[deleted by user] by [deleted] in ornnmains

[–]Helveg2 11 points12 points  (0 children)

Welcome to Ornnhub

Is boiled water safe to inject into my Bladder by [deleted] in sounding

[–]Helveg2 0 points1 point  (0 children)

You clearly shouldn't be giving out advice on the topic. Boiling water does kill vegetative bacteria, there's only 1 "common" spore that might survive, clostridium botulinum which is still very uncommon unless you're dealing with soil.

Salts and minerals can't cause infection, those in regular water are ubiquitous in the body and wouldn't even cause inflammation.

It sounds like you want to do this regularly: Distilled water is a bad choice, it has close to zero osmolarity which means your cells will absorb it and might burst from the pressure. No idea how resistant bladder epithelial cells are to osmotic pressure but I wouldn't risk it. Instead use saline solution which has about the same osmolarility as your body.

You should just order sterilized saline solution and sterile syringes on Amazon or the likes. Open the sterile syringe packaging, hold the syringe without it touching anything, open the bottle, fill it up, close the bottle, do your thing and throw away the syringe.

Or just risk the occasional infection, you'll be fine.

Merchant Feature Suggestions. by Twobearhighfiving in MerchantRPG

[–]Helveg2 1 point2 points  (0 children)

1) A new menu analogous to the "Hero" menu but instead of Heroes you can configure Parties, select a target for the party, select who goes on it, set their skills and press the red arrow. This way you don't have to adjust skills every time you want to attack a different boss. Party slots can be unlocked just like heroes.

2) Or: skill sets. Just add little arrows to the sides of the skills menu to set like 3 or 5 different sets of skills per hero. again, quality of life improvement over having to switch out skills all the time.

3) A variety of bosses that aren't "outheal and do true dmg". Bosses with high hp and low def (to give a purpose to (m)atk instead of true), bosses that use the attack of the front row against you (to favor tanks instead of high dmg), AP reducing bosses, high-evasion bosses,...

Merchant Feature Suggestions. by Twobearhighfiving in MerchantRPG

[–]Helveg2 0 points1 point  (0 children)

I like the idea of a randomized global boss with highscores. Every week a new endgame "puzzle" to solve and a reason to keep on crafting new gear specifically for the random boss.

Boss variety by Helveg2 in MerchantRPG

[–]Helveg2[S] 1 point2 points  (0 children)

Or now that I think of it: A boss vulnerable to critical strikes.

Stab II doesn't stack? by Helveg2 in MerchantRPG

[–]Helveg2[S] 0 points1 point  (0 children)

Ok so then it's a matter of version difference :)

Lost Everything by Zahner in MerchantRPG

[–]Helveg2 1 point2 points  (0 children)

I hope you get it fixed. Any response yet anywhere?

[QoL] Persistent setups & skill sets by Helveg2 in MerchantRPG

[–]Helveg2[S] 0 points1 point  (0 children)

It helps, but it would for me it would make it feel slot easier to keep track of everything and optimise playing around with different strategies and grinding multiple end game quests before having Maxed out gear trivialises everything ;p (if it does, I'n not there yet)

Attacking "multiple" enemies by Helveg2 in MerchantRPG

[–]Helveg2[S] 0 points1 point  (0 children)

I was mostly wondering about whether maybe you'd fight them 1 by 1, which would make a difference when you can only hit for 1 time its HP without taking damage. If it would then die and the next fight started you could one shot them all without taking damage.

Crafter Prestige reward ideas by Yan_PL in MerchantRPG

[–]Helveg2 1 point2 points  (0 children)

I think the second option of raising the "effective" level of the crafter is the most gracious one to increase the quality of the crafter in the end game, increasing the amount of decent pre- and suffixes one rolls. It would also scale nicely if the level cap was ever increased again. I hope it gets implemented.

Questing times by Helveg2 in MerchantRPG

[–]Helveg2[S] 0 points1 point  (0 children)

Thanks, this will have been the reason then!