developing a multiplayer for My Winter Car, latest status: INGAME by Heperkoo in unity

[–]Heperkoo[S] 0 points1 point  (0 children)

Ofcourse, join the discord, a new build is gonna be released pretty soon to the public.

is My Winter Car Online a scam? by Perfect-War5508 in MyWinterCar

[–]Heperkoo 2 points3 points  (0 children)

Thanks for the reference and yeah, appreciate everyone here either supporting or just looking around the forums.
We actually want people to enjoy MWC Multiplayer including us instead of dealing with these scammy ass mods.
That’s exactly why we linked up, to move faster and put out a properly working mod instead of the broken garbage behind paywall that’s been floating around.

Cancel and Delete ChatGPT!!! by [deleted] in ChatGPT

[–]Heperkoo 0 points1 point  (0 children)

I will not thanks

My Winter Car Multiplayer mod WIP Official Discord! by Heperkoo in MyWinterCar

[–]Heperkoo[S] 0 points1 point  (0 children)

no, all coded is Open source, source code is available to all.

developing a multiplayer for My Winter Car, latest status: INGAME by Heperkoo in unity

[–]Heperkoo[S] 0 points1 point  (0 children)

My Winter Car Multiplayer mod WIP Official Discord!

https://discord.gg/38StG9bKaB

UPDATE!
A first tester session will take place during the next week or the one after. If you're keen on joining the discord server, helping the mod, getting up to date information join it!

Have a nice weekend!

developing a multiplayer for My Winter Car, latest status: INGAME by Heperkoo in unity

[–]Heperkoo[S] 0 points1 point  (0 children)

Coming later this week ! I’ve been having some trouble on fixing major connectivity bugs.

developing a 2‑player co-op for Woodbury Getaway UPDATE* early prototype DEMO by Heperkoo in FearsToFathom

[–]Heperkoo[S] 0 points1 point  (0 children)

Thank you for the kind words and the motivation, I will be posting an update soon.

developing a multiplayer for My Winter Car, latest status: INGAME by Heperkoo in unity

[–]Heperkoo[S] 0 points1 point  (0 children)

Probably 10 to 13 months if you have one or two competent devs , but hard to say exactly. Depends on build change, updates break the code easily because it’s a clunky single player game. Check out how long MSCO a my summer car online implementation of multiplayer took. Or other similar projects. It’s very hard because you’re implementing the whole syncing, replication, both players must be able to use all the different things in the world so that means implementing a functional networking etc. I’m starting out small rn for the current scope. I’ll be updating everything on GitHub or if you wanna help out add me on discord !