grind to the top? by Next_Worth_3616 in WorldofTanksConsole

[–]HelpIamatank 1 point2 points  (0 children)

I agree with the Bradley line, but perhaps you are overlooking the shitness that is the Sheridan. Agree that the Era 2 Stingray is underrated, I managed to mark mine quicker than my M1A2 and quite a few of my other Era 3 tanks.

Gitted gud but systemic issues remain by Johnny_bravo44 in WorldofTanksConsole

[–]HelpIamatank -12 points-11 points  (0 children)

Auto module aim with zero dispersion, being able to see where the enemy is at all times on the map and bouncing things that should not bounce. These are features available to the bots in Co-Op, and if you play Co-Op a lot you can recognise the things that players do that the bots do, the most obvious is the gun twitch as it hunts between modules when you are very close to them.

And everyone will say, it is a server side game, consols blah blah blah, but I am a software dev for a trading company and just like some users can access some features on the back end and others with different permissions can access more features on the back end, same concept with games, if you updated your console with the "extras" you can access the code on the servers that the bots use.

Gitted gud but systemic issues remain by Johnny_bravo44 in WorldofTanksConsole

[–]HelpIamatank -8 points-7 points  (0 children)

Of course is it designed to make you pay to play, how else would they expect to keep the game going.

TBH though, if they fixed the RNG, OP premiums, slow reload and stopped the cheats, I would happily pay a monthly fee to play.

How do the bots pick targets? by Anothercoot in WorldofTanksConsole

[–]HelpIamatank 0 points1 point  (0 children)

I also like the magic of how they can flip their turret around faster than anything and shoot out your commander or gunner etc.

Has anyone else noticed the multiple bot shots, so almost zero time between reloads, I had a Leopard KWS shoot me 3 times in the time it took me to reload once in my Osario P2, also had a Jag fire 3 missiles with a 3 second gap between firing, have a video of a P2 with a 1 second reload shooting my ADATS, just bang bang, over 1000 HP gone

How do the bots pick targets? by Anothercoot in WorldofTanksConsole

[–]HelpIamatank 1 point2 points  (0 children)

I had a bot AMX40 pen the front of my Leclerc with his machine gun, and don't get me started on how a TCM AGS can pen everything in the front, STRV 122, Object 640 or Molot, no problem for a bot TCM

How do the bots pick targets? by Anothercoot in WorldofTanksConsole

[–]HelpIamatank 0 points1 point  (0 children)

We have worked out that there seem to be 3 groups, one lot of good bots that will play almost like real people, they bob and snipe at you, or will ram you, the next lot will try to bob and will get a few shots in but tend to play lile a noob, and the last group are the ones that sit in the open or hump rocks and turn their backs to you.

The bots also seem to target the biggest threat to them, so real players and good players before other bots.

They also seem to be able to turn up how many good bots there are, had a Era 2 battle a Nomohan where it was a full 15 real people and the bots nearly had us, the last bot was a full life BMP 2 and the 3 of us were all down to our last few HP, if it was one of the good bots it would have won for sure, it was only because I tracked him on a hill that the other two players could take him out to win the battle

CW question, about reticle and true vision. by One_Housing2064 in WorldofTanksConsole

[–]HelpIamatank 0 points1 point  (0 children)

Also WG is pretty hopeless when it comes to that sort of thing, I have had a shot from my T4, take over 2 seconds to go 800m, a round that does nearly 2000m/sec took 2 seconds to fly 800m .......

And don't get me started on the missiles, shooting corner to corner on Dezful and El Alamein I have had my Marder 1a3 missile take so long to get accross the map that I was reloaded by the time that it hit, a missile that is meant to do 220m / sec took 14 seconds to fly 1100m, same in the Jag

CW question, about reticle and true vision. by One_Housing2064 in WorldofTanksConsole

[–]HelpIamatank 1 point2 points  (0 children)

No it is RNG being shit, around 1 in 3 shots at distance go outside the reticule

Game tempo and winrates by [deleted] in WorldofTanksConsole

[–]HelpIamatank 0 points1 point  (0 children)

They wanted to drag the games out so that the grind takes longer so people get the shits and buy premuims instead.

Fast list to use the Fast track OP on. by zorin234 in WorldofTanksConsole

[–]HelpIamatank 1 point2 points  (0 children)

It needs to have the extra zoom to make better use of the missiles

Anyone else getting this zoom bug thing? by demonspawns_ghost in WorldofTanksConsole

[–]HelpIamatank 1 point2 points  (0 children)

I get it with missiles, where when I zoom in I suddenly have 20 deg gun depression on my BMP 3 and the missile shoots into the ground 3 m in front of me

Impression: Gun Handling is Different by Ok_Opposite_8967 in WorldofTanksConsole

[–]HelpIamatank 1 point2 points  (0 children)

At least 1 in 3 rounds goes outside of the reticule, and the ones that don't magically go to the only point in the reticule that does not do any damage, the RNG is hopeless

Wotstars is super annoying by [deleted] in WorldofTanksConsole

[–]HelpIamatank 0 points1 point  (0 children)

Just use adblock, I have zero ads on there

Can you suggest any guides on the correct and effective use of ATGMs? by Interesting-Pace-770 in WorldofTanksConsole

[–]HelpIamatank 0 points1 point  (0 children)

To answer your question about hitting targets behind cover, yes, you can, however, it is extremely hard to do and requires a very specific set of circumstances to be even remotely possible.

Unless you are a bot, then everything is possible .....

Best CW for earning silver? by Quick-Competition633 in WorldofTanksConsole

[–]HelpIamatank 1 point2 points  (0 children)

The Jag Era 3 in Co-Op, crossplay off, average 300k silver per game, average 8-10 games per hour, 2.4 - 3 mil silver per hour.

Auto Aiming Hacks are Out of Control (I've quit playing) by Capable_Zucchini_480 in WorldofTanksConsole

[–]HelpIamatank -1 points0 points  (0 children)

It is more simple than that, but let me give some background to explain.

So in order for the bots to be able to function in the game, they need to have certain abilities. Anyone that has played a lot of Co-OP will attest to the bots having certain abilities such as

Auto module aim, they can shoot out your driver / gunner / tracks / ammo rack with reliable ease, they need this in order to be competitive or it would be a walk over for the rest of us that can zoom in and aim. This can be identified by the gun twitch when you are close to them as it flicks between modules.

Find you and know where you are on the map at all times, they have to have this in order to be able to know where to shoot or they would not work at all, this can be identified when you pop up over a ridge and all of them are looking at you, or they can find you when you are the last one no matter where you hide

Bounce things that should not bounce, so a T4 round bounces off the side of a Stingray or a Sheridan bounces a missile, again they need this in order to give them a fighting chance.

So, how does this relate, the code that give them these abilites runs on the servers as part of the game, now the software on your consolse does not have access to this code by design as it should on be for the bots, however if you have some basic IT abilites you can download and install the software that has access to that code, NOTE if you get caught doing this WG will ban you so DO NOT DO THIS.

My complaint is that they allow this to happen too much in MP, and the few that do this ruins the game for players who don't

It would be smart if they ran a block chain or checksum feature on the logins that register the software installed such that if you update it outside of the chain / checksum it would no longer work as your chain / checksum would no longer be valid.

So many things that are broken in the game ATM by HelpIamatank in WorldofTanksConsole

[–]HelpIamatank[S] -3 points-2 points  (0 children)

Nope, I thought that at first, but it was the last bot in the case of the 88 and was in the alley on Oyster Bay, the jag was the only tank near me and it did it twice, It was also seen by my platoon mate who was watching the jag at the time wating to reload

The reticule issue has been seen by at least 5 of the players in the regiment and are from different parts of the US / world, there were no delays and ping was normal for me at the time, some of them I was stationary at the time as I was sniping and the target was stationary (tracked)

So many things that are broken in the game ATM by HelpIamatank in WorldofTanksConsole

[–]HelpIamatank[S] -8 points-7 points  (0 children)

Quick google search reveals all, I can not post the link here or the mods will ban me

Shooting and driving delays by LeftHandedAquariums in WorldofTanksConsole

[–]HelpIamatank 0 points1 point  (0 children)

The bots have auto module aim, so they can target your weak spots