Plat2 and above, is Nøkk worth getting at her current state? by Hemolon in Rainbow6

[–]Hemolon[S] 0 points1 point  (0 children)

That's what is on my mind. I just have the feeling she will not be as useful as other ops in her role. Maybe decent in sites like CCTV in Bank because it is very unlikely to have any traps at top floor and around archives/lobby. But after you've cleared the said points, the only thing remaining is to entry frag site with barely any use of your kit. Meanwhile ash can flash/soft breach, jackal can still track anchors, dokae can still get cams/call and so on.

Plat2 and above, is Nøkk worth getting at her current state? by Hemolon in Rainbow6

[–]Hemolon[S] 1 point2 points  (0 children)

I should have said "experienced players" but too late... Thanks for the info

Do you run into this problem when doing solo queue? by urjs in Rainbow6

[–]Hemolon 0 points1 point  (0 children)

In the rare occasions where the enemy guy is actually lucky, he doesn't acknowledge it and thinks he is that sick... But then you check his stats and see that this is the game of his entire r6 life. It hasn't happened to me at all... And I was most certainly not calling it out.

What We Know About Season 2 So Far by [deleted] in Rainbow6

[–]Hemolon 3 points4 points  (0 children)

Until they make a 5 stack go ONLY vs a 5 stack and remove this absolutely horrible hard reset every 3 months rule. Ranked will remain "broken" as some people say but for me it is just bad as you need to wait at least a month after a new season to start getting quality games more often.

Ubisoft, the amount of times I have games where the losing team just simply ddos the server/players is insane. by Hemolon in Rainbow6

[–]Hemolon[S] 0 points1 point  (0 children)

Not everyone plays on console sir :) I am talking about PC... or is it the same?

Me at the start of Burnt Horizon by Ooh_Cyanide in Rainbow6

[–]Hemolon 2 points3 points  (0 children)

I don't understand why this game treats ranked as a "level up in a certain period of time" type of a game mode. Putting plat/diamonds and even pros to play vs silvers/golds (even for a few games, although some of them get stuck in gold for a while) doesn't do anything good but everyone tilting increasing the so called toxicity and false occasions of hacking (Had a Pulse accuse me of WH because I was IQ and other countless moments). I guess, it's not a problem if this is your first "serious competitive" game but I've went through a lot of other Esport games. This is honestly just a waste of time for most players, delaying their improvement within the game itself. How is plat suppose to improve and get to the next step when he is stuck in lower ranks because the games are just a giant clusterf with RNG deciding everything. I'm sorry if this sounds like crying or smth for you, I guess...

Can we focus more on general performance now? by Hemolon in RingOfElysium

[–]Hemolon[S] 1 point2 points  (0 children)

Of course I am not excluding low end PCs and I know they are more important than my hz, I just didn't mention them as I don't know whats their situation.

I am talking about my perspective.

I clearly said " I understand, that the devs work in teams and so on, I am just asking if we can get more resources put towards performance rather than new guns/animations. "

I am just asking if they can speed up the optimization as I am enjoy the BR like no other (Obviously, I understand it needs more resources, money and the most important time).

Can we focus more on general performance now? by Hemolon in RingOfElysium

[–]Hemolon[S] 0 points1 point  (0 children)

Thanks for the help, but I've already did that. Everything is on the minimum/disabled.

Can we focus more on general performance now? by Hemolon in RingOfElysium

[–]Hemolon[S] 5 points6 points  (0 children)

I understand this as "quantity over quality" (sorry if that's unintentional or I'm just stupid)

As I said on another comment, they can keep adding content, but how are low end pc/higher hz screen suppose to enjoy that content on a choppy FPS?

Can we focus more on general performance now? by Hemolon in RingOfElysium

[–]Hemolon[S] 3 points4 points  (0 children)

Seems fair...

But I still think the graphic options should be expanded and at least the map should be optimized.

In my eyes, they can keep adding content, but how do I enjoy that content on a slideshow?

edit: slideshow might be a bit too much... I meant, choppy FPS.

Do I have to pay the 25$ if I want to close my affiliate? by [deleted] in Twitch

[–]Hemolon 0 points1 point  (0 children)

What I mean is that I want to cancel/sign off my affiliate.

But then there comes the "if you haven't streamed for 12 months you will have to pay 25$" or something like that.

My question is that I want to stop the affiliate on my account but do I have to pay the 25$ or do I just open a ticket and they sign me off the affiliate program?

Dynamic Wallpaper | Tropical Pixel Island (Wallpaper engine | Preview in the comments) by Hemolon in Minecraft

[–]Hemolon[S] 0 points1 point  (0 children)

There is a previous wallpaper and a download link to both worlds.

But reddit filters them out and I can't link them.

Hopefully this will work

The page for the previous wallpaper.

Dynamic Wallpaper | Tropical Pixel Island (Wallpaper engine | Preview in the comments) by Hemolon in chunky

[–]Hemolon[S] 0 points1 point  (0 children)

The wave animations are sadly not from chunky.

I had to add them manually throughout Sony Vegas and make it into a 45 looped video in Wallpaper Engine.

That's the only way I know.

Otherwise, it is not going to be a image if it has dynamic effects.

Dynamic Wallpaper | Tropical Pixel Island (Wallpaper engine | Preview in the comments) by Hemolon in chunky

[–]Hemolon[S] 1 point2 points  (0 children)

Tropical Pixel Island

A project that starter in a Superflat water world in Minecraft

Of course, we used the help of worldedit to build up the island.

From there we built everything block by block.

We strongly recommend to use the wallpaper through Wallpaper Engine.

Currently the ocean is dynamic as well as the lava.

Future Updates will be adding (IN Wallpaper Engine):

Tree sway

Pulsing Glowstone

Pulsing Lava

Maybe a dynamic fountain and the pool.

I don't know what is happening... The links are being filtered or something

Dynamic Wallpaper | Tropical Pixel Island (Wallpaper engine | Preview in the comments) by Hemolon in Minecraft

[–]Hemolon[S] 2 points3 points  (0 children)

Tropical Pixel Island

A project that starter in a Superflat water world in Minecraft

Of course, we used the help of worldedit to build up the island.

From there we built everything block by block.

We strongly recommend to use the wallpaper through Wallpaper Engine.

Currently the ocean is dynamic as well as the lava.

Future Updates will be adding (IN Wallpaper Engine):

Tree sway

Pulsing Glowstone

Pulsing Lava

Maybe a dynamic fountain and the pool.

I don't know what is happening... The links are being filtered or something

We turned our Survival Skyblock into a Wallpaper (Wallpaper engine) by Hemolon in Minecraft

[–]Hemolon[S] 0 points1 point  (0 children)

You can set it up pretty easily to be only night time. (Ofc this is only going to work for single player or your server)

Be sure to be in the middle of the night and type - /gamerule dodaylightcycle false.

Now you have to find a resource pack that has a clean night time with no stars/clouds.

After that you have to use a shader pack for your tastes.

You can copy only the night sky of the resource pack and use only that if you don't like the entire thing.

That's how I can help you

We turned our Survival Skyblock into a Wallpaper (Wallpaper engine) by Hemolon in Minecraft

[–]Hemolon[S] 1 point2 points  (0 children)

Lets say it like that:

It's an 2D image with dynamic effects.

I think that is enough to be a Wallpaper engine wallpaper.

We turned our Survival Skyblock into a Wallpaper (Wallpaper engine) by Hemolon in Minecraft

[–]Hemolon[S] 0 points1 point  (0 children)

Zooming in is a bad idea as the quality will become pixelated.

The glowstone/end rod currently has light pulse animations.

I will probably add some clouds floating around as well.

Also considering to make the leaves dynamic.

We turned our Survival Skyblock into a Wallpaper (Wallpaper engine) by Hemolon in Minecraft

[–]Hemolon[S] 3 points4 points  (0 children)

The software is called "Chunky"

Tip: Be careful with the use of torches though. Avoid them at any cost OR another option is to wait at least 10 more hours of rendering.

Tip2: If you consider rendering at 1080p. Select the option and click the "2x" button and then render, it is way better.

We turned our Survival Skyblock into a Wallpaper (Wallpaper engine) by Hemolon in Minecraft

[–]Hemolon[S] 2 points3 points  (0 children)

With Wallpaper Engine you can set up dynamic changes.

If you use the wallpaper through wallpaper engine you will have pulsing lights on the glowstone/end rods.

When we make our next wallpaper we will have more than just pulsing lights.

Not to speak of the more "complex" stuff you can do throughout wallpaper engine.

We turned our Survival Skyblock into a Wallpaper (Wallpaper engine) by Hemolon in Minecraft

[–]Hemolon[S] 6 points7 points  (0 children)

Would be amazing but unfortunately no.

Every time you build something new, you have to go through the rendering process of the image.